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Random encounters

Video game concept

*123*
198
games
51
platforms

A random encounter is a feature commonly used in various role-playing games whereby combat encounters with enemies at random, usually without the enemy being physically detected beforehand.

Notable people involved: Nobuo Uematsu, Koichi Nakamura, Yuji Horii, Jason Linhart and Bill Sloan

Preset encounters commonly coexist with random ones. General enemies are random. Bosses and minibosses are set.
This is mostly for the kind of encounters that appear out of nowhere, usually when traveling on the world map.

Especially common in old console RPGs.

More modern games have these cleverly guised by spawning the encounter just outside your visibility radius or behind other visual blocks, making them almost seem scripted or part of some grand simulation.

Popular tags

actionrpg baldursgate bhaalspawn cards deepdungeon-series dragonquest dungeoncrawler eschalonseries fabulanovacrystallis fallout finalfantasy phantasie phantasystar roguelike rpg-eastern visualnovel zelda zelda-universe

Parent groups

Encounters, Randomized content

Related group

Game genre
Eastern RPG-JRPG

Games by year

798183858789919395979901030507091113151719 24612180

The first Random encounters video game was released on August 1979.

SSI, Enix, Starcraft and Paradox Interactive published most of these games.

Platforms

Linux25
Windows19
MS-DOS13
NES11
Apple II E9
NEC PC98016
PS26
Sharp X15
Mac OS X5
MICRO 7 - FM75
PS35
NEC PC88015
MSX25
C644
Atari ST4
Nintendo DS4
SNES4
X680004
PS4
PS43
Mac OS Classic3
Switch3
MSX3
Atari 400/8003
Mega Drive3
Famicom Disk System3
Amiga2
TRS-802
Tandy Coco2
OS/22

Most common companies