Commercial
Video game concept
A notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales.
12440
games
124platforms
LIN 2012
DOS 1989
DOS 1989
C64 1984
OCS 1986
MAC 1991
A800 1980
DOS 1987
WIN TBA 2015
VIC 1983
THMS 1986
WIN 2014-07-08
Examples:
Game is widely perceived as free but isn't.
Game or game content is freely copyable and officially sold as a download or in retail outlets.
Code is freely copyable and game or game content is officially sold as download or in retail outlets.
Code is freely copyable but online activation is required before the game or game content will run (note, this feature can easily and legally removed from the code and the game compiled)
Game engine/code is freely copyable and content is proprietary.
Content is freely copyable and game engine/code is proprietary.
Game or game content is fully public domain yet notably being sold.
Game or game content is sold commercially while being designed to be used in conjunture with a primarily non-proprietary or non-commercial platform or collection of software.
Game is widely perceived as free but isn't.
Game or game content is freely copyable and officially sold as a download or in retail outlets.
Code is freely copyable and game or game content is officially sold as download or in retail outlets.
Code is freely copyable but online activation is required before the game or game content will run (note, this feature can easily and legally removed from the code and the game compiled)
Game engine/code is freely copyable and content is proprietary.
Content is freely copyable and game engine/code is proprietary.
Game or game content is fully public domain yet notably being sold.
Game or game content is sold commercially while being designed to be used in conjunture with a primarily non-proprietary or non-commercial platform or collection of software.
The first Commercial video game was released on January 28, 1947.
UpTime, Creative Computing and Tandy published most of these games.
Parent group
Child groups
Platforms
Linux | 7102 | ||
---|---|---|---|
Apple II E | 835 | ||
Tandy Coco | 564 | ||
Windows | 492 | ||
MS-DOS | 433 | ||
C64 | 248 | ||
Mac OS X | 222 | ||
TRS-80 | 201 | ||
Mac OS Classic | 173 | ||
Commodore PET | 163 | ||
ZX Spectrum | 147 | ||
Atari 400/800 | 144 | ||
Ohio Scientific | 113 | ||
custom | 99 | ||
Win3.1 | 88 | ||
Amstrad PCW | 86 | ||
Amiga | 74 | ||
COSMAC VIP | 64 | ||
Tomy Tutor | 63 | ||
BBC | 59 | ||
Atari ST | 58 | ||
VIC-20 | 56 | ||
TI Calculators | 46 | ||
North Star Computers | 46 | ||
Dragon32 | 44 | ||
Sol-20 | 40 | ||
Apple IIGS | 38 | ||
DEC PDP-1 | 38 | ||
Amstrad CPC | 38 | ||
MSX | 35 |