Red Crystal
a.k.a. The Red Crystal: The Seven Secrets of Life
created and published by Quantum Quality Productions in 1993, running on MS-DOS
type: strategy, role-play
genre: Fantasy
perspective: bird's-eye
player options: single player, split-screen
languages: eng
genre: Fantasy
perspective: bird's-eye
player options: single player, split-screen
languages: eng
Technical specs
hardware: 286 CPU, 386DX CPU, Dial-up modem, Video Graphics Array, Keyboard, Mouse, General MIDI, Sound Blaster SPU, Sound Blaster Pro SPU,
display: raster
Editor note
Successfulness of an attack depends on the player knowing the height of the enemy.
Two players can complete a playthrough cooperatively using horizontal split-screen. The players can be local with non-shared keyboard and mouse or via modem.
During character creation, random stats can be re-rolled until, hopefully, a nearly perfect set is achived. This is almost required to play the game.
A character can use any spell or weapon with some degree of effectiveness. But specific weapon types or spells can be used more effectivly by certian character classes. Likewise, enemy types are strong or weak to certian spells or weapon types.
Charaters may carry up to 30 items. Items may be used, bought, sold, dropped, and picked-up. Equippable items are equiped when "USE"d. Plot items are carried and not useable (and occupy an inventory slot). Dropped items will remain where dropped for a limited time.
'the per-game look-up copy protection took Alen to Page 8, Line 1, Word 1: "bored"' - Petra Schlunk (Computer Gaming World Number 117, Page 66)
zerothis # 2021-01-14 09:53:55
Two players can complete a playthrough cooperatively using horizontal split-screen. The players can be local with non-shared keyboard and mouse or via modem.
During character creation, random stats can be re-rolled until, hopefully, a nearly perfect set is achived. This is almost required to play the game.
A character can use any spell or weapon with some degree of effectiveness. But specific weapon types or spells can be used more effectivly by certian character classes. Likewise, enemy types are strong or weak to certian spells or weapon types.
Charaters may carry up to 30 items. Items may be used, bought, sold, dropped, and picked-up. Equippable items are equiped when "USE"d. Plot items are carried and not useable (and occupy an inventory slot). Dropped items will remain where dropped for a limited time.
'the per-game look-up copy protection took Alen to Page 8, Line 1, Word 1: "bored"' - Petra Schlunk (Computer Gaming World Number 117, Page 66)
zerothis # 2021-01-14 09:53:55
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teran01
zerothis
Sanguine
zerothis
Sanguine
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