showing 30 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
A-10 Tank Killer | Dynamix | 1989 | Alan McKean (composer) Cyrus Kanga (artist) Damon Slye (director) Damon Slye (designer) David McClurg (programmer) David Selle (designer) Jerry Luttrell (designer) Kobi Miller (artist) Lincoln Hutton (programmer) Mark Brenneman (artist) | labelimagesubject |
Bloodwych | Mirrorsoft;Image Works;Ubi Soft (Image Works) | 1989 | labelimageminimize | |
Indianapolis 500: The Simulation | Electronic Arts;Starbyte (Papyrus) | 1989 | labelimageminimize | |
Robots from Hell | author | 1989 | William R. Voss | labelimageminimize |
Back to the Future Part II | Image Works;Mirrorsoft (Images) | 1990 | labelimageminimize | |
Bad Blood | Origin Systems | 1990 | Chris Roberts | labelimageminimize |
Battle Chess II: Chinese Chess | Interplay (Silicon & Synapse) | 1990 | labelimageminimize | |
Battle Command | Ocean (Realtime Games Software) | 1990 | labelimageminimize | |
Battletech: The Crescent Hawks' Revenge | Infocom (Westwood Associates) | 1990 | labelimageminimize | |
Operation Stealth | U.S. Gold;Interplay Entertainment (Delphine Software) | 1990 | Jean Baudlot Paul Cuisset | labelimagesubject |
The Bard's Tale III: Thief of Fate | Electronic Arts (Interplay) | 1990 | Brian Fargo (director) Brian Fargo (game design) Brian Fargo (playtester) Brian Fargo (developer) Bruce Schlickbernd (game design) Bruce Schlickbernd (playtester) Bruce Schlickbernd (developer) burgerbecky[Rebecca Ann Heineman] (programmer) burgerbecky[Rebecca Ann Heineman] (game design) burgerbecky[Rebecca Ann Heineman] (maps) burgerbecky[Rebecca Ann Heineman] (playtester) burgerbecky[Rebecca Ann Heineman] (developer) Christian Wilson (assistant producer) Christian Wilson (playtester) Christian Wilson (developer) David Albert (producer) David Albert (playtester) David Albert (developer) Frank Wing (screen photography) James R. Bailey (assistant producer) James R. Bailey (playtester) James R. Bailey (developer) Jennifer C. King (playtester) Jennifer C. King (developer) Kurt Heiden (music composition) Lisa Berrett (inner package art) Michael A. Stackpole (game design) Michael A. Stackpole (maps) Michael LaBash (package design) Nancy L. Fong (art director) Randy Berrett (cover art) Todd J. Camasta (art) | labelimageminimize |
4D Sports Boxing | Mindscape;Electronic Arts (Distinctive Software) | 1990 | labelimagesubject | |
ABC Wide World of Sports Boxing | Data East;Cinemaware;Mindscape (Acme Interactive;Cinemaware) | 1991 | labelminimizeminimize | |
Are We There Yet? | Electronic Arts (Manley & Associates) | 1991 | labelminimizeminimize | |
Back to the Future Part III | Image Works (Probe Software) | 1991 | labelimageminimize | |
Bill Elliot's Nascar Challenge | Konami (Distinctive Software) | 1991 | Alan Stewart Amory Wong Amory Wong Art by: Athena Bax Bill Elliot Brian Plank Designed by: Development Producer: Don Mattrick Ivan Allen Kris Hatlelid Laura Parr Mike Sokyrka Music by: Penny Lee Programmed by: Q/A: Rick Friesen Rory Armes Stanley Chow Ted Sylka | labelimageminimize |
Gunship 2000 | Microprose | 1991 | labelimagesubject | |
PlayMaker Football | Brøderbund (Distinctive Software) | 1991 | Brian Brinkmann | labelimageminimize |
The Adventures of Willy Beamish | Sierra (Dynamix) | 1991 | labelimageminimize | |
Birds of Prey | Electronic Arts (Argonaut) | 1992 | labelimagesubject | |
Stunt Island | Disney (The Assembly Line) | 1992 | Adrian Stephens Ronald J. Fortier | labelimagesubject |
Utopia: The Creation of a Nation | Gremlin Graphics;Konami (Celestial Software) | 1992 | labelimagesubject | |
Utopia: The New Worlds | Gremlin Graphics (Celestial Software) | 1992 | labelminimizeminimize | |
An American Tail: The Computer Adventures of Fievel and His Friends | Capstone Software (Manley & Associates) | 1993 | labelimageminimize | |
Michael Jordan in Flight | Electronic Arts (Pacific Gameworks;ZCT Systems Group) | 1993 | labelimageminimize | |
Pepper's Adventures In Time | Sierra On-Line | 1993 | 18th Century Composer Elvisantro Presligheri (special guest appearance) Al Roughton (artist) Bill Davis' Dog (special thanks) Bill Davis[William R. Davis] (original concept) Brian K. Hughes (game development system) Carlos Escobar (programmer) Carlos Escobar (lead programmer) Chris Carr (programmer) Christopher Tudor-Smith (game development system) Christopher Willis (additional art) Cindy Walker (additional art) Dan Foy (game development system) Danny A. Woolard (senior quality assurence analyst) Darlou Gams (artist) Deanna Yhalkee (additional art) Ed Critchlow (game development system) Eddie Gordon (harmonica player) Final Config Gang (additional quality assurance) Gano Haine (design) Gary Brown (technical support) Hugh Diedrichs (programmer) J. Mark Hood (game development system) Jack Magne (game development system) James Larsen (artist) James Larsen (lead artist) James Larsen (documentation illustration) Jane Jensen (design) Jay Friedman (additional art) Jeff Crowe (additional art) Joe Carper (additional quality assurance) John Ratcliffe (game development system) Josh Mandel (design) Ken Koch (game development system) Keri Cooper (additional quality assurance) Kimberly L. Bowdish (programmer) Larry B. Scott (game development system) Lorelei Shannon (design) Lorelei Shannon (text) Lorelei Shannon (dialog) Lorelei Shannon (documentation) Maria Fruehe (artist) Mark Empey (manual design) Mark Ford (educational consultant) Mark Seibert (producer) Mark Seibert (audio technician) Mark Seibert (music) Mark Seibert (sound effects) Mark Seibert (donuts) Mark Seibert (pizza) Mark Wilden (game development system) Martin Peters (game development system) Mike Pickhinke (additional quality assurance) Nathan Gams (manual design) Neal Grandstaff (music) Neal Grandstaff (sound effects) Orpheus Hanley (audio technician) Polly Esther (special thanks) Polly Esther (inspiration for the character of lockjaw) Richard Powell (additional art) Richard Spurgeon (audio technician) Russ Truelove (additional art) Terrence C. Falls (artist) Terrence C. Falls (game box art) Terry McHenry (game development system) Thaddeus M. Pritchard (programmer) Tim Loucks (additional art) Tina Deardorff (additional quality assurance) Tony Margioni (lead animator) Tony Margioni (artist) Tribal Byte (director) Victoria Cornell (historical consultant) | labelimageminimize |
Trump Castle 3 | Capstone Software | 1993 | labelminimizeminimize | |
Lost Eden | Virgin (Cryo Interactive) | 1995 | labelimagesubject | |
Micro! Deluxe | Acumen Software | 1995 | labelminimizeminimize | |
The Bard's Lore: The Warrior & The Dragon | ? | 1998 | labelminimizeminimize |