Financial and business models

Other (objects, etc.) concept

See also: licenses

This is a container group; its children are:

CommercialA notably commercial product despite copyrights (or lack thereof) and/or licensing agreements (or lack thereof) that many perceive as incompatible with commercial sales.1970 / 202412437 games
Free-to-playMMOs that can be played for free, but usually offer premium membership for added content or sell special items to those who want to dish out their real money.1980 / 2023911 games
FreemiumFree to play but certain features, services, or virtual goods are only available to paying customers.2002 / 201841 games
MicrotransactionsSells small in-game items or other things of value to players for real cash, usually with the intent of funding the game's servers, maintenance, and continued development for otherwise free product.2002 / 2021168 games
Pay-once MMOMMOs for which you only pay once after which it's playable like any other game with no need to pay subscription if one even exists. Pay-once bit does not extend to expansions or possible microtransactions.2005 / 201915 games
Pay to winA free-to-play/freemium business model/policy where paying customers gain definite and unfair upper hand compared to non-paying customers who can't get it or anything comparable by simply playing.2008 / 20133 games
SubscriptionUses monthly or similar subscription system to fund running the game servers and possibly for adding new content.1998 / 201558 games