showing 11 games

namepublisher(developer)year arrow_downwarddescription
NetHack Stichting Matematisch Centrum & M.Stephenson1985'NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.'
[From official site]***Freeware, the newest version- v.3.4.0- 03.2002
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Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985Comes on two 5.25' disks. In 1997 the full version of this game was 'made available for free download' at selected sites by Origin. However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. The xu4 project allows this game to run on Windows, Linux, Mac OS 8, Mac OS X, and other operating systems. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.
[Zerothis]
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Lands of Lore: The Throne of Chaos  Virgin Interactive (Westwood Studios)1993
[59]***CD-ROM version
[37]***Floppy disk version
[37]***[media=youtube]DKdBs7Pc1JE[/media]***Latest version: 1.23 (as of 1994-04?), 1.02 for CD release

White Label CD release is pre-patched to "1.02D".***[b]Minimum:[/b]
* 386SX / 25 MHz CPU
* 4 MB RAM
* VGA or MCGA GPU
* 5 MB free HD space

For voices: Sound Blaster, Sound Blaster Pro, AdLib Gold, or AdLib Gold Standard.
For music: Sound Blaster, Sound Blaster Pro, AdLib Gold, AdLib Gold, Roland MT-32/LAPC-1 or General MIDI.

The CD-ROM (White Label) version mentions Win3.1, but this is only for compatibility info.***1993 original floppy release
1994 CD-ROM - full speech and additional narrative history of the lands by Patrick Stewart
1996 CD-ROM - "special" white label European release. No idea what's so special about it, even though I have this. Doesn't appear any different from the '94 release, except maybe the box art.***A Legend has been born...Lands of Lore: The Throne of Chaos is a fantasy, role playing adventure like no other.
"Scotia, the hideous hag wants it all... power... riches...lland...THE WORLD! Can she be stopped? The truth stone must be found before her evil can be defated"
The sheer scale, superb art animation and incredible special effects, will transport you through over thirty unique areas. As one of the seven characters that you can choose from, you will face over fifty intelligent and believable monsters in mortal combat. Fantasy and reality become one, in lands where the only law is survival.
[Box blurb]
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Ancient Domains Of Mystery  author1994# averted tags/concepts #
level scaling - only present in a cave northwest of Terinyo, the small village you encounter early on. Otherwise non-existant.***Latest version: 1.1.1 (as of 2002-11)
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Knights of Xentar  ELF;Megatech Software (ELF)1994We have a true RPG. That is to say "we" - this is a great warrior planet Hentai, which has everything to be great - weapons, armor, hit points, Mana Point, Expo, levely and all. There are, respectively, the magic, but I'm up to it had not yet reached. There are also various monsters - slug, minotaurs, Dwarves, wolves, demons and so forth. There is a city of traders, shops, quests. There is a huge world, which you can walk. So it indefinitely. Two words, as I said, the true RPG.
But you probably just say: And that, M & M that you are not true RPGs? A Diablo 2? And Morrowind? I say - yes, this is also a good RPG. You say - so why play such game with fair graphics when you can play in the beautiful Diablo, or simply the beautiful Morrowind? And I will tell you that the game play is not for graphics, and the game with good graphics, has all chances to become a sludge. The thing is gameplay. And in this game it is not less than Diablo or Morrovind. I am going to detail what I mean.

Good balance of power, and thought - if the Morrowind / M & M and others. sometimes occur a situation where the monsters just can not get you, and you boldly stand and cut a hundred bastards, then in this game 7 loshkov small debris can one fat hero. And this I believe is correct. Of course, 7 slug never rubble 40-level character, but if you beat the three Dwarfs just then beat 5 Dwarfs by an order of magnitude more difficult. A strike of two magicians instead - general ass. Because - in this ancient game has monsters play in the team. That is part of blocking the player, and protected, and with long positions in a fly fayerboly, Lightning, and other crap. By then - in this game the monsters can be treated - beaten monster makes a step back, and while his comrades are protected, caste treatment. So it all out. And most importantly - you can battle "study" of monsters, in this mode, each battle will improve your chances to face pogantsu and stay alive.

But of course, if this game was pure RPG, it would not have been. And most importantly - what is hentai RPG. Here in this place would like to make a few reflections.
Playing in the same Diablo 2, and finding only dead bodies and dead bodies, I began to wonder - Is the devil only knows how to kill. In my opinion he should love the "carnal" games. So also is our devil that waning? Why is he not happy with the mad orgies and mass sadomism? It is that impotent? Or could emasculate. In fact, you can see in Diablo 2 when it comes to teleportal. All in all, so he is not one type of ram will not! This is when I realized this, I realized that all the RPG, in which I played - waning. Because they are not one of the most important parts of life - sex.

And that is why I am so glad to learn of the existence of this game. Why is a girl who gives you a quest, is obliged to pay only in cash. And so it is in all other games. In the same there are some girls (but only for as long as I am "Snow White" and "Little Red Riding Hood" came, but I hope this is not the limit), which may pay "in kind". Sometimes it is necessary to save the girls from the hands of arrogant creeping thing, which is also trying to outrage over them. That was - and is an missing part, which is missing in many games to become "real." After all, in the RPG should be possible to make the best action possible in the real world.

And plus to this game Hentai in normal quality (just think that this could draw in those ancient times). And most importantly - this is probably the only game in which you can actually play for hentai - perform quests, go den of demons and bandits. And yet, in order to see the next x-scene. It's a pity of course that all the same graphics in the game is not hot, all the same quality. With a few breaks from the game experience.

But still, the game клевая. Perhaps I liked it because it combined two of my favorite genre - Hentai and RPG. And I think that these games should be more. Games, in which, after a heavy day you can spend the night in bed with the saved from the evil wolf "SH" (forgot her name). Games, which is not all monsters are prostatitis or castrated. Games in which there is no censorship. After all, games do not only for children. And I believe that if the game type of M & M or Morrowind was Hentai - their rating increased to at least twice. And so ... I only hope that some companies come to mind to repeat the feat of MegaTech, which has made this wonderful game.
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Aspetra Zonarware1996 labelimageminimize
Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Avalon MiG Designs (MiG Outpost)1998 labelimageminimize
Baldur's Gate: Edition spéciale  Interplay Productions1998 labelminimizeminimize
Mysterious Song Darkness Ethereal2000 labelminimizeminimize
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