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Premade characters

Video game concept

*123*
337
games
57
platforms

Player can or must choose to play the game with an already defined character rather than creating one.

Notable people involved: Alexander Shuskov, Steve Brown, Wade Clarke, Jason Linhart and Dimitri Joannides

Related:
* Premade protagonist - same as this, except there's no choices.
* Multiple protagonists
* Class-based - in case each character represents a separate class
* Species choice - occasionally several of the characters represent separate species.
Clarifications:
- Possibility to modify (during play) the character or characters to suit your playing style or preferences is irrelevant.

Limitations:
- Gender choice is not enough, they have to be separate characters.
- If the different choices are character "classes" or "jobs", then this should not apply either. However, do consider the possibility of one character per class instead of one character with a number of class choices.

Tentative limitations: (a.k.a. may need to be discussed)
- Vs Fighting games should probably not apply as this is the norm in them.

If these characters are tied to different storylines that overrule each other, use alternate campaigns alone instead.

Popular tags

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Child group

Encounters with alternate protagonists

Games by year

79818385878991939597990103050709111315171921 28714210

The first Premade characters video game was released in 1979.

Blizzard, Infocom, GT Interactive and Electronic Arts published most of these games.

Platforms

Windows90
Linux46
MS-DOS26
PS220
Mac OS X12
X36010
PS310
Mac OS Classic9
PS8
C646
Amiga6
Atari ST5
Mega Drive5
Xbox5
SNES4
Amstrad CPC4
GBA4
MSX3
NEC PC98013
PS43
Arcade3
Pandora3
Apple IIGS3
Apple II E3
BeOS3
Atari 400/8003
Xbox One2
PSP2
Memotech MTX2
Nintendo DS2

Most common companies