showing 5 games

namepublisher(developer)year arrow_downwardauthor(s)
Dune II: The Battle for Arrakis  Virgin Games (Westwood Studios)1992 labelimagesubject
X-COM: UFO Defense  Microprose (Mythos Games)1994Julian Gollop
Nick Gollop
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X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995Allister Brimble (sound effects design)
Amanda Roberts (maps)
Amanda Roberts (additional art)
Andrew Parton (sound)
Andrew Parton (design)
Andrew Parton (programming)
Andrew Wawrowski (additional writing)
Andrew Williams (maps)
Annette Bell (programming)
Bill Barna (programming)
Drew Northcott (graphics)
Drew Northcott (intro sequence)
Edward Garnier (additional art)
Greg Shill (intro sequence)
Guy Jeffries (graphics)
Jason Avent (maps)
John Broomhall (original music)
Julian & Nick Gollop (original game engine)
Justin Manning (additional art)
Marc Curtis (maps)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Matthew Knott (art liaison)
Matthew Knott (maps)
Nick Cook (intro sequence)
Nick Cook (additional art)
Nick Thompson (programming)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Richard Bakewell (maps)
Scott Johnston (additional programming)
Stephen Goss (game design)
Stephen Goss (intro sequence)
Terry Greer (additional art)
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Blood & Magic  Interplay (Tachyon Studios)1996 labelimageminimize
X-COM: Apocalypse  Microprose;2K Games (Microprose)1997Julian Gollop (game design)
Nick Gollop (lead programmer)
Richard Wells (lead composer)
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