Class-based

Other (objects, etc.) concept

Characters are defined by their class template that dictates what they can do and how they progress.

757
games
67
platforms
Contrast: classless

Children:
* Multi-classing
* Sub-classing

Related:
* Class-based equipment
* Premade characters - in case each class is represented by separate characters
In some games characters can have multiple classes (multi-classing) that are used simultaneously, relieving some of the restrictions of systems that allow only single class, but still ultimately suffer from the same limitations.

Actual limitations between classes may be minimal, but still significant enough that playing outside the chosen class is extremely inefficient.

This limitation can be less artificial by forcing players to join guilds or similar organisations that are the only source of learning anything useful beyond some basic set of skills everyone has.

Most obvious cases of class-based systems are that you can't learn anything without having a class and/or there are items only usable by certain classes.

Useful in some types of multiplayer games where people can have clearly defined roles which others can easily identify.

In eastern/console-style RPGs each unique character represents a class rather than the class being something they've chosen or can choose. Often accompanied with the player having no choice of class for the protagonist.

The first Class-based video game was released in 1981.

SSI, 2K Games and Starcraft published most of these games.

Parent group

Class systems

Child groups

Class-based equipment, Sub-classing, Multi-classing, Superclass, Secondary classes, Job system

Platforms

Windows 266
Linux 124
Mac OS X 49
X360 24
PS3 24
MS-DOS 21
PS4 17
PS2 12
Android 12
Mac OS Classic 11
PS Vita 10
PSP 9
Nintendo DS 9
iOS 9
GBA 9
NES 7
PS 7
Saturn 7
Atari ST 7
SNES 6
Internet Only 6
Amiga 6
NEC PC9801 6
C64 6
Xbox One 6
MSX2 5
Flash 5
Xbox 4
NEC PC8801 4
3DS 4

By year

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