showing 38 games

namepublisher(developer)year arrow_downwarddescription
Crush, Crumble and Chomp!  Automated Simulations1983 labelimageminimize
Enchanter Infocom1983Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert |
[Zerothis]
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Planetfall Infocom;Mastertronic (Infocom)1983Multiple bootloader and DOS 2.0 versions. labelimageminimize
Below the Root Windham Classics (Dale Disharoon)1984"A classic role-playing adventure based on the book "Below the Root", part of the "Green Sky" trilogy by Zilpha Keatley Snyder."
This game was also produced for the Commodore 64 and apple //c
[Nekom]
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Jenny of the Prairie Addison-Wesley Publishing1985 labelimageminimize
NetHack Stichting Matematisch Centrum & M.Stephenson1985'NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.'
[From official site]***Freeware, the newest version- v.3.4.0- 03.2002
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The Black Cauldron Sierra On-Line1986The game was released as PC Booter as well as standard DOS game. Newer versions of the game used newer versions of Sierra's AGI interpreter version. Game version 1.1 used AGI 1, game version 2.0 used AGI 2 and game version 2.10 used AGI 3.***
[83]
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Supernova Apogee Software1987Turned freeware on 2009-03-20, includes pascal source code. labelimageminimize
Gauntlet Mindscape (Atari)1988 labelimageminimize
Ultima V: Warriors of Destiny Origin1988
[49]***
[83]***
[17]***
[4]***
[22]***
[1]***
[52]
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Visions of Aftermath: The Boomtown Mindscape (Chivalry Software)1988The default world Boomtown includes is called "Max" which likely is reference to Mad Max movies and is therefore a simulation similar to the world presented in them. labelimageminimize
Gauntlet II Mindscape1989The mindblowing sequel to the number 1 smash hit. Addictive, frantic and packed with so many new features it's a totally new game. Over 100 levels of pulsating action as you take on the powers of your favourite player, even if they're already in play. Watch out for the death curse of the evil "IT" and flee from the thieving grasp of the "THAT" creature. Stun Tiles. Acid Puddles. Force Fields, Super Sorcerers, Phoney and Moving Exits make your progress all the more difficult. But there are mystical amulets to be collected which will enhance your powers to repel monsters, transport through walls or increase your fire power. Avoid poisoned food and potions, collecting them makes you dizzy!. Gauntlet II is not just a further episode in this enthralling crusade, it is a whole new experience in action packed adventure.***1 players, 2 players, 3 players, or 4 players simultaneous.
[Zerothis]
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The Magic Candle Mindcraft1989 labelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990
[49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡***
[63]***
[52]***
[37]
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Windwalker Origin Systems (Micro Magic)1990 labelimageminimize
Xenomorph Pandora Software1990 labelimageminimize
Eye of the Beholder SSI (Westwood Studios)1991
[22]***
[63]***
[52]***
[37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city.

Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items.
[Zerothis]
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Eye of the Beholder II: The Legend of Darkmoon  SSI (Westwood Associates)1991Saved games from the prequel ([game=#33382]EOB1[/game]) can be loaded into this game when starting; minus the special items.
Saved games can be loaded into a new game in the sequel ([game=#38757]EOB3[/game]); minus the special items.
[Zerothis]
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The Magic Candle II - The Four and Forty  Mindcraft1991
[22]***
[37]***"IBM/Tandy version"
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Dungeon Master FTL Software1992 labelimageminimize
Legends of Valour U.S. Gold;SSI (Synthetic Dimensions)1992 labelimageminimize
Quest for Glory III: Wages of War  Sierra On-Line1992 labelimageminimize
The Magic Candle 3 Mindcraft1992 labelimageminimize
The UnReal World  Enormous Elk1992Development was moved to Windows at some point.

Project originally started in 1990 but first public release was in 1992.
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Ugh! PlayByte (Bones Park Software Artistic)1992 labelimageminimize
Betrayal at Krondor Sierra (Dynamix)1993
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
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Dungeon Hack SSI (Dreamforge Intertainment)1993This game uses the same engine as Eye of the Beholder III. But generates random dungeons and encounters. labelimageminimize
Eye of the Beholder III: Assault on Myth Drannor  SSI1993Saved games from the prequel ([game=#40320]EOB2[/game]) can be loaded into this game when starting; minus the special items.
[Zerothis]
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Valhalla  Optyk (Norsehelm Production)1993Originally commercial game, but later released as freeware (without sound effects and music though). labelimageminimize
Ancient Domains Of Mystery  author1994# averted tags/concepts #
level scaling - only present in a cave northwest of Terinyo, the small village you encounter early on. Otherwise non-existant.***Latest version: 1.1.1 (as of 2002-11)
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Dungeon Master II: The Legend of Skullkeep  Interplay (FTL Games)1994[b]missing images:[/b] more in-game screens, specifically something memorable and distinguishable from the other dungeon master game(s) (early game outdoors for one)***[b]Minimum:[/b]
* DOS 3.1
* 386SX CPU
* 580k free conventional memory
* 3 MB EMS memory
* 256-colour VGA GPU
* harddrive
* MS-compatible mouse***In the damp passages of the old world evil was defeated and chaos was cast into the shadows of time...
In the darkness it waits,
THE MASTER OF ALL DUNGEON GAMES RETURNS
The one that started it all returns to once again redefine the standards of the interactive dungeon experience. From the trap-filled dungeons of Skullkeep to the storm ravaged villages above, you'll enter a gaming experience that will challenge you like nothing before. Commanding your party of warriors, you'll enter the most intelligent and realistic role-playing world ever created. Featuring an all-new version of the interface that defined point-and-click and a gaming world that is actually alive, Dungeon Master II is the ultimate quest of magic, dungeons and monsters.

* A gaming world that is actually alive with creatures and characters that think for themselves and react to your actions

* Amazing special visual effects... lightning, rain, torch lit dungeon walls, detailed creature animations and stunning displays of magic

* Above ground and below ground exploration... travel through villages, forests and temples before descending into the dark passageways of the Skullkeep Dungeons.

* Real-time combat is combined with finely-tuned traps and puzzles which will test your logic and reflexes to the limit

* Stunning 3-D sound effects that actually simulate distance and direction
[Box blurb]
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Robinson's Requiem Silmarils1994 labelimageminimize
Nahlakh Proudfoot Games1994[b]Minimum:[/b]
* 286 CPU
* VGA capable GPU
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Albion Blue Byte1995Latest version: 1.38 (as of 1996-07)

English version is pre-patched.***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 CPU
* 256 color VGA GPU
* 8 MB RAM
* 3 MB free HD space
* 2x CD-ROM drive
* MS-compatible mouse

The game box also mentions Win95 as potential platform, but this is only because Win95 was still quite backwards compatible with DOS 5.0.***It is the year 2227,
and the gigantic interstellar factory ship TORONTO cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttle craft, the pilot -Tom Driscoll- unavoidably crash lands. Against all expectations he survives to discover his craft has landed in a world rich in flora and fauna - and inhabited by intelligent beings. How could the data on the planet of Albion be so wrong?

Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises. Experience its vast beauty and its strange cultures... but beware of its many hidden dangers!

You, and the companions you acquire on your journey, will experience countless adventures. Your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly tested.

Your resolve in battle will determine not only your own fate, but that of the whole world!

Features

* Role-playing adventure with engaging 150,000 word storyline.
* Turn-based, tactical, battle sequences, with dozens of magical spells.
* Interactive dialog system lets you dictate the next move.
* Hundreds of different 2-D and 3-D graphic scenarios combine to create the endless depth of Albion.
* User-friendly, mouse-controlled package with auto-mapping facility in the 3-D mode.
* Dynamic stereo sound effects put you right into the action.
* Characters have their own personalities, cultural backgrounds and levels of intelligence.
* No elves, dwarves, orcs and dragons to contend with.
* Extensive playing time without impossible to win battles and unsolvable puzzles.
* Full of life, secrets, surprises and magic.
* It's time for you to travel through this strange world with only your mission in mind so be careful who you trust!
* Up to six members in your party.

(Image captions)
* Journey across the fascinating landscapes of Albion and experience the rich details.
* Discover new and mysterious places, with exotic cities portrayed in smooth 3-D graphics.
* You will be encouraged to interact and converse with Albion's wide range of inhabitants.
* Your magical abilities and tactical cunning will also be tested by the planet's more malevolent creatures.
[Box blurb]
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AlphaMan author1995 labelimageminimize
Deus ReadySoft (Silmarils)1996Unofficial sequel to Robinson's Requiem. labelminimizeminimize
Aleshar: The World of Ice Hypothermia1997Originally shareware, but made freeware at some point. labelimageminimize
Amulets & Armor United Software Artists1997The game uses id Tech 1 (Doom engine) level format (.wad), but is supposedly otherwise unrelated to it. labelminimizeminimize
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