Dungeon
Locations theme
A labyrinthine place riddled with traps, home to monsters and villains, and place to find various treasures. Often pillaged by dungeon delvers, heroes and adventurers.
235
games
49platforms
IIE 1982-08
WIN 2008
SCD 1994
WIN 2001-06-29
DOS 1990
X360 2013-09-03
WIN 1999-05-05
WIN 2013-06-27
WIN 2014-10-27
LIN 2011
GC 2002-11-19
WIN 2013-11-15
For actual dungeon, see prison.
See also: labyrinth, dungeon crawler
The labyrinthine bit is very important, as even places used for meaningful things becomes dungeons when their design becomes a nonsensical labyrinth. Commonly dungeons are either underground or tall towers, windows if they exist either do not offer escape from the dungeon and there's usually no good shortcuts back to safety outside.
Most egregious examples of dungeons is when the location is completely unidentified as anything specific (not a cave, not a stronghold, not anything).
See also: labyrinth, dungeon crawler
The labyrinthine bit is very important, as even places used for meaningful things becomes dungeons when their design becomes a nonsensical labyrinth. Commonly dungeons are either underground or tall towers, windows if they exist either do not offer escape from the dungeon and there's usually no good shortcuts back to safety outside.
Most egregious examples of dungeons is when the location is completely unidentified as anything specific (not a cave, not a stronghold, not anything).
The first Dungeon video game was released in 1974.
Blizzard, SSI and Soldak Entertainment published most of these games.