Premade characters
Video game concept
Player can or must choose to play the game with an already defined character rather than creating one.
337
games
57platforms
OCS 1993
DOS 1995-10
CD32 1994
PS2 2003-03-27
CPC 1986
WIN 1999
DOS 1995
WIN 2011-05-27
X360 2008-01-09
WIN 2005
WIN 2001-02-21
WIN 2012-05-15
Related:
* Premade protagonist - same as this, except there's no choices.
* Multiple protagonists
* Class-based - in case each character represents a separate class
* Species choice - occasionally several of the characters represent separate species.
* Premade protagonist - same as this, except there's no choices.
* Multiple protagonists
* Class-based - in case each character represents a separate class
* Species choice - occasionally several of the characters represent separate species.
Clarifications:
- Possibility to modify (during play) the character or characters to suit your playing style or preferences is irrelevant.
Limitations:
- Gender choice is not enough, they have to be separate characters.
- If the different choices are character "classes" or "jobs", then this should not apply either. However, do consider the possibility of one character per class instead of one character with a number of class choices.
Tentative limitations: (a.k.a. may need to be discussed)
- Vs Fighting games should probably not apply as this is the norm in them.
If these characters are tied to different storylines that overrule each other, use alternate campaigns alone instead.
- Possibility to modify (during play) the character or characters to suit your playing style or preferences is irrelevant.
Limitations:
- Gender choice is not enough, they have to be separate characters.
- If the different choices are character "classes" or "jobs", then this should not apply either. However, do consider the possibility of one character per class instead of one character with a number of class choices.
Tentative limitations: (a.k.a. may need to be discussed)
- Vs Fighting games should probably not apply as this is the norm in them.
If these characters are tied to different storylines that overrule each other, use alternate campaigns alone instead.
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Games by year
The first Premade characters video game was released in 1979.
Blizzard, Infocom and GT Interactive published most of these games.