showing 6 games

namepublisher(developer)year arrow_downwarddescription
Descent  Interplay (Parallax Software)1995Originally the levels were to be on board space stations. The use of a spacecraft and the micro-gravity nature of the environment actually do make a lot more sense this way. I mean, who flies a spacecraft into a mine? And why is there no evidence of gravity in the mines? (I vaguely recall the story of the game actually contrived something to explain the lack of gravity in the mines). The creative people decided that navigating space stations, although not in 3D, had been done to death already (and specifically it had been done in the FPS genre). After deciding on the new setting, game was refereed to as [i]Miner[/i]. Both documents and the source code used this title. Nobody much liked this title. The editor was name Med ([b]M[/b]iner [b]ed[/b]itor) but the dev team refused to call it anything but "The Editor". Based on the official designated title being chosen as [i]Inferno[/i], The dev team integrated inferno into source code. This official title only lasted 2 days however, as it was discovered that Ocean was releasing a game by that title and it would be published before [i]Miner[/i] could be. And there was an [i]Inferno[/i] episode of Doom.***Comes on 5 3½ disks.
An identical version comes on 1 CD-ROM***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* 4 MB RAM
* VGA GPU
* MS-compatible mouse

[b]Recommended:[/b]
* 33 MHz 486 CPU
* 8 MB RAM

[b]Forward compatibility:[/b]
* Runs under OS/2, Win3.x, Win95 and Win98 with expectedly higher system requirements.***The source code was released to public in 1997 under a proprietary license with a non-commercial clause.***Deep in the mines of Pluto, an unknown alien race has taken over the Post Terran Mineral Corporation and all intelligence shows that the planet is on a collision course with the Earth. Fly through over 30 levels of high speed, full 360° action in your attempt to stop the Earth's destruction.

* Play against up to 4 players over the network
* Scream down 3D texture-mapped passages
* Locate and use hidden power-ups and repair stations
* 'Morphing' Aliens
* Intelligent Alien creatures that 'learn' your strategies
* Plunge headlong down mine shafts
* Multi-channel digitized sound effects and rock score
[Box blurb]
labelimagesubject
The Terminator: Future Shock  Bethesda Softworks1995Latest version: 1.30 (as of 1996-05-21?) labelimageminimize
Descent II  Interplay (Parallax Software)1996[b]Minimum:[/b]
* DOS 5.0
* 50 MHz 486DX CPU
* 8 MB RAM

[b]Recommended:[/b]
* Pentium CPU
* 16 MB RAM
* 16-bit stereo soundcard***The source code for the game's engine was released to public in 1999. The content remains copyrighted.
[Zerothis]
labelimagesubject
The Terminator: SkyNET Bethesda Softworks1996Upgrades the graphics of [game=#32909]Future Shock[/game] if it's installed.***Latest version: 1.01 (as of 1996-10?) labelimageminimize
Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
labelimagesubject
Descent To Undermountain  Interplay (Dragon Play)1997Latest version: 1.3 (as of ?) labelimageminimize
permalink