Random encounters
Video game concept
198
games
51platforms
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with enemies at random, usually without the enemy being physically detected beforehand.
Notable people involved: Nobuo Uematsu, Koichi Nakamura, Yuji Horii, Jason Linhart and Bill Sloan
OCS 1987
NES 1987-01-26
GBC 1999
PS3 2013-03-19
OCS 1987
WIN 2014-02
WIN 2000
LIN 1994
DOS 1993
GEN 1989-03-21
NES 1986-05-27
8801 1985-11
Preset encounters commonly coexist with random ones. General enemies are random. Bosses and minibosses are set.
This is mostly for the kind of encounters that appear out of nowhere, usually when traveling on the world map.
Especially common in old console RPGs.
More modern games have these cleverly guised by spawning the encounter just outside your visibility radius or behind other visual blocks, making them almost seem scripted or part of some grand simulation.
Especially common in old console RPGs.
More modern games have these cleverly guised by spawning the encounter just outside your visibility radius or behind other visual blocks, making them almost seem scripted or part of some grand simulation.
Popular tags
actionrpg baldursgate bhaalspawn cards deepdungeon-series dragonquest dungeoncrawler eschalonseries fabulanovacrystallis fallout finalfantasy phantasie phantasystar roguelike rpg-eastern visualnovel zelda zelda-universeParent groups
Encounters, Randomized content
Related group
Game genre
Eastern RPG-JRPG
Games by year
The first Random encounters video game was released on August 1979.
SSI, Enix, Starcraft and Paradox Interactive published most of these games.