Commercial

Video game concept

A notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales.

9824
games
106
platforms

The first video game about Commercial was released in 1947.

Tandy, Infocom and Choice of Games has published most of these games

Examples:
Game is widely perceived as free but isn't.
Game or game content is freely copyable and officially sold as a download or in retail outlets.
Code is freely copyable and game or game content is officially sold as download or in retail outlets.
Code is freely copyable but online activation is required before the game or game content will run (note, this feature can easily and legally removed from the code and the game compiled)
Game engine/code is freely copyable and content is proprietary.
Content is freely copyable and game engine/code is proprietary.
Game or game content is fully public domain yet notably being sold.
Game or game content is sold commercially while being designed to be used in conjunture with a primarily non-proprietary or non-commercial platform or collection of software.

Parent group

Financial and business models

Child groups

Qt framework, ShiVa 3D

compare with these groups

Platforms

Linux 6781
Tandy Coco 532
Windows 350
MS-DOS 299
Mac OS X 216
C64 145
Apple II E 140
Mac OS Classic 128
ZX Spectrum 113
Amstrad PCW 86
Atari 400/800 80
Tomy Tutor 63
BBC 53
Win3.1 51
TRS-80 44
Amiga 43
Atari ST 39
VIC-20 35
Amstrad CPC 30
Apple IIGS 29
MSX 28
Memotech MTX 26
Electron 26
QL 25
Android 25
Tatung Einstein 25
Dragon32 22
Atom 19
DEC PDP-1 17
C16/Plus4 16

By year

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Popular tags

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