Financial and business models
Other (objects, etc.) concept
See also: licenses
This is a container group; its children are:
Commercial | A notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales. | 1970 / 2024 | 12437 games |
Free-to-play | MMOs that can be played for free, but usually offer premium membership for added content or sell special items to those who want to dish out their real money. | 1980 / 2023 | 911 games |
Freemium | Free to play but certain features, services, or virtual goods are only available to paying customers. | 2002 / 2018 | 41 games |
Microtransactions | Sells small in-game items or other things of value to players for real cash, usually with the intent of funding the game's servers, maintenance, and continued development for otherwise free product. | 2002 / 2021 | 168 games |
Pay-once MMO | MMOs for which you only pay once after which it's playable like any other game with no need to pay subscription if one even exists. Pay-once bit does not extend to expansions or possible microtransactions. | 2005 / 2019 | 15 games |
Pay to win | A free-to-play/freemium business model/policy where paying customers gain definite and unfair upper hand compared to non-paying customers who can't get it or anything comparable by simply playing. | 2008 / 2013 | 3 games |
Subscription | Uses monthly or similar subscription system to fund running the game servers and possibly for adding new content. | 1998 / 2015 | 58 games |