showing 17 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Ultima II: Revenge of the Enchantress | Sierra On-Line;Origin (Origin) | 1982 | labelimageminimize | |
Joust | Atari | 1983 | labelimagesubject | |
Ultima III: Exodus | Origin | 1984 | James Van Artsdalen (port) | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | James Van Artsdalen (port) | labelimagesubject |
Ultima I: The First Age of Darkness | Origin | 1987 | John Fachini (port) | labelimagesubject |
Ultima V: Warriors of Destiny | Origin | 1988 | John Fachini et al (port) | labelimageminimize |
Buffalo Bill's Wild West Show | Tynesoft | 1989 | labelimageminimize | |
Circus Games | Tynesoft | 1989 | labelimageminimize | |
Hillsfar | SSI (Westwood Studios) | 1989 | labelimageminimize | |
Joust VGA | author | 1990 | Dave Sharpless | labelimageminimize |
Ultima VI: The False Prophet | Origin Systems | 1990 | Amanda Dee (graphics) Amanda Dee (writing) Cheryl Chen (programming) Dallas Snell (executive producer) Daniel Bourbonnais (graphics) David R. Watson (sound) David R. Watson (music) David Shapiro (writing) Denis R. Loubet (graphics) Gary Scott Smith (programming) Glen Johnson (graphics) Greg Paul Malone II (writing) Herman Miller (programming) Herman Miller (sound) Herman Miller (gargoyle language) Herman Miller (gargoyle musical theme) Herman Miller (writing) Jeff Dee (graphics) John Miles (programming) John Miles (writing) Keith Berdak (graphics) Kenneth W. Arnold (sound) Kenneth W. Arnold (music) Richard Garriott (design) Richard Garriott (sound) Richard Garriott (producer) Richard Garriott (writing) Stephen Beeman (writing) Todd Mitchell Porter (sound) Todd Mitchell Porter (music) Todd Mitchell Porter (writing) Warren Spector (producer) Warren Spector (writing) | labelimageminimize |
Dragon Strike | SSI (Westwood Studios) | 1990 | labelimageminimize | |
Golden Axe | Sega | 1991 | John Sanderson (programming) John Sanderson (pc conversion) Kenn Sanderson (programming) Kenn Sanderson (pc conversion) | labelimageminimize |
The Neverending Story II: The Arcade Game | Merit Studios (Linel) | 1991 | labelimageminimize | |
Wrath of the Demon | ReadySoft | 1991 | Claude Pelletier (lead artist) David Whittaker (music) David Whittaker (sound) Pierre Proulx (lead programmer) Rick Dyer (designer) Stephane Ross (artist) | labelimageminimize |
Ultima VII: The Black Gate | Origin | 1992 | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |