Video game concept

A notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales.


The first video game about Commercial was released in 1953.

Tandy, Infocom and Choice of Games has published most of these games

Game is widely perceived as free but isn't.
Game or game content is freely copyable and officially sold as a download or in retail outlets.
Code is freely copyable and game or game content is officially sold as download or in retail outlets.
Code is freely copyable but online activation is required before the game or game content will run (note, this feature can easily and legally removed from the code and the game compiled)
Game engine/code is freely copyable and content is proprietary.
Content is freely copyable and game engine/code is proprietary.
Game or game content is fully public domain yet notably being sold.
Game or game content is sold commercially while being designed to be used in conjunture with a primarily non-proprietary or non-commercial platform or collection of software.

Parent group

Financial and business models

Child groups

Qt framework, ShiVa 3D


Linux 6631
Tandy Coco 532
Windows 263
Mac OS X 214
C64 116
MS-DOS 111
ZX Spectrum 102
Mac OS Classic 91
Amstrad PCW 86
Apple II E 65
Tomy Tutor 63
Win3.1 46
BBC 42
Atari 400/800 36
Atari ST 34
Amiga 31
Apple IIGS 29
Amstrad CPC 28
Memotech MTX 27
QL 26
TRS-80 25
Tatung Einstein 25
VIC-20 24
Android 22
Electron 21
MSX 21
Atom 19
Dragon32 16
C16/Plus4 16
Ohio Scientific 15

By year

Popular tags

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