showing 1 - 50 of 148 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Argentum Age | ? | ? | labelminimizeminimize | |
Arkham 2600 | author | ? | Does not appear to be an actual 2600 game. Rather it is graphically styled to look like one. | labelminimizeminimize |
Call To Power II | Activision | ? | labelminimizeminimize | |
Community Journey to the Center of Hawkthorne | - | ? | labelminimizeminimize | |
Deluxe Snake | ? | ? | labelminimizeminimize | |
Empire | author | ? | Empire is a console game simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other. The world on which the game takes place is a square rectangle containing cities, land, and water. Cities are used to build armies, planes, and ships which can move across the world destroying enemy pieces, exploring, and capturing more cities. | labelimagesubject |
gPlanarity | author | ? | labelminimizeminimize | |
heiße Würstchen | Futureware 2001 | ? | This is a proprietary game. [Zerothis] | labelminimizesubject |
HLA Adventure | author | ? | labelminimizeminimize | |
HoverRace | GrokkSoft | ? | labelminimizeminimize | |
lincycles | author | ? | labelminimizeminimize | |
Nazcadreams | Nazca | ? | Navigate someone's mind and collect the fragments of their dreams; platformer style in 2D and 3D levels. | labelminimizesubject |
Neothyne | author | ? | labelminimizeminimize | |
NetHack | Manifesto Games;DevTeam (DevTeam) | ? | NetHack is a wonderfully silly, yet quite addictive, Dungeons & Dragons-style adventure game. You play a character from one of many classes (such as wizard, ranger, or tourist), fighting your way down to retrieve the Amulet of Yendor (try saying THAT one backwards!) for your god. On the way, you might encounter a quantum mechanic or two, or perhaps King Arthur, or - if you're REALLY lucky - the Ravenous Bugblatter Beast of Traal. You should install a front-end for NetHack if you wish to play the game. Each of them includes the original non-graphical version, and they can all be installed at the same time: - nethack-console: no graphics, just plain NetHack; - nethack-x11 : original X11/Athena-based graphical version; - nethack-qt : Qt-based graphical version; - nethack-lisp : Lisp window version.***Version 3.0.0 was a major jump from version [game=#162666]2.3[/game] in size, scope, features and development style. This was the first release of the current version (as of 2007) [Zerothis] | labelimagesubject |
NetHack | ? | ? | labelminimizeminimize | |
NetHack | ? | ? | labelminimizeminimize | |
RGP | author | ? | labelminimizeminimize | |
Sil | author | ? | labelminimizeminimize | |
The Elder Scrolls II: Daggerfall | author | ? | labelminimizeminimize | |
X hextris | author | ? | labelminimizeminimize | |
xasteroids | author | ? | A simple, vector asteroids for X windows. Has some fun things however, for example it has a shield that things bounce off of.. but you get momentum too. | labelminimizesubject |
Wanderer | author | 1991 | A text mode Boulder Dash clone with added features. Dig away the dirt without dropping rocks on your head or blocking in diamonds. Collect diamonds for points.***This game is copyrighted by Steven Shipway and distributed as source code with no specific licensing agreement or copyright terms other than insisting on giving credits to all who worked on the game and derivatives. Effectively CC-BY. The SuSe Linux version is easily compiled on other distros. If it doesn't install, just modify the invalid "chown root.game" entries in the makefile. [Zerothis] | labelimagesubject |
Hearts | Generic Computer Products | 1992 | The known History of Hearts begins with Don Backus of Oregon Software who wrote (?)Spider for UNIX using Pascal(?). This was updated by Jeff Hemmerling providing multiplayer and somewhat decent AI opponents. At some point, Hearts was created from the Spider code. Bob Ankeney made extensive additions. His focus was on user interface, adding 3 different GUIs. Most of the game was rewritten by Ankeney. Ankeney's version is known to have been tested on BSD 4.1 & 4.3. Mike Yang provided Hearts in 1992 for Linux. Jonathan Badger became the maintainer of Hearts at some point. Silicon Graphics is invloved at some point but due to their license agreement and modern copyright law, I will not specify exactly on UVL (but the answer is in the source code). | labelminimizeminimize |
manix | author | 1994 | A X11 Pacman like game. Includes source and a binary version. ( However, You must recompile the game and set the screen directories in the makefile in order to install the game ). | labelminimizesubject |
Sasteroids | author | 1994 | Doesn't the "license" statement of "do as you wish" make this public domain?***Hello linuxers! This is to announce the release of Sasteroids v1.0 (source). I have uploaded it to tsx-11.mit.edu to /incoming, where it will be renamed by the maintainers to sasteroids1.0.tar.gz I will put it on sunsite.unc.edu:/pub/Linux/Incoming/sasteroids1.0.tgz as soon as I can access that site -- it seems to be down right now :( Sasteroids is an asteroids-like game, the whole point to shoot asteroids and an occasional enemy space ship. Ok, so its not DOOM, but it can be amusing. This started out as a direct port of xasteroids to run under svgalib (super-vga graphics library by Harm Hanemaayer), but I then decided that 256 color bitmap graphics would be more fun, then rewrote large chunks of it in C++, then added a high-score list, a title screen, etc, anything to avoid school work. Warning: I can't draw, so the asteroids look more like chunks of dog food. Maybe this game should be called "Save the Planet from Killer Alpo", or something. --Brad pitzel [Brad pitzel]***An Asteroids clone. Based partially on the source code for xasteroids; an old UNIX game. Said by many to be the first game ever created for Linux. [Zerothis] | labelminimizesubject |
zapem | author | 1995 | An SVGAlib space invaders type video game. Joystick or Keyboard control. Now includes multichannel sound support. | labelminimizesubject |
Christminster | author | 1995 | When your brother Malcolm sends you a telegram inviting you to visit him at Biblioll College in the ancient university town of Christminster, you imagine that the mysterious "discovery" he alludes to is nothing more than some esoteric bit of chemistry, and that you’ll have a pleasant day out in beautiful surroundings. But when you get to Christminster, nothing is as you expect. Where has Malcolm vanished to? What are the unpleasant Doctor Jarboe and the positively repulsive Professor Bungay up to? And what do long-forgotten alchemical treatises have to do with the modern day? | labelimagesubject |
XGalaga | author | 1996 | OMSRP: $5 A Galaga clone Yup, this game is by the same Joe Rumsey of Blizzard Entertainment. [Zerothis] | labelimagesubject |
xpacman | author | 1996 | This is a basic version of pacman. I've tried to concentrate on the essentials of the game for now, which means a lot of the original features are absent (ie no scores, no fruit, no special items, no lives). When all the pills have been cleared from a level, the difficulty level is notched up, and a new level is generated. If you collide with a ghost, all the pills are replaced, and you restart the current level from scratch. A new feature just added is the presence of large red pills that for a short time turn the ghosts grey and let you eat them. | labelminimizesubject |
X-Men: The Ravages of Apocalypse | WizardWorks Software (Zero Gravity Entertainment) | 1997 | labelminimizeminimize | |
ACM Air Combat Simulation 5 | Web Simulations | 1999 | A proprietary game for UNIX, also works with Linux. The UNIX version and source code is available at no cost. [Zerothis] | labelimagesubject |
Der! Clou | neo Software | 2000 | labelminimizeminimize | |
DroidQuest | author | 2000 | The game is pure java, completely cross-platform. Its here because the game itself available at no cost unlike the other platforms it runs on.***A near pixel-perfect match for the original Robot Odyssey with added secret quest and secret level. Program three abandon robots using logic gates to retrieve inaccessible items you need and transport you to inaccessible areas in order to escape from Robotropolis. | labelimagesubject |
Intelligent FRAC | author | 2000 | labelimageminimize | |
TerminusPoint Edition | author | 2000 | At some point the sourcecode for [game=#98474]Terminus[/game] was made opensource. It was used to create a special edition of Terminus and a server to host games. [Zerothis] | labelminimizesubject |
XInvaders | author | 2000 | Space Invaders game for X. xinvaders is an implementation of the classic Space Invaders game, on top of the X11 window system. | labelimagesubject |
54321 | nklein software | 2001 | 54321 is five games in four-, three-, or two-dimensions for one player. 54321 takes five classic two-dimensional puzzle games and extends them into three and four dimensions. For more information, see the help within the game. | labelimagesubject |
Vertigo | author | 2002 | labelminimizeminimize | |
La Abadia del Crimen | author | 2003 | labelminimizeminimize | |
Eternal Lands | Eternal Lands | 2003 | labelimageminimize | |
Dungeons of Daggorath | author (Unified Technologies;author) | 2003 | This is a port of the Tandy game. A real port of code, graphics, and sound. It was put together by a group of fans and original developers who obtained the source code from Douglas Morgan. Douglas Morgan will send a printed copy of his source code to anyone asks in writing and pays for shipping, handling, and materials. Recipients get a hand written license on the printout from Morgan granting them a perpetual license to use the code to replicate Dungeons of Daggorath (autographed source code, cool). | labelminimizeminimize |
PARSEC47 | ABA Games | 2003 | PARSEC47 is a retromodern hi-speed shoot 'em up where you get to defeat retro enemies modernly. The player must destroy enemies while avoiding their projectiles and collecting green clusters of boxes for points. PARSEC47 is another gem among many by Kenta Cho. | labelimagesubject |
Clonk Endeavour | RedWolf Design | 2004 | labelminimizeminimize | |
Darwinia | Introversion Software | 2005 | The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction. Independent Games Festival 2006 | labelminimizeminimize |
Fame | author | 2006 | labelminimizeminimize | |
Galaxy Forces V2 | author | 2006 | labelminimizeminimize | |
Galaxy Forces V2 | author | 2006 | labelminimizeminimize | |
Su14oku | author | 2006 | labelminimizeminimize | |
μcade | author | 2006 | Mu-cade is another shoot-em-up game by Kenta Cho. In this game Kenta has introduced physics into his formula of hardcore shooting games. Similar in some ways to Asteroids and Nibbles, the playing area is a rectangular arena in which vessel-snakes have only one idea at the head: expelling the others into the vacuum. You incarnate one of them, and you'll quickly realize the subtlety of the goal: your tail lengthens as you destroy your enemies. | labelimagesubject |
Combinations | author | 2007 | labelminimizeminimize |