showing 5 games

name arrow_downwardpublisher(developer)yearauthor(s)
Boom ?199? labelminimizeminimize
DOOM id Software1993Adrian Carmack (graphics)
Adrian Carmack (artwork)
Carl Sanford Joslyn Petersen 'Sandy Petersen' (design)
David Taylor (programming)
John Carmack (programming)
John Romero (design)
John Romero (programming)
John Romero (level design)
John Romero (tools programming)
Kevin Cloud (graphics)
Kevin Cloud (artwork)
Martin Kolodziej (special thanks)
Michael Abrash (programming)
Paul Radek (sound)
Paul Radek (audio drivers)
Robert Prince (music)
Robert Prince (sound effects)
Sandy Petersen (level design)
Shawn C. Green (design)
Shawn C. Green (level design)
Tom A. Hall (creative director)
labelimageminimize
Doom II  id Software1994John Carmack (game engine)
labelimagesubject
Final Doom id Software (TeamTNT)1996Dario Casali
Milo Casali
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The Ultimate Doom  GT Interactive (id Software)1995Adrian Carmack (artist)
American McGee (designer)
Dave Taylor (programmer)
Jay Wilbur
John Anderson
John Carmack (programmer)
John Romero (programmer)
Kevin Cloud (artist)
Mike Abrash (programmer)
Paul Radek (programmer)
Rober Prince (music)
Rober Prince (sounds)
Sandy Petersen (designer)
Shawn Green
Tim Willits
labelimagesubject
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