showing 4 games

namepublisher(developer)year arrow_downwardtagsdescription
DOOM id Software1993 1life 22ndcentury aimassist alone anticipatorystockpiles armyofone backtracking bodyarmor bpjmindexed chainreactions cheatcodes clanguage claymation cloakednpcs demonicinvasion demons devsysnext68x devsysnextintel devsysnextppc doom-series doomwad doors dosextender elevators energyweapons everyonesdead explosiveobjects fatties findexit firearms firstpersonshooter gore graphicdeaths heads healthpickups hell hitscan idtech1 keys megacorps middleguns middleprojection militantprotagonist monsters moon mp-dm namelessprotagonist noingameintro nojumping noreloading npcstrife oopitems plasmaweapons possessed powerups randomdamage rocketjumping rockets rotaryguns sciencefantasy secrets secrets-levels serious shotguns singlegender spawners splatter twitchshooter walking walkingarmory [b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine.
[b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote]
[Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia.

Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game!
[Roland]
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Alien Breed: Tower Assault  Team17 (Team17;East Point Software)1994 3.5disk alienbreed aliens alone assaultrifles cdrom cpu-486 energyweapons everyonesdead firearms gog itempickup-auto lives militantprotagonist mp-campaign mp-cooperative premadecharacters prerenderedcinematics rehash serious walking The floppy version is severely stunted port with much of the game's features and content missing.

Ported to DOS by East Point.
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System Shock Electronic Arts;Origin (Looking Glass Technologies)1994 1life 3.5disk aimdeadzone alone alternatefailures antagonistawareness automap backtracking beamweapons beepingcomputers biotechnology blankprotagonist cacophonicvoice cdrom coerced compass creatorvscreation cultfollowing customengine cybernetics cyborgprotagonist cyborgs diaries difficulty difficulty-aspects distortedvision doors elevators empguns empweapons endlessopposition energyitems energyshields energystations energyweapons everyonesdead eviloverlord femaleantagonist firearms firstpersonshooter fleshvssteel freelook gog grenades grotesque hacking handguns hud-explained immersivesim implants indoors interactivetriggers inventory itempickup-instant jumping keyboard leaning ledges lightsabers mapannotation meleeweapons mines monopod mouse mutants namelessprotagonist noenergyregen nonlinear overheating persistentworld pictureinpicture pointertoggle postures powercorrupts reload-manual robotmenace robots rogueai seamlessworld sentientmachines serious singularlocale solomission spacestation spu-gm suddensentience systemshock targetident technology-theme transhumanism uipointer virtualreality voiceovers walking zero-g The game has difficulty levels separately for combat, puzzles, cyberspace and plot. At highest plot difficulty, the game has a real-time limit imposed which is perhaps the greatest challenge you face and certainly not something you want on your first playthrough. Cyberspace also has timelimit on highest difficulty, but this only causes you to eject from cyberspace and nothing more serious.***The CD-ROM version (1994/11) added optional SVGA mode - 640x480 resolution instead of the original VGA 320x240 - with improved graphics and full speech for the logs and SHODAN.

The CD-ROM version requires the CD to be in drive during play, but this can be easily circumvented by copying the CDROM folder from the CD to HD and editing both [code]cyb.cfg[/code] and [code]cdshock.bat[/code] to point to the folder in your HD instead.
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Avalon MiG Designs (MiG Outpost)1998 1life 2140s 22ndcentury 3rdmillennium adv-static aliens axes bossbattles bows captives colonialism disease doors encounters-literal encounters-random encounters-seen energyweapons everyonesdead extraterrestrial firearms forest future healing-gradual healingitems interspecificconflict inventory leveluprestoration limitedcapacity lowrestext maleprotagonist naturalistic-vague otherworld outdoors secrets serious shopping simplistic spacecolony stylized subterranean throwback town walking walkingsimulator xp-kills labelimageminimize
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