showing 1 game

namepublisher(developer)year arrow_downwardtagsauthor(s)
Ultima Underworld II: Labyrinth of Worlds  Origin (Looking Glass Technologies)1993 1life authoravatar automap brains castle dimensionalportals dimensionaltravel doors dungeoncrawler felinoids floatingeyes freelook fromanotherworld genderchoice gog headless heroprotagonist immersivesim interactivedialogs inventory jumping luggage lutris magic magic-precast magic-sigils meleeweapons monsters neutralmonsters noinvpause serious shopping sorcery swords systemsdriven titularlocale uipointer ultima ultimauw unlikelysentients walking Austin Grossman (lead writer)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Conversations)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Design Concept
Design Concept)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Wike (screen designs)
Dr. Cat (conversations)
End Game Cut Scenes
Fred Lim (programmer)
Glen Johnson (manual art)
Greg Travis (programmer)
Intro
James Dollar (textures)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Lead Programmer)
Mark Leblanc (programmer)
Micael Priest (creature art)
Objects
Paul Neurath (creative director)
Portraits)
Portraits)
Portraits)
Portraits)
Portraits)
Programmer)
Programmer)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures
Tim Stellmach (lead designer)
Warren Spector (producer)
Whitney Caughlin (creature art)
labelimageminimize
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