Commercial

Video game concept

A notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales.

11852
games
121
platforms
Examples:
Game is widely perceived as free but isn't.
Game or game content is freely copyable and officially sold as a download or in retail outlets.
Code is freely copyable and game or game content is officially sold as download or in retail outlets.
Code is freely copyable but online activation is required before the game or game content will run (note, this feature can easily and legally removed from the code and the game compiled)
Game engine/code is freely copyable and content is proprietary.
Content is freely copyable and game engine/code is proprietary.
Game or game content is fully public domain yet notably being sold.
Game or game content is sold commercially while being designed to be used in conjunture with a primarily non-proprietary or non-commercial platform or collection of software.

The first Commercial video game was released in 1947.

UpTime, Creative Computing and Tandy published most of these games.

Parent group

Financial and business models

Child groups

Qt framework, ShiVa 3D

Platforms

Linux 7002
Apple II E 839
Tandy Coco 532
MS-DOS 426
Windows 401
C64 227
Mac OS X 220
TRS-80 191
Mac OS Classic 159
Commodore PET 157
Atari 400/800 141
ZX Spectrum 140
Ohio Scientific 111
Amstrad PCW 87
Win3.1 80
Amiga 74
Tomy Tutor 63
BBC 59
Atari ST 55
VIC-20 44
North Star Computers 44
Apple IIGS 38
DEC PDP-1 37
Amstrad CPC 35
MSX 34
Electron 32
Memotech MTX 26
Sol-20 26
Android 25
QL 25

By year

7072747678808284868890929496980002040608101214161820 164041082012300

Popular tags

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