showing 9 games
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Winnie the Pooh in the Hundred Acre Wood | Sierra On-Line | 1985 | According to Al Lowe, "feel free to copy them and share them with your friends." He only provides the ODS & Apple ][ versions. | labelimageminimize |
Nebulus | Hewson | 1989 | labelimageminimize | |
Fantasy World Dizzy | Codemasters | 1991 | labelimageminimize | |
James Pond 2 - Codename: Robocod | Millennium | 1993 | He's mean, he's green, he's part machine Help James Pond bubble to the rescue in the massive oceanic adventure*** [22]*** [37] | labelimagesubject |
Putty Squad | System 3 | 1994 | labelminimizeminimize | |
Ascendancy | Virgin Interactive (The Logic Factory) | 1995 | [22]***[b]Species:[/b] * Minions - sentient robots, the only artificial "species" in Ascendancy; presumably nano-scale * Snovemdomas - woolly mammoth-like creatures * Orfa - strange centauroids with gaping, flaming maws * Kambuchka - too bizarre to describe * Hanshaks - seemingly brains with hands, whiskers and a hole in the middle * Fludentri - sentient "polymerized" liquid * Baliflids - mangy rat-like creatures * Swaparamans - two-headed tendril creatures * Frutmaka - odd fungal tree-like creatures * Shevar - completely inorganic creatures (presumed to be from different dimension/reality in game mythos) * Govorom - tentacle creatures with some parts remotely resembling human females * Ungooma - ugly fly-like creatures (of similar size) that mindcontrol larger creatures * Dubtaks - manta-like creatures * Capelons - "masses of flowing fibers who can rearrange their bodies quickly to assume any shape" * Mebes - large translucent unicellular creatures * Oculons - massive eyeball on legs and with tentacles * Arbryls - haggard plant-like creatures * Marmosians - insectoids * Chronomyst - jellyfish-like creatures * Chamachies - centauroid somewhat chameleon-like saurians * Nimbuloids - sentient dense gas clouds***I can't remember much of this game except the music was nicely atmospheric and set a fantastic mood for the game. The game itself was rather boring if you think of anything else :) Quite unique in the sense that the game actually uses 3D space instead of 2D mapping of it, something even recent (2009) real 3D games (with polygons and all that) haven't done. The base building bit is the only part that doesn't use this. | labelimageminimize |
Rayman | Ubi Soft (Ubi Studios France) | 1995 | labelimageminimize | |
Whizz | Flair Software | 1995 | labelminimizeminimize | |
2189 | Lucky Duck;Greap | 1996 | labelimageminimize |