showing 23 games
name | publisher(developer) | year arrow_downward | description | |
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Freeablo | ? | ? | labelminimizeminimize | |
Vault Of Souls | author | ? | At first glance this may look like your typical 'Zelda game' made using ZQuest. But, while being Zelda-like, and using Zelda-esk graphics, it is in fact a game with story, items, and RPG elements having little in common with the Zelda series. This is not completing 9 dungeons to find the Triforce and rescue Zelda. The protagonist doesn't believe in fairy tales. Currency and collected items are spent on ability upgrades (there will be grinding). There are 5 sub-screens and an entirely different save system (somewhat reminiscent of Ocarina of Time). And the enemies only look like the ones in Zelda games, the shoot bombs, arrow arrays, flame thrower jets, fly and jump around to places the player cannot go (and they're HARD). Enemies don't just walk around and shoot in the expected semi-random patternistic way, they know where the player is; not just for aiming, but for avoiding as well. While many Zelda games feature a great deal of 90 degree squareness, this game has very little. The world and level design features a great deal of organic and asymmetrical design. The player is not limited to shooting projectiles in 4 directions. Some can be fired in _any_ direction and some have a shaped area of effect, such as the flame thrower. But the biggest surprise is when the player defeats the final boss[spoiler=show surprise;close]the game suddenly changes modes and becomes a manic arena shooter. Ya, you beat the game for [b]another game[/b].[/spoiler] | labelimagesubject |
Shadow Warrior | 3D Realms | 2005 | labelminimizeminimize | |
Penumbra: Overture | Frictional Games | 2007 | [media=youtube]gc13aNkF9nE[/media] [media=youtube]mTNVnam7wGM[/media]***2009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b] * 1 GHz CPU * 256 MB RAM * 300 MB free HD space * Radeon 8500 or GeForce 3 * Kernel 2.6 or higher (2.4 untested) * glibc 2.3 * X11R6 with 3D acceleration * For x86_64 CPU, 32-bit environment must be installed | labelimageminimize |
Eschalon: Book I | My Game Company;Basilisk Games (Basilisk Games) | 2007 | This is a proprietary game. The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear. Originally only available as a download. Since 2008-01-14, all Eschalon CD packages have the Windows, Linux and Mac OS X versions. Released as Free-to-Play on its 10th year anniversary. Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card. (Note, the game runs fine on a 1.0GHz CPU. I suspect this is the Windows requirements) [Zerothis] | labelimagesubject |
Serious Sam 3: BFE | Devolver Digital (Croteam) | 2012 | labelimageminimize | |
Serious Sam 3: Jewel of the Nile | author (Croteam) | 2012 | labelminimizeminimize | |
Portal | Valve | 2013 | labelminimizeminimize | |
Half-Life 2: Episode Two | Valve | 2013 | labelminimizeminimize | |
Half-Life 2: Episode One | Valve | 2013 | Half-Life 2: Lost Coast is a free add-on level first offered to Linux users on 2013-06-28. It's mainly for valve to show off technical aspects of their Source Engine. It mainly features high-dynamic-range rendering (better contrast), that helps keep details from being obscured by otherwise limited contrast range. Because it was originally intended to be included in Half-Life 2, it contains story details that are not otherwise available. | labelminimizeminimize |
Shadow Warrior Classic Redux | Devolver Digital (General Arcade) | 2013 | labelminimizeminimize | |
Shadow Warrior: Twin Dragon | Devolver Digital (General Arcade) | 2013 | labelminimizeminimize | |
Shadow Warrior: Wanton Destruction | Devolver Digital (General Arcade) | 2013 | labelminimizeminimize | |
System Shock 2 | Night Dive Studios (Looking Glass Studios;Irrational Games) | 2014 | labelminimizeminimize | |
The Fall | Over The Moon | 2014 | labelminimizeminimize | |
Tex Murphy: Overseer | Night Dive Studios (Access Software;Night Dive Studios) | 2014 | labelminimizeminimize | |
XCOM: Enemy Unknown | 2K Games (Feral Interactive) | 2014 | labelminimizeminimize | |
Darksiders | THQ (Vigil Games) | 2015 | labelminimizeminimize | |
Worldstone | author | 2016 | labelminimizeminimize | |
Serious Sam VR: The Last Hope | Devolver Digital (Croteam) | 2017 | labelminimizeminimize | |
The Fall Part 2: Unbound | Over The Moon | 2017 | labelminimizeminimize | |
Rise of the Tomb Raider | Square Enix;Feral Interactive (Crystal Dynamics;Feral Interactive) | 2018 | labelminimizeminimize | |
Turok 2: Seeds of Evil | Nightdive Studios | 2018 | labelminimizeminimize |