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1942: The Pacific Air War Microprose1994 1940s 20thcentury 3.5disk aerodyne aeroplane cdrom display-800x600 gilligansisle propellerplane worldwar2 1942 Pacific Air War (1942) is the eagerly-awaited release by Microprose recounting the exploits of the fleet commanders and pilots involved in the Pacific carrier operations of World War II. Combining beautiful graphics and a realistic flight model, 1942 promises to deliver the next level in flight sims.
Players have several different choices in playing 1942, from choosing amongst a series of single missions, to following the path of a pilot through a career, to taking the helm as an admiral commanding a task force in the south Pacific ocean. For all these choices, Japanese or American forces can be selected by the player to pilot or command.***
[22]***
[37]***Trivia:
If you go southeast of Hawaii you can spot Gilligan and the rest of the S. S. Minnow passengers standing outside their bamboo huts.
[Zerothis]
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3D Dinosaur Adventure  Knowledge Adventure1993 anaglyphic cdrom color-8bit commercial cpu-486 display-vesa display-vga dos6 keyboard license-proprietary mouse spu-adlib spu-adlibgold spu-csm spu-cst spu-gus spu-rsc spu-sb spu-sb16 spu-sbpro spu-tandydac spu-tb stereoscopic labelminimizeminimize
3D Lemmings  Psygnosis1996 cdrom cpu-486 lemmings nohumans rescue labelminimizeminimize
Absolute Zero Domark Software1995 24thcentury alieninvasion alternatingprotagonist cdrom europa flightsimtoolkit future moon otherworld labelminimizeminimize
Aces of the Deep  Sierra On-Line (Dynamix)1994 20thcentury 3.5disk aces-series cdrom submarine worldwar2 labelimageminimize
Across the Rhine  Microprose1995 1940s 20thcentury cdrom cpu-486 europe tanks worldwar2 labelimageminimize
Action Soccer Ubi Soft (Ludi Media)1995 cdrom cpu-486 joystick keyboard soccer labelimageminimize
Actua Soccer  Gremlin Graphics;Interplay1995 actuasports cdrom cpplanguage cpu-486 demo soccer sourcecodestolen "VR Soccer '96" (publ. by Interplay) is the only marginally different US version of the original "Actua Soccer". Also released in Germany as "Ran Soccer". One of the first soccer games featuring a full 3D-environment. labelimageminimize
Advanced Tactical Fighters Electronic Arts;Jane's Combat Simulations1996 cdrom labelimageminimize
Advantage Tennis Infogrames1991 3.5disk cdrom racquetsports tennis labelminimizeminimize
Aegis: Guardian of the Fleet Time Warner (Software Sorcery)1994 cdrom naval labelimageminimize
Afterlife  LucasArts1996 afterlife cdrom fourhorsemen godgame underworld Comes on the same CD as the Windows version. labelimageminimize
Age of Rifles SSI1996 1840s 1850s 1860s 1870s 1880s 1890s 1900s 19thcentury 20thcentury 2ndmillennium cdrom firearms grid grid-hex precisionrifles labelimageminimize
AH-64D Longbow Jane's Combat Simulations (Origin Systems)1996 aerodyne cdrom cpu-486 display-vesa display-vga helicopter helicopter-ah64-apache naturalistic rotorcraft labelimageminimize
Air Power Mindscape (Rowan Software)1995 aerodyne cdrom cpu-486 labelimageminimize
Al-Qadim: The Genie's Curse SSI (Cyberlore Studios)1994 1life 3.5disk actionadventure adnd antiquity arabianfantasy cdrom chargedattack did DnD jinn magic meleeweapons nontolkienian oldarabian-theme premadeprotagonist rescue semiteprotagonist serious swords town walking [b]EXPLORE AN EXOTIC NEW WORLD![/b]

**As an outcast whose once mighty clan has been dishonored, you must face the all-powerful Genie Lords in a quest to restore your family honor - once and for all!

Experience the mysterious new AL-QADIM’ game world and prepare for fast real-time action, arcade-style combat, and heart-pounding role-playing - all in the style of the Arabian Nights!

THE GENIE'S CURSE is quick to set up and a breeze to play. Your character, a brave corsair, slashes his way through this incredible new AD&D® game world, where high magic and dark deeds reign!

* A simple interface guides you through encounters with genies, sinister sorcerers, wise hermits, and many more mysterious beings - each with their own secrets and challenges.
* Use magical items to face the challenge of real-time combat and puzzle solving.
* Explore an interactive world where you can push, pull, open, and close - even break things!
* Savor a tightly woven storyline that's enhanced by grand cinematic musical themes.
* Stunning 256-color VGA graphics and striking animation make this game a visual delight.
* Variable difficulty settings allow players of all skill levels to be challenged!***
[22]***
[37]
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Alien Breed: Tower Assault  Team17 (Team17;East Point Software)1994 3.5disk alienbreed aliens alone assaultrifles cdrom cpu-486 energyweapons everyonesdead firearms gog itempickup-auto lives militantprotagonist mp-campaign mp-cooperative premadecharacters prerenderedcinematics rehash serious walking The floppy version is severely stunted port with much of the game's features and content missing.

Ported to DOS by East Point.
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Alien Logic  SSI (Ceridus Software)1994 3.5disk cdrom cpu-486 otherworld uvl-tiein labelimageminimize
Alien Odyssey Philips (Argonaut)1995 cdrom cpu-486 labelimageminimize
Alien Olympics Mindscape (Dark Technologies)1995 3.5disk cdrom display-vga dos3 mouse trackandfield labelminimizeminimize
Alien Rampage Softdisk Publishing (Inner Circle Creations)1996 aimdirlimit alienprotagonist aliens cdrom cpu-486 display-vesa display-vga dos4 dos5 dos6 energyweapons forest gamepad gog gore grotesque joystick keyboard ledges monsters otherworld pentium1 savepoints shallowwater splatter spu-adlib spu-adlibgold spu-gravisultrasound spu-sb spu-sb16 spu-sbpro spu-windows stranded tropic walking warriorprotagonist [b]Minimum:[/b]
* MS-DOS 5.0
* 66 Mhz 486 DX CPU
* 8 MB RAM
* VGA capable GPU
* 19 MB HD space

[b]Recommended:[/b]
* 75 MHz Pentium CPU
* 16 MB RAM
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Alien Trilogy Acclaim Entertainment (Probe)1996 1life 22ndcentury aimassist alienfranchise aliens alone androids assaultrifles automap bombs cdrom cpu-486 dark deathpits difficulty explosiveobjects extraterrestrial femaleprotagonist firearms firstpersonshooter flamethrowers future handguns indoors limitedsupplies machineguns middleprojection missionbased movie naturalistic parasites radar restorepower rewardingvandalism savepoints secrets serious shotguns spacefaringage splatter thermalweapons Supports 8 and 16 bit display modes. Optimizations for both 66 MHz 486DX2 CPU and Pentium.***[b]Weapons:[/b]
* 9mm pistol
* Shotgun
* Flamethrower
* Pulse rifle
* Smart gun
* Seismic charge (mostly for taking down "temporary walls")***[b]limited supplies[/b] - border case, though if you miss several secret stashes you're going to have quite a bit of trouble.
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Aliens: A Comic Book Adventure Mindscape (Cryo Interactive)1995 22ndcentury alienfranchise aliens cdrom clickadventure comic cpu-486 dialog-sentences dos5 extraterrestrial future gore group interactivedialogs mouse otherworld powerarmor progressingworld robots sequence-timed spacecraft-location spacefaringage turnbasedcombat voiceovers You play Lt. Col. Hericksen, an ex-colonial marine who is now the commander of a three-man terraforming team. Your objective is to travel to remote outpost B54-C in order to find the cause of a distress call your vessel received.

Gameplay is a point-and-click adventure with limited, inventory-based puzzles. Grid-based combat is present as well. The player is given what amounts to timed objectives throughout the game, and must uncover the truth about the mysterious outpost's history before the colony's sudden destruction.

The game functions as a sequel to Dark Horse Comic's Aliens: Labyrinth, and follows up on characters and events from the end of that series.***
[84]***A very unusual point&click adventure where events continue spiraling out of control regardless of your activity (like that incoming meteor shower right at the start of the game) and there's turn&grid-based combat even.

Primarily based on some Dark Horse Aliens comics instead of the original movies.***Latest version: 1.0.3 (as of 1996-03?)***Comes on 2 CDs.
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All New World of Lemmings  Psygnosis (DMA Design)1994 cdrom lemmings More classic Lemmings gameplay with a new twist. Three tribes of Lemmings with their own distinct levels to play...***
[22]***
[22]
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Alone in the Dark  Infogrames;Interplay (I-Motion Interactive)1992 1920s 1life 20thcentury 3.5disk actionadventure aloneinthedark ancientenemy cdrom constrainedlocale containers contemporaryfantasy cthulhumythos darkfantasy display-mcga display-vga earth evilgenius fantasticearth firearms gameplayinn indoors inventory investigatorprotagonist lovecraftian mansion monsters mutablescenery-large paranormal serious spu-adlib spu-cvm spu-dss spu-pcspeaker spu-sb steampowered survivalhorror swords uncertainending walking [media=youtube]9lWaQe8LPW0[/media]***A suspicious suicide. A chilling curse. A malevolent power. And a wicked dark secret. This is Derceto, legendary Louisiana mansion - where, against your better judgement, you're drawn into a world of shadows to explore the darker side of Jeremy Hartwood's imagination.

Despite a paralyzing sense of personal danger, your quest for truth drives you to investigate the old house. But, you didn't know that by entering Derceto, you'd be plunged into the daily nightmare that was Jeremy Hartwood's life. You weren't prepared for the torturous howls that resound from deep within its halls. You didn't foresee the shadowy corridors that seemingly have no end. You couldn't anticipate the brooding, gloom-filled rooms, the pervasive weight of dread, the heavy sense of evil that fills the atmosphere and the ver house itself.

Had you known, you might have refused your task. But alas, you accepted, and now you must make your way through this spine-tingling adventure alone ... and in the dark.
[Box blurb]
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Alone in the Dark 2  Infogrames (Interplay)1993 1920s 1life 20thcentury 3.5disk actionadventure aloneinthedark cdrom cpu-386 darkfantasy display-vga feelies investigatorprotagonist labyrinth mansion steampowered survivalhorror walking Alone in the Dark 2 you take the role of Edward Carnby, one of the two main characters in the original Alone in the Dark. After his overnight ordeal in the haunted mansion of Derceto and his defeat of the undead Cthulian sorceror Pregzt, Carnby has gained something of a reputation as "the supernatural detective" (sounds a lot better than "the reptile", his original nick). Carnby is soon called upon to investigate a bootlegger named One Eyed Jack after an old detective college name Stryker attributes Jack to the kidnapping of young Grace Saunders. Stryker attempts to infiltrate Jack's dilapidated mansion of Hell's Kitchen and rescue the girl, only to disappear himself. That's where Carnby comes in. Carnby soon learns that Jack and his gansters are really 15th century pirates who gained immortality after Jack joined forces with Elizabeth Jarret, a Voodoo witch. However the dark magic which keeps them immortal also requires Jack and his crew to regularly make human sacrifices (which explains Grace's kidnapping). Carnby must battle his way through Hell's Kitchen and Jack's army of tommygun wielding gansters, searching for a way to break the spell and make them stay dead.***Original floppy version
[22]***
[59]***
[37]***[media=youtube]gkHXD531Ut8[/media]
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Alone in the Dark 3  Infogrames (Interplay)1994 actionadventure aloneinthedark cdrom darkfantasy investigatorprotagonist steampowered survivalhorror weirdwest
[22]***The Third In This Best Selling Epic Series Of Games! After surviving through two encounters with the supernatural in Derceto and Hell's Kitchen, detective Edward Carnby is ready for another round of being Alone in the Dark. In the third and final game in the series, we learn that Emily Hartwood (the other main character from the original game) started a career in Hollywood movies after surviving her ordeal in Derceto. Her latest project is a spaghetti western being filmed in an abandoned western ghost town called Slaughter Gultch, which rests precariously on the edge of the San Andreas fault. Originally a gold town set up rather rudely on ancient Indian sacred ground, Slaughter Gultch was founded by a man named Jebediah Stone and run by his own private army of cold-blooded killers. Stone and his men were killed by angry villagers led by the local Blacksmith, and the town was abandoned soon after. Unfortunately, Emily's crew disturbs the spirits of Stone and his men, who promptly return to the world of the living and proceed to kill off the film crew one by one. Carnby is called to Slaughter Gultch after learning of the disappearance of Emily and her crew, and is soon met by Stone's Zombie Cowboy gang. Armed with various western paraphernalia such as colt peacemakers, bullwhips, and even a gattling gun, Carnby must fight his way through Stone's minions and discover Emily's fate. Along the way he learns some surprising things about Stone's origin, as well as a sinister plan interrupted by his death which involved the destruction of the west coast and which Stone can now pursue once again.
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Amok  GT Interactive (Lemon)1996 1life alone bombs cdrom cpu-486 depthfog dos6 mecha mediaindrive mercenaryprotagonist milessound missionbased rockets savepassword secrets submarine underwater walker [b]Minimum:[/b]
* DOS 6.0
* 486-DX2 CPU
* 8 MB RAM
* CD-ROM drive

[b]Recommended:[/b]
* 100 MHz Pentium CPU***Comes on the same CD as the Windows version.

Uses voxels for terrain, polygons for vehicles and some other things, sprites for soldiers and other small things.
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Angel Devoid: Face of the Enemy Mindscape (Electric Dreams)1996 cdrom rating-esrb-m In Angel Devoid: Face of the Enemy, which is set in the futuristic NeoCity of the year 3032, the player takes the role of Jack Hard, a cop whose life goal is to hunt the criminal Angel Devoid. After an accident during a car chase he awakens in an hospital - only to find out that his face was operated to look like his eternal enemy. Now he is a wanted man...

The controls of the game are similar to The 7th Guest: in a first-perspective view the player clicks on interactive items and a video clip shows the result. The game is designed to give an expression of the time pressure the protagonist is under - he has to react fast or he dies. This is also true when meeting other characters; in many situations Jack needs to use his gun to avoid being killed. Often he runs into conversations with people and robots instead of shooting them directly; then the player doesn't choose the exact answer but only the mood (aggressive, passive or normal) Jack answers in. The wrong approach may result in death.

The protagonist can't walk freely through the city; the game consists of several single screens which have to be left by clicking on an exit, followed by a walking animation. There are quite a few places to visit, e.g. bars or a museum, but choosing the wrong path or hot spot generally leads to an instant death. There are also a few basic inventory-based puzzles to solve.***
[84]
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Anstoss  Ascon1993 anstoss-series cdrom soccer sportsmanagement labelimageminimize
Anstoss: World Cup Edition  Ascon1994 anstoss-series cdrom soccer sportsmanagement worldchampionship labelminimizeminimize
Anvil of Dawn New World Computing (DreamForge Intertainment)1995 1life adv-objects altcharfates altprotagonistencounters automap axes bodyarmor capacity-weight castle cdrom charactercreation chosenone compass cpu-486 crossbows derelict dialog-keywords diaries doors dos5 elementals enemyhealthdisplay energyregen energyregen-slow eviloverlord femaleprotagonist finiteopposition genderchoice goblins gog gridmove healingitems healthregen healthregen-slow hiddenattributes hitchance idlenoise illequipped illusionarywalls interactivedialogs interactivetriggers inventory inventory-supplies jewelry keyboard keys livingwater loot-predefined luggage magic magic-sigils maleprotagonist mapannotation medieval meleeweapons minimap mouse multipleendings nontolkienian noports onehanded oneoftheenemy overburdening overloading paperdoll polearms portals potions premadecharacters prerenderedcinematics pressureplates printer protagonistnaming randomchance saveanywhere serious shields solomission sorcery spears specieschoice stamina stationaryattack swords swordstaffs throwanything thrownweapons titlementioned unknownpast voiceovers war xp-literal [b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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Apache Longbow Digital Integration1995 aerodyne cdrom cpu-486 helicopter helicopter-ah64-apache militantprotagonist militaryfiction naturalistic rotorcraft serious labelimageminimize
Archibald's Guide to the Mysteries of Ancient Egypt SWFTE1994 cdrom commercial cpu-386 display-640x480 display-vesa egyptian-theme license-proprietary spu-sb spu-sbpro labelminimizeminimize
Armored Fist Novalogic1994 cdrom tank voxelspaceengine labelimageminimize
Ascendancy Virgin Interactive (The Logic Factory)1995 3dstrategy 3plusfactions absoluterulership aliens basebuilding bizarrecreatures cdrom control-individuals customscenarios darkspace fictionaluniverse humanoidanimals murinoids nohumans nonhumanprotagonist sauroids serious space spacefaringage spacelanes starfishaliens tutorial unseenprotagonist warptravel
[22]***[b]Species:[/b]
* Minions - sentient robots, the only artificial "species" in Ascendancy; presumably nano-scale
* Snovemdomas - woolly mammoth-like creatures
* Orfa - strange centauroids with gaping, flaming maws
* Kambuchka - too bizarre to describe
* Hanshaks - seemingly brains with hands, whiskers and a hole in the middle
* Fludentri - sentient "polymerized" liquid
* Baliflids - mangy rat-like creatures
* Swaparamans - two-headed tendril creatures
* Frutmaka - odd fungal tree-like creatures
* Shevar - completely inorganic creatures (presumed to be from different dimension/reality in game mythos)
* Govorom - tentacle creatures with some parts remotely resembling human females
* Ungooma - ugly fly-like creatures (of similar size) that mindcontrol larger creatures
* Dubtaks - manta-like creatures
* Capelons - "masses of flowing fibers who can rearrange their bodies quickly to assume any shape"
* Mebes - large translucent unicellular creatures
* Oculons - massive eyeball on legs and with tentacles
* Arbryls - haggard plant-like creatures
* Marmosians - insectoids
* Chronomyst - jellyfish-like creatures
* Chamachies - centauroid somewhat chameleon-like saurians
* Nimbuloids - sentient dense gas clouds***I can't remember much of this game except the music was nicely atmospheric and set a fantastic mood for the game. The game itself was rather boring if you think of anything else :)

Quite unique in the sense that the game actually uses 3D space instead of 2D mapping of it, something even recent (2009) real 3D games (with polygons and all that) haven't done. The base building bit is the only part that doesn't use this.
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Assault Rigs Psygnosis1996 cdrom claiming driving energyshields future hovertank hovervehicle powerups qsound virtualreality labelimageminimize
Aufschwung Ost Sunflowers1994 3.5disk cdrom germany nodosbox A slightly enhanced CD-ROM version titled "Aufschwung Ost Deluxe" was released in 1995 labelimageminimize
Azrael's Tear Mindscape (Intelligent Games)1996 2000s 21stcentury britain cdrom clanguage diegeticui dosextender future indoors noports premadeprotagonist search serious subterranean Released around the same time as Quake was, contributing to its poor sales despite being quite good.***Claims compatibility with Win95, but this is clearly stated to be under Win95's DOS mode. labelimageminimize
Bailey's Book House Edmark (Theatrix Interactive)1993 cdrom color-8bit commercial cpu-386 display-ega display-vga dos3 keyboard license-proprietary mouse spu-adlib spu-dss spu-sb labelminimizeminimize
Baldur's Gate: Edition spéciale  Interplay Productions1998 1life 2hmeleeweapons activepause adnd adv-progress adv-ptdistr adv-static alcohol autoattack axes backstabbing baldursgate bards basilisks berserkers bhaalspawn bloodlines bludgeons bodyarmor books bossbattles bows bridge brothel caninoids capacity-slots capacity-stacks castle cdrom cemetery charactercreation cheapdeath chickens city classbased classbasedeq companion containers crossbows darts datacaching death dialog-tree diaries dicemechanics difficulty difficulty-ingame direanimals dnd doors doppelgangers druids drunkenness dungeon dwarves elves encounters-allies encounters-conditional encounters-literal encounters-moving encounters-neutral encounters-set encounters-unset epigraph eviloverlord familiars fantasyworld fatigue femaleprotagonist fictionaluniverse forest forgottenrealms framesynced genderbender genderchoice giantinsects giantspiders gnolls gnomes goblins godlingprotagonist golems group halflings hazardouspowers healthbuffer highfantasy hitchance homingboulders humans identitycrisis infinityengine insectoids interactivedialogs inventory inventory-supplies itempickup-instant jewelry karma knives limitedcapacity lockpicking magic magic-delayed magic-somatic magic-verbal magicrings maleprotagonist mechanicexplained medieval meleeweapons monsters morale mp-bots mp-campaign mp-cooperative mythmagnet namegenerator neutralnpcs npcammo npcstunning orphanprotagonist playerexposition polearms prematuretaskcompletion prerenderedbackgrounds programming prophecy protagonistnaming pseudorealtime ragtaggang randomchance randomdamage resting river romance rooting ruins rumors sewers shapeshifters sharedsetting shopping slings sorcery spears specieschoice speciespenalty spellbooks spellmemory standingstones staves stealth stippletransparency stunning stupidevil subterranean summoning swords titlementioned tombstones tooltips town traps unarmedfighting undead unusualprotagonist uvl-tiein uvl-workingtitle vendortrash voicechoice voiceovers walking weefolk wilderness wyverns xp-deeds xp-kills xp-levelmatch xp-lockpicking xp-shared youngadultprotagonist labelminimizeminimize
Batman Forever Acclaim (Probe;Iguana Entertainment)1996 batman cdrom dccomics digitizedimages movie labelimageminimize
Battle Arena Toshinden Playmates Interactive Entertainment (Takara)1996 cdrom toshinden uvl-missingimages labelimageminimize
Battle Chess Enhanced  Interplay (Interplay;Silicon & Synapse)1992 cdrom chess comicinjuries diorama-living display-vga dualism forethoughtrequired grid grid-square perfectinformation traditional Battle Chess Enhanced is a 1991 remake of [game=#42305]Battle Chess[/game]. It features improved VGA graphics and a symphonic musical score that plays off of the CD-ROM, and, of course, animated battle scenes when "game pieces", depicted as characters, enter the same square on the board. labelimagesubject
Battle Isle 2  Blue Byte1994 automatedbattles battleisle cdrom grid grid-hex infantry landvehicle robots rogueai spu-adlib spu-adlibgold spu-gm spu-mt32 spu-pas spu-pcspeaker spu-rap10 spu-sb spu-sb16 spu-sbpro spu-tandy tanks war wargame weaponsplatforms
[22]***
[37]***They also published a scenery cd with the title "Titan's Legacy" (Original German title: "Das Erbe des Titan")
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Battlecruiser 3000AD Take-Two Interactive ;Gametek (3000AD)1996 battlecruiser-series cdrom dos5 space spacecraft spaceflight trading There may be a Windows port of this, but it's more likely just case of DOS backwards compatibility in Win95 and the marketing trying to sell off of that. labelminimizeminimize
Battles in Time QQP1995 cdrom leveleditor labelminimizeminimize
Beneath a Steel Sky  Virgin Interactive (Revolution Software)1994 3.5disk australia cdrom city civilianprotagonist clickadventure companion cyberpunk dystopian hoarding licensechange lutris mystery postapocalypse scumm scummvm spu-mt32 virtualreality virtualtheatreengine voiceovers [media=youtube]9p1Dna5yhwQ[/media]***
[37]***The game was formerly commercial, but was released under GPL license at some point.***Featuring Revolution's innovative Virtual Theatre system and stunning artwork from award-winning comic-book artist Dave Gibbons, Beneath A Steel Sky is a gripping science fiction thriller set in a bleak vision of the future.

Robert Foster is an innocent outsider stranded in a vast city where oppressed civillians live and work in soaring tower blocks.... while the corrupt, covetous and rich lie underground, shielded from all pollution.

Alone, save for a robot circuit board, Foster must flight for survival... and discover the sinister truth behind his abduction.
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Betrayal at Krondor Sierra (Dynamix)1993 ♫greensleeves 3.5disk attackmethods automap book cdrom circadiancycle combatmode cpu-386 crossbows cultists difficulty-single display-vga doors dwarves gog golems group hunger injuries inventory itemdurability keys lockpicking magic medieval meleeweapons midkemia mine mouse multiprotagonists nonlinear nooneleftbehind outlaws rotting rp-levelless saveanywhere serious shopping sorcery stamina steampowered subterranean swords titularevent titularlocale tragicending turnbasedcombat walking weefolk xp-literal
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
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Big Bug Bang: Le Retour de Commander Blood Microfolie's (Cryo Interactive Entertainment)1996 captainblood cdrom The third part of the Blood trilogy, this game is set at the very dawn of time: Mere nanoseconds after the Big Bang. This is where the time-travelling shenanigans of the second game ended up. Now you, Commander Blood, are the only evolved lifeform in the entire universe, and it's up to you to correct the problems you've caused and guide the development of all other life. You start the game with a few amoeba-esque creatures at your disposal. Find a planet to put them on, then take care of them, help them migrate to other worlds, evolve and mutate.

Big Bug Bang: Le Retour de Commander Blood uses the exact same interface and many of the same graphical sequences as its predecessor Commander Blood. It is a surreal, galaxy-spanning, humorous sci-fi adventure.***
[84]
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