showing 8 games
name | publisher(developer) arrow_downward | year | author(s) | |
---|---|---|---|---|
Duke Nukem 3D | Apogee Software (3D Realms) | 1996 | labelimagesubject | |
Wolfenstein 3D | Apogee;Activision;GT Interactive (id Software) | 1992 | Adrian Carmack (graphics) Adrian Carmack (art) Jason Blochowiak (programmer) John Carmack (programmer) John Romero (programmer) Kevin Cloud (documentation) Robert Prince (music) Tom Hall (director) | labelimagesubject |
The Sentinel | Firebird | 1989 | labelimageminimize | |
Alone in the Dark | Infogrames;Interplay (I-Motion Interactive) | 1992 | labelimagesubject | |
Carrier Command | MicroPlay Software (Realtime Games Software) | 1989 | Andy Beveridge (sound) Dave Lowe (music) Graeme Baird (program) Ian Oliver Ricardo Pinto (design) | labelimageminimize |
X-COM: Apocalypse | Microprose;2K Games (Microprose) | 1997 | Julian Gollop (game design) Nick Gollop (lead programmer) Richard Wells (lead composer) | labelimagesubject |
King's Quest: Quest for the Crown | Sierra On-Line | 1984 | Roberta Williams | labelimageminimize |
Dune II: The Battle for Arrakis | Virgin Games (Westwood Studios) | 1992 | labelimagesubject |