Player has little or no control over who the protagonist is, often with little or no control who their protagonist will be either. Mostly of interest for RPGs where character creation is often seen as integral part for western RPGs.
The first video game about Premade protagonist was released in 1983.
* Class-based: would imply there are classes, but the protagonist already has one defined, you likely get other characters to join you who represent the other classes.
* Does not prevent protagonist naming, which actually often goes unreferred, only being used for the game saves or player profile.
* ONLY for role-playing games, as for others we can assume this is always true.