showing 5 games
name | publisher(developer) | year arrow_downward | player opts | author(s) | |
---|---|---|---|---|---|
Boom | ? | 199? | single player | labelminimizeminimize | |
DOOM | id Software | 1993 | single player, cable/nullmodem, Internet | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | labelimageminimize |
Doom II | id Software | 1994 | single player, LAN | John Carmack (game engine) | labelimagesubject |
The Ultimate Doom | GT Interactive (id Software) | 1995 | single player, Internet | Adrian Carmack (artist) American McGee (designer) Dave Taylor (programmer) Jay Wilbur John Anderson John Carmack (programmer) John Romero (programmer) Kevin Cloud (artist) Mike Abrash (programmer) Paul Radek (programmer) Rober Prince (music) Rober Prince (sounds) Sandy Petersen (designer) Shawn Green Tim Willits | labelimagesubject |
Final Doom | id Software (TeamTNT) | 1996 | single player, LAN, Internet | Dario Casali Milo Casali | labelimagesubject |