showing 13 games

namepublisher(developer)year arrow_downwarddescription
Boggle Game ?? labelminimizeminimize
Game of Numbers ?? labelminimizeminimize
Lites Out! ?? labelminimizeminimize
SDLPoP  author? labelminimizeminimize
Shipyards  Stardock? labelminimizeminimize
Star Emperor  IBM (Stardock)1995Released as part of IBM's Family FunPak for OS/2

This game is heavily based on Galactic Civilizations. Due to fraud by the publisher of GC, Stardock was cheated out of all royalties. Developing Star Emperor for IBM, was a way to get paid for their work before a successful court case allowed Stardock to take back publishing rights from the fraudulent publisher.
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Galactic Civilizations  Advanced Idea Machines;Stardock (Stardock)1996The later Galactic civilization game that was created for Windows were made from scratch, not ports of the OS/2 originals.
[Zerothis]***When IBM split with Microsoft, they recognized that OS/2 had far more technical potential as a gaming platform than Windows. They donated software, compilers, and documentation to Stardock expecting it could lead to a full developer-publisher relationship and great games for OS/2. Before they got too serious, they found out that Stardock Systems was a kid in a dorm room, Brad Wardell, and his secretary mom. Mom set about incorporating the company and putting together some nice looking paperwork to make the company look professional. Brad Wardell, with questionable knowledge of the C language and help from 3 friends, created the game that holds the records having the most windows in its interface. He did know how to to graphics on OS/2, but did know how to make a window with a background. Since every object/graphic in the game is a window, the game has thousands of Windows (perhaps OS/2 is the only OS that could pull this off without suffering major performance issues).
All reports suggest the GalCiv sold very well, but official records were not kept. The publisher, apparently another kid in another dorm, a fact previously unknown to Stardock, never paid the royalties for Galactic Civilization and the company did not have the resources to pursue legal recourse. So, Wardell release an $15 expansion pack for GalCiv . 1000 GalCiv owners bought one and he paid his 4 employees, 3 of whom had had enough of the gaming industry and got normal jobs. They also created Star Emperor based on GC, and it was published by IBM. With the remaining profit, Stardock Systems preceded to become a successful OS/2 developer.
Stardock Systems eventually took their original publisher to court and got back publishing rights to Galactic Civilizations.
[Zerothis]
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Sphere Of Influence author1998This concept fascinates me. There is a sever running the game. You view the result and command spacecraft in the game through a client presentation interface (Power Point type). The designer didn't invent an interface that exists in the game world by which to command, as most game of this type do. Rather he used an existing interface common to the OS/2 platform. Other games have the player controlling an unseen protagonist sitting in front of some far off highly advance imaginary computer. But this is as if you were actually commanding spacecraft with an OS/2 computer. You are using the computer you are using, not an imaginary one.***SOI is a game designed for the OS/2 presentation manager. It is a cross between a role playing game and a simulator. It runs under a client/server architecture whereby simulations are run by a server either independently or under the control of a game master. The simulations may be simple such as Star Trek's Kobayashi Maru scenario from Star Trek II, or as complex as an intergalactic scavenger hunt or multi-species interstellar war. Scenarios are designed with a separate scenario editor. The first release of SOI will be a single player version with the simulation controller (server) and client running on the same machine.

The player character has the role of ship captain in the Terrani Naval Forces. The captain must carry out missions designated by the simulation controller. For more information see the Captain's Indoctrination (to follow soon).

The SOI client is written in C++ and assembler and is fully object oriented. All game objects, characters, ships, planets, etc. derive from a base object and can be dragged and dropped in the various windows. This, for example, allows the player to drag an object to the Interstellar Navigation window and see its last reported location.
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OpenTTD  ?2004 labelminimizeminimize
The Battle for Wesnoth author2008 labelminimizeminimize
Tubularix ?2009 labelminimizeminimize
Fish Fillets - The Next Generation  ALTAR interactive2015 labelminimizeminimize
iQPuzzle author2016 labelminimizeminimize
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