Premade characters

Video game concept

Player can or must choose to play the game with an already defined character rather than creating one.

337
games
57
platforms
Related:
* Premade protagonist - same as this, except there's no choices.
* Multiple protagonists
* Class-based - in case each character represents a separate class
* Species choice - occasionally several of the characters represent separate species.
Clarifications:
- Possibility to modify (during play) the character or characters to suit your playing style or preferences is irrelevant.

Limitations:
- Gender choice is not enough, they have to be separate characters.
- If the different choices are character "classes" or "jobs", then this should not apply either. However, do consider the possibility of one character per class instead of one character with a number of class choices.

Tentative limitations: (a.k.a. may need to be discussed)
- Vs Fighting games should probably not apply as this is the norm in them.

If these characters are tied to different storylines that overrule each other, use alternate campaigns alone instead.

Popular tags

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Child group

Encounters with alternate protagonists

Games by year

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The first Premade characters video game was released in 1979.

Blizzard, Infocom and GT Interactive published most of these games.

Platforms

Windows 90
Linux 46
MS-DOS 26
PS2 20
Mac OS X 12
X360 10
PS3 10
Mac OS Classic 9
PS 8
C64 6
Amiga 6
Atari ST 5
Mega Drive 5
Xbox 5
SNES 4
Amstrad CPC 4
GBA 4
MSX 3
NEC PC9801 3
PS4 3
Arcade 3
Pandora 3
Apple IIGS 3
Apple II E 3
BeOS 3
Atari 400/800 3
Xbox One 2
PSP 2
Memotech MTX 2
Nintendo DS 2

Most common companies