Commercial

Video game concept

A notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales.

12440
games
124
platforms
Examples:
Game is widely perceived as free but isn't.
Game or game content is freely copyable and officially sold as a download or in retail outlets.
Code is freely copyable and game or game content is officially sold as download or in retail outlets.
Code is freely copyable but online activation is required before the game or game content will run (note, this feature can easily and legally removed from the code and the game compiled)
Game engine/code is freely copyable and content is proprietary.
Content is freely copyable and game engine/code is proprietary.
Game or game content is fully public domain yet notably being sold.
Game or game content is sold commercially while being designed to be used in conjunture with a primarily non-proprietary or non-commercial platform or collection of software.

The first Commercial video game was released on January 28, 1947.

UpTime, Creative Computing and Tandy published most of these games.

Parent group

Financial and business models

Child groups

Qt framework, ShiVa 3D

Platforms

Linux 7102
Apple II E 835
Tandy Coco 564
Windows 492
MS-DOS 433
C64 248
Mac OS X 222
TRS-80 201
Mac OS Classic 173
Commodore PET 163
ZX Spectrum 147
Atari 400/800 144
Ohio Scientific 113
custom 99
Win3.1 88
Amstrad PCW 86
Amiga 74
COSMAC VIP 64
Tomy Tutor 63
BBC 59
Atari ST 58
VIC-20 56
TI Calculators 46
North Star Computers 46
Dragon32 44
Sol-20 40
Apple IIGS 38
DEC PDP-1 38
Amstrad CPC 38
MSX 35

By year

707274767880828486889092949698000204060810121416182022 165641482812420

Popular tags

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