showing 14 games
name arrow_downward | publisher(developer) | year | author(s) | |
---|---|---|---|---|
Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | labelimageminimize |
Angband | author | 1992 | labelimagesubject | |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | labelminimizeminimize | |
DOOM | id Software | 1993 | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | labelimageminimize |
Doom II | id Software | 1994 | John Carmack (game engine) | labelimagesubject |
Final Doom | id Software (TeamTNT) | 1996 | Dario Casali Milo Casali | labelimagesubject |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Iter Vehemens ad Necem | IvanDev | 2001 | labelimageminimize | |
MAngband | ? | 1997 | Alex Dingle Keldon Jones Robert Seifer | labelminimizeminimize |
NetHack | Stichting Matematisch Centrum & M.Stephenson | 1985 | labelimagesubject | |
Nethack: Falcon's Eye | - | 2000 | Jaakko Peltonen | labelminimizeminimize |
Reaping the Dungeon | Frontline Software | 1993 | Ron Heuse | labelimageminimize |
The Ultimate Doom | GT Interactive (id Software) | 1995 | Adrian Carmack (artist) American McGee (designer) Dave Taylor (programmer) Jay Wilbur John Anderson John Carmack (programmer) John Romero (programmer) Kevin Cloud (artist) Mike Abrash (programmer) Paul Radek (programmer) Rober Prince (music) Rober Prince (sounds) Sandy Petersen (designer) Shawn Green Tim Willits | labelimagesubject |
Valhalla | Optyk (Norsehelm Production) | 1993 | labelimageminimize |