showing 33 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
NetHack | Stichting Matematisch Centrum & M.Stephenson | 1985 | labelimagesubject | |
Swords of Glass | Keypunch Software | 1986 | labelimageminimize | |
Phantasie | SSI (Logical Design Works) | 1987 | labelimageminimize | |
Alternate Reality: The City | Datasoft | 1988 | Phillip Price | labelimageminimize |
Might and Magic II: Gates to Another World | New World Computing | 1988 | labelimageminimize | |
Phantasie III: The Wrath of Nikademus | SSI (Westwood Studios) | 1988 | Doug Wood Winston D. Wood | labelimageminimize |
Demon's Winter | SSI | 1989 | David Shelley Graeme Bayless | labelimageminimize |
Dark Designs I: Grelminar's Staff | Softdisk | 1990 | John Carmack | labelimageminimize |
Dark Designs II: Closing The Gate | Softdisk | 1991 | John Carmack | labelimageminimize |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | labelimageminimize |
Midwinter II: Flames of Freedom | MicroProse;Rainbird (Maelstrom Games) | 1991 | labelimageminimize | |
Angband | author | 1992 | labelimagesubject | |
The Summoning | SSI;Softgold Computerspiele (Event Horizon Software) | 1992 | Al Brown (editor) André Vrignaud (editor) Banta ISG (printing) Chris Straka (conceptual design) Chris Straka (creative design) Chris Straka (manual writer) Chris Straka (interaction writer) Chris Warshauer (playtester) Christina Watson (playtester) Davis A. Lucca (associate) Ed Puskar (music) Eileen Matsumi (editor) Event Horizon Software Frank Schurter (art) Frank Schurter (graphics) Inc: Inc: James Namestka (producer) Jane Yeager (art) Jane Yeager (graphics) John C. Boockholdt (playtester) John Kirk (playtester) Kurt Brown (additional music) Kym Goyer (test support) Louis Saekow Desiḡn (art) Louis Saekow Desiḡn (graphic design) Louis Saekow Desiḡn (dtp) Louis Saekow Desiḡn (pre-press production) Nicholas Beliaeff (producer) Producer) Scot Noel (story author) Scot Noel (short story 'an enemy of dreams') Strategic Simulations Thomas Holmes (ibm lead programmer) Thomas Holmes (conceptual design) Thomas Holmes (creative design) Thomas Holmes (sound effects) Timothy Michaels (additional programming) Tony Mollick (additional music) | labelimageminimize |
The UnReal World | Enormous Elk | 1992 | Sami Maaranen | labelminimizeminimize |
Ultima Underworld: The Stygian Abyss | Origin (Blue Sky Productions) | 1992 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | labelimagesubject |
Dark Sun: Shattered Lands | SSI (SSI Special Projects Group) | 1993 | labelimageminimize | |
Dungeon Hack | SSI (Dreamforge Intertainment) | 1993 | Thomas Holmes (programmer) | labelimageminimize |
Eye of the Beholder III: Assault on Myth Drannor | SSI | 1993 | Al Brown (contributing rule book writer) Al Brown (contributing rule book editor) André –rignaud (contributing rule book writer) André –rignaud (contributing rule book editor) Banta ISG (printing) Brian Lowe (scripter) Brian Lowe (music) Brian Lowe (sound effects) Brian Lowe (playtester) Chris Carr (scripter) Chris Warshauer (playtester) Christine Watson (playtester) David A. Lucca (rule book background information) David A. Lucca (associate producer) David Boudreau from Louis Saerow Design (graphic design) David Boudreau from Louis Saerow Design (dtp) Donald Wang (animator) Ed Greenwood (short story) Eileen Matsumi (rule book writer) Eileen Matsumi (rule book background information) George MacDonald (rule book background information) Inc (compatibility testing) Jeff Shotwell (playtester) Jim Ward (special thanks for all his advice) John Kirk (scripter) John Miles (lead programmer) John Miles (game engine designer) John Xu (artist) Justin Chin (animator) Kathy Bayless (assisting programmer) Kym Goyer (contributing editor) Leedara Sears from Louis Saerow Design (graphic design) Leedara Sears from Louis Saerow Design (dtp) Mark Hall (playtester) Mark Hall (thanks also for his grave mist) Mason Fisher (music) Mason Fisher (sound effects) Matt Vella (playtester) Maurie Manning (artist) Maurine Starkey (art coordination) Mike Coustier (assisting programmer) Mike Provenza (music) Mike Provenza (sound effects) Nicholas Beliaeff (producer) Peter Davis (animator) Ralph Thomas (music) Ralph Thomas (sound effects) Richard Payne (artist) Rick Wilson (rule book background information) Sean House (playtester) Shao Wei Lu (artist) Tom Wahl (art coordination) Top Star Computing Services | labelimageminimize |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Red Crystal | Quantum Quality Productions | 1993 | labelminimizeminimize | |
Aethra Chronicles | author | 1994 | Matthew Mooney (music) Matthew Mooney (sound) Matthew Mooney (creative input) Matthew Mooney (advice) Michael W. Lawrence (programmer) Philip Mann (graphics) Scott Hardy (creative input) Scott Hardy (advice) | labelimageminimize |
Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | labelimageminimize |
Nahlakh | Proudfoot Games | 1994 | Dorothy Chou Tom Proudfoot Trevor Pering | labelimageminimize |
The Elder Scrolls: Arena | Bethesda Softworks | 1994 | labelimageminimize | |
Dark Sun: Wake of the Ravager | SSI (SSI Special Projects Team) | 1994 | 'The Fat Man' George Alistair Sanger (fm voice design) 'The Fat Man' George Alistair Sanger (music) 'The Fat Man' George Alistair Sanger (voice) Adam Gropman (performer) Adam Isgreen (region design) Adam Isgreen (region coding) Al Brown (documentation) Al Brown (screen text editing) Al Marenco (product tester) Ali Katz (performer) Andrrignaud (documentation) Andrrignaud (screen text editing) Annette Grove (bug system support) Ben Cooley (product tester) Ben Rush (artist) Bill White (product tester) Brian Session (performer) Caron White (data manager) Caron White (region design) Caron White (region coding) Chris Carr (region design) Chris Carr (region coding) Chris Carr (lead scripter) Chris Lanka (region design support) Chris Lanka (region design testing) Consolidated Printers (printing) Cyrus G. Harris (product tester) Dan Cermak (producer) Dante Fuget (artist) Dave Boudreau from Louis Saekow Design (graphic design) Dave Boudreau from Louis Saekow Design (desktop publishing) David Hatch (performer) Diane Duffy (artist) Diane Fong (artist) Dianne Nola (performer) Don McClure (region design) Don McClure (region coding) Doug Bushman (performer) Doug Grounds (additional programming) Eileen Matsumi (documentation manager) Gennady Krakousky (artist) Glen Cureton (test supervisor) Greg Walsh (performer) James M. Ward (special thanks) John Miles (additional programming) John Miles (low level audio programming) Jonathan Kromrey (documentation) Jonathan Kromrey (screen text editing) Keith Brors (additional programming) Kelly Calabro (product tester) Ken Eklund (region design) Ken Eklund (region coding) Leedara Zola from Louis Saekow Design (graphic design) Leedara Zola from Louis Saekow Design (desktop publishing) Maurie Manning (lead artist) Merle Madlin (performer) Michael London (performer) Mike Coustier (programmer) Mike Klingler (product tester) Nada Lewis (additional music 'the shattered lands) Nada Lewis (the wake of the ravager') Nick Beliaeff (producer) Ralph Thomas 'Cooksey' (audio programming) Ralph Thomas 'Cooksey' (sound effects) Ralph Thomas 'Cooksey' (voice producer) Ralph Thomas 'Cooksey' (music) Ralph Thomas 'Cooksey' (voice) Rick White (associate producer) Robert Calfee (lead programmer) Roberta Gibbons (special thanks) Ron Calonje (sound effects) Ron Calonje (voice engineer) Ron Calonje (music) Ron Calonje (voice) Rose Ramos (bug system support) Russ Brown (additional programming) Steven Okano (region design support) Steven Okano (region design testing) Tim August (voice director) Tim August (music) Tim August (voice) Wally Fields (performer) Zane Wolters (product tester) | labelimageminimize |
Anvil of Dawn | New World Computing (DreamForge Intertainment) | 1995 | Amy Finkbeiner (additional 3d models) Amy J. Hartman (voice actor) Anthony Mollick (sounds) Anthony Mollick (voice production) Brian Busatti (artist) C. Aaron Kreader (artist) Chad Freeman (programmer) Christopher Straka (designer) Craig Mrusek (artist) Dave Wells (artist) David J. Fielding (voice actor) David Kubalak (artist) Dereck Walton (voice actor) Doug Ceccarelli (3d artist) encounter) Eric Ranier Rice (3d coordinator) Frank Schurter (lead artist) Gene Kohler (artist) Gina Preciado (voice actor) Gregory A. Cunningham (3d artist) James C. McMenamy (music) James C. McMenamy (sounds) Jane Yeager (art director) Jason Johnson (3d artist) Jeff Zehner (additional 3d models) Jennifer Marburger (voice actor) John Thiem (voice actor) Kevin Delany (voice actor) Kimberly A. Haines (3d artist) Michael Nicholson (artist) Nancy Janda (voice actor) Paul J. Yeso Jr. (3d artist) Randy Krakowski (additional 3d support) Scott Passado (voice actor) Scott Thewes (voice actor) Stu Johnson (voice actor) Ted Russell (voice actor) Thomas Holmes (lead programmer) Thomas Holmes (designer) Tracy Smith (artist) Vernon H Harmon II (programmer) | labelimageminimize |
Daggerfall | Bethesda Softworks | 1996 | labelimagesubject | |
Descent To Undermountain | Interplay (Dragon Play) | 1997 | labelimageminimize | |
NBA Hang Time | GTI;Midway (High Voltage) | 1997 | labelminimizeminimize | |
The Elder Scrolls Legends: Battlespire | Bethesda Softworks | 1997 | labelimagesubject | |
Fallout | Interplay (Black Isle Studios) | 1997 | Brian Fargo Christopher Taylor Leonard Boyarsky Tim Cain | labelimageminimize |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | labelminimizeminimize |