showing 14 games
name | publisher(developer) | year arrow_downward | player opts | author(s) | |
---|---|---|---|---|---|
NetHack | Stichting Matematisch Centrum & M.Stephenson | 1985 | single player | labelimagesubject | |
Angband | author | 1992 | single player | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | single player | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Reaping the Dungeon | Frontline Software | 1993 | single player | Ron Heuse | labelimageminimize |
Valhalla | Optyk (Norsehelm Production) | 1993 | single player | labelimageminimize | |
DOOM | id Software | 1993 | single player, cable/nullmodem, Internet | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | labelimageminimize |
Ancient Domains Of Mystery | author | 1994 | single player | Thomas Biskup | labelimageminimize |
Doom II | id Software | 1994 | single player, LAN | John Carmack (game engine) | labelimagesubject |
The Ultimate Doom | GT Interactive (id Software) | 1995 | single player, Internet | Adrian Carmack (artist) American McGee (designer) Dave Taylor (programmer) Jay Wilbur John Anderson John Carmack (programmer) John Romero (programmer) Kevin Cloud (artist) Mike Abrash (programmer) Paul Radek (programmer) Rober Prince (music) Rober Prince (sounds) Sandy Petersen (designer) Shawn Green Tim Willits | labelimagesubject |
Final Doom | id Software (TeamTNT) | 1996 | single player, LAN, Internet | Dario Casali Milo Casali | labelimagesubject |
MAngband | ? | 1997 | Internet | Alex Dingle Keldon Jones Robert Seifer | labelminimizeminimize |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | single player | labelminimizeminimize | |
Nethack: Falcon's Eye | - | 2000 | single player | Jaakko Peltonen | labelminimizeminimize |
Iter Vehemens ad Necem | IvanDev | 2001 | single player | labelimageminimize |