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namepublisher(developer)year arrow_downwarddescription
Battle Isle 2  Blue Byte1994
[22]***
[37]***They also published a scenery cd with the title "Titan's Legacy" (Original German title: "Das Erbe des Titan")
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Detroit  Impressions1994 labelimageminimize
Front Page Sports: Baseball '94 Sierra On-Line (Dynamix)1994 labelminimizeminimize
Inferno: The Odyssey Continues Ocean (DID)1994 labelimageminimize
Rallo Gump Just Softworks (Edge Creations;Homebrew Software)1994 labelminimizeminimize
Rise of the Triad: Dark War  Apogee1994Dark War and The HUNT Begins support a different set of sound hardware.***CD-ROM version.
[22]***You are part of an elite group of operatives called HUNT (High-risk United Nations Taskforce), and you must stop a maniac cult leader from killing millions of people. While scouting a remote island, you are suddenly surrounded by enemy troops with guns blaring. In the distance you see your boat--your only chance to escape--explode into matchsticks. In front of you is a huge fortress monastery, and your only chance to stop the madness. You are e quipped with awesome, high-tech weaponry like heat-seeking missiles, split missiles, and the Flamewall cannon, which leaves a trail of charred skeletons in its wake. You'll also find magical instruments and weapons so incredible they defy description.

FEATURES

* Super huge levels - up to one million sq. feet, and up to 16 stories high!
* Ten unique, real digitized enemies (actual Apogee employees!)
* Thirteen hardcore weapons, including magical weapons.
* Nearly every object can be destroyed - even mark walls with bullet holes!
* Modem and network playable, up to 11 players via an IPX compatible network.
* Adjustable violence/gore levels, from none (for children) to "excessive"!
* 20 Megabytes of explosive graphics, animations, music and digitized sounds!
* Play one of five players, each with unique attributes and abilities.
* In modem or network play, each player can can select what they want to look like.
* Look both up and down, up to 45 degrees, to see what is above and below.
* Ten unique, digitized enemies in the game, plus four multi-stage bosses!
* 15 incredible game hazards, like Spinblades, gun bunkers, huge boulders, Firejets, pits, Firechutes, Lavawalls, gas grates, and more.
* Special effects galore: Fog, lightning with properly delayed thunder, parallaxing skies, real lights that illuminate walls (you can shoot the lights and the room gets darker), ricocheting bullets, wind sounds, and more.
* Jump pads will spring you up into the air to jump over obstacles, walls, other players, (great in multiplayer games) and even to reach new weapons.
* Many useful objects and power-ups, like a fireproof vest, gas mask, Mercury mode (enables the player to fly!), and even a special "god" and "dog" modes, both making the player invincible for a short time (with hilarious side effects).
* 32 page full color game manual.

MULTIPLAYER FEATURES

* Supports modem, serial cable, and network multiplayer games with more specialized options than any game previously released.
* Network games up to 11 players!
* Each player can select one of the five unique characters, plus each player can choose from one of 11 uniform colors. (In team games, each team has the same uniform color.)
* Nine unique Comm-bat games, such as Eluder, Capture the Triad, and Hunter.
* RemoteRidicule allows players to send digitized voice messages to other players (an industry first!)
* With a microphone, a player can even speak directly to the other players in network games! Great for team play or taunting others.
* Play Comm-bat games in the normal game levels, OR use the special Comm-bat levels, which are specifically designed for fun multiplayer games.
[Apogee]***Dark War was the commercial full version published in 1995, The Hunt Begins was the Shareware version published in 1994. I've never met anyone who knows the game with the full name, just Rise of the Triad or ROTT, never anything about Dark War or The Hunt Beginning..

Source code was released in Dec 2002 and is available at 3D Realm's website.
[Sanguine]
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The Orion Project The Local Group1994 labelminimizeminimize
The Settlers  Blue Byte1994A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others.

The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones).

Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production).

To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost.

The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.***
[22]***Reviewed on a special folder about "god games".
[22]***
[37]
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Undersea Adventure Knowledge Adventure;Edusoft (Knowledge Adventure)1994 labelminimizeminimize
Wacky Wheels Apogee Software (Beavis Soft)1994 labelimageminimize
The Bard's Quest: Dungeons of the Unknown  VisionSoft1994[i]The Bards Quest I: The Legend of Isil Thania[/i] was a freely redistributable demo "shareware", that advertised parts 2 and 3 (registered/full versions). However, [i]Legend of Isil Thania[/i] was nearly identical to [i]The Star Light Festival[/i] which was the sample game that was included with [i]The Bard's Tale Construction Set[/i]. This [i]might[/i] have been a violation of the licensing agreement for the Construction Set (Interplay did nothing against the game regardless). Many fan complained of plagiarism.

The Bard's Quest II: The Warlock of Firetop Mountain (registered episode available individually)

The Bard's Quest III: Dungeons of Darkness (registered episode available individually)
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Hocus Pocus Apogee (Moonlite Software)1994Terexin, leader of the Council of Wizards, is sending the young sorcerer, Hocus, on a special mission to prove his worthiness. This mission will take Hocus to 16 unique realms, each filled with unique dangers and enemies. Few have survived Terexin's final test--for many it's a one-way trip.

Along the way Hocus will encounter dragons, imps, ghosts and 30 more unique creatures, demons and enemies. Survive, and Hocus becomes a full-fledged, card carrying Wizard. The other option is not so favorable. Awesome and beautiful 256-color VGA graphics. After every two levels of play the level graphics, background and enemies completely change, giving this game unparalleled variety. Hocus Pocus is a action platform game, with exciting puzzles built into each level's structure.

Hocus is armed with a standard magic spell (he's not yet a full Wizard, after all), but he can find several potions that give him a temporary boost of magical energy. There are potions that give Hocus the ability to shoot rapidly, jump higher, teleport and fire a devastating energy blast, among others.

COOL FEATURES
* Smooth 360 degree scrolling, with a parallax background.
* Over SIX MEGS of 256-color VGA animated graphics.
* Four episodes with 36 huge levels!
* Over 30 different monsters, plus four huge bosses!
* Save/restore options, selectable skill levels, four cheat passwords!

Hocus Pocus is an addictive, action-packed, entertaining game that's comparable, or better than, anything found on the home cartridge systems.
[3D Realms]
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Advanced Civilization  Avalon Hill1995 labelimageminimize
Albion Blue Byte1995Latest version: 1.38 (as of 1996-07)

English version is pre-patched.***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 CPU
* 256 color VGA GPU
* 8 MB RAM
* 3 MB free HD space
* 2x CD-ROM drive
* MS-compatible mouse

The game box also mentions Win95 as potential platform, but this is only because Win95 was still quite backwards compatible with DOS 5.0.***It is the year 2227,
and the gigantic interstellar factory ship TORONTO cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttle craft, the pilot -Tom Driscoll- unavoidably crash lands. Against all expectations he survives to discover his craft has landed in a world rich in flora and fauna - and inhabited by intelligent beings. How could the data on the planet of Albion be so wrong?

Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises. Experience its vast beauty and its strange cultures... but beware of its many hidden dangers!

You, and the companions you acquire on your journey, will experience countless adventures. Your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly tested.

Your resolve in battle will determine not only your own fate, but that of the whole world!

Features

* Role-playing adventure with engaging 150,000 word storyline.
* Turn-based, tactical, battle sequences, with dozens of magical spells.
* Interactive dialog system lets you dictate the next move.
* Hundreds of different 2-D and 3-D graphic scenarios combine to create the endless depth of Albion.
* User-friendly, mouse-controlled package with auto-mapping facility in the 3-D mode.
* Dynamic stereo sound effects put you right into the action.
* Characters have their own personalities, cultural backgrounds and levels of intelligence.
* No elves, dwarves, orcs and dragons to contend with.
* Extensive playing time without impossible to win battles and unsolvable puzzles.
* Full of life, secrets, surprises and magic.
* It's time for you to travel through this strange world with only your mission in mind so be careful who you trust!
* Up to six members in your party.

(Image captions)
* Journey across the fascinating landscapes of Albion and experience the rich details.
* Discover new and mysterious places, with exotic cities portrayed in smooth 3-D graphics.
* You will be encouraged to interact and converse with Albion's wide range of inhabitants.
* Your magical abilities and tactical cunning will also be tested by the planet's more malevolent creatures.
[Box blurb]
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Clyde's Revenge Moonlite Software1995 labelminimizeminimize
CyberBykes: Shadow Racer VR Gametek1995 labelimageminimize
EF 2000  Ocean Software (Digital Image Design)1995 labelimageminimize
Grand Prix 2  MicroProse;Brasoft Produtos de Informátic (MicroProse)1995 labelimageminimize
Magic Carpet 2: The Netherworlds Electronic Arts (Bullfrog)1995[media=youtube]5NoiGRt3pWo[/media]***
[22]***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 / 66 MHz CPU
* 8 MB RAM
* 8 MB free HD space
* MS-compatible mouse

[b]Recommended:[/b]
* Pentium CPU
* 4X CD-ROM drive
* 16 MB RAM
* VESA SVGA GPU
* souncard

Soundcard support: Sound Blaster, AWE32, WaveBlaster, AdLib, Pro Audio Spectrum, Roland MT32, General MIDI.
Additional controller support: Joystick, i-Glasses, Gravis Gamepad, Joypad.

[b]Multiplayer:[/b]
* NETBIOS

Multiplayer supports up to 8 players.***The game is unusual in the manner that it doesn't have an installer. Only sound setup, and the game executable which places some parts of the game to HD at first run (totaling at about 8MB initially), but mostly runs from the CD.
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Screamer  Virgin (Graffiti)1995[media=youtube]vcksW8sictU[/media] labelimageminimize
Sensible World of Soccer Time Warner (Sensible Software;Wave Software)1995 labelminimizeminimize
Star Trek - The Next Generation: A Final Unity  Spectrum Holobyte;MicroProse Software (Spectrum Holobyte)1995At last, a well-executed game based on the popular tv show follow-up to the original Star Trek show. The game doesn't waste any time: five minutes into gameplay, the player is confronted with a violation of Federation space, a group of alien defectors requesting political asylum, and a very large and pissed-off Romulan pursuit ship. This title's decent writing and Patrick Stewart's thespian baritone is excellent. In fact, the voice talent of the entire cast is here. Further, almost every aspect of the game: save-screens, astrogation, tactical combat, even the design of the manual is presented in a very attractive, straight-faced style consistent with nice Star Fleet Aesthetics. Players less interested in starship operations and more excited by living the lives of their favorite Star Trek characters may 'delegate' technical operations such as combat and power routing to crew members if they wish, but the hard-core, armchair starship commander can take full control - a very nice arrangement. In fact, if the game has a notable flaw, it may be that options are sometimes a little too open, and the player's range of choices a little too broad. Overall, this game offers an excellent extension of the feel of the show, and a solid game design as well. For its time, the production values are top notch. The film clips are impressive, and a "Holodeck" feature in the game allows you to watch cut scenes again and again to your heart's content. The graphics are well drawn, and all the main characters in ST:TNG are rendered in almost perfect fidelity with their real life counterparts. The voice acting stands out as one of the best voice tracks ever added to computer games. Ironically, the only real problem is that there is sometimes so much details in the background shots that, on occasions, it is difficult to pick out the hotspots.***
[22]
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Violent Vengeance: The Universe Hero SKC Soft Land;Soft-World (Accend)1995 labelminimizeminimize
Wetlands New World Computing1995 labelimageminimize
Powerslave Official Beta Version  Playmates (Lobotomy Software)1995This is effectively a 'shareware' demo of the final game. But this version supports a much wider array of hardware and options. I suspect there were some angry customers of the full version. For instance, this version works on Tandy 1000 where the final version did not. labelminimizesubject
BattleSport  Acclaim Entertainment1996 labelminimizeminimize
Hariboy's Quest Condor Software1996Hariboy's Quest is a point-and-click adventure where you play as Hariboy who is sucked into a painting in his room into the fantasy world of Bonbonia. It is a promotional game for Haribo candy. An evil dragon has destroyed the candy formula contained in a chest, but there is a copy spread across three books in different worlds (medieval, Roman, and wild west). Hariboy must retrieve these. However, Jack, the one eyed man, and his gang of pirates are also wanting their hands on them as well. Along the way, he encounters characters which are advertising mascots for Haribo. The game has SVGA graphics and there is some pixel-hunting of items on occasion. It has 250 locations with dozens of puzzles to figure out.***
[84]
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Nemesis: The Wizardry Adventure  Virgin Interactive (Sir-tech Software)1996Players control as an seemingly unremarkable peasant who was minding his own business when [spoiler=when someone;close spoiler]the society of Nitherin Mages[/spoiler] sent a fowl beast in an attempted kidnapping. A good wizard completely deck-out for battle just happened to be watching over the peasant while standing in a tiny boat in a nearby water (hmmm), and foiled the kidnapping. The High Council knows of the group responsible but not the reason, nor why they have such a specific target. The unremarkable present is charged to investigate and stop them.

Individual item skill is gained by using said item. Spells can be learned. For battle, commands are selected and the player then clicked on the target. There is a great deal of talking to be done to complete the investigation. There are many puzzle to be solved. All done with the mouse or keyboard shortcuts.

Conceived as a complex real-time adventure game with dialog and combat but with contrastingly simplified interface that is still "more than click-click-click". It does not take place in the same Universe as the main Wizardry series and gameplay has nothing in common with the main Wizardry series (even critics who loved the game gave it poor ratings for calling it "Wizardry").***
[84]***
[65]
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Piranha Expert Software (D-Designs)1996 labelminimizeminimize
The Gene Machine Vic Tokai (Divide by Zero)1996The Gene Machine is a point-and-click 2D adventure game with background images that give the perspective of 3D.

The story begins in the 1880s in London. British gentleman Piers Featherstonehaugh (pronounced "fanshaw") and his faithful servant, Mossop, arrive back home to discover a talking cat on their doorstep. The cat tells them of an outlandish plot concerning genetic mutations gone haywire. It then becomes Fanshaw's goal to stop this ghastly activity and to catch the fiends behind it.

Players step into the shoes of Piers as he and Mossop travel around the globe... and beyond. He will meet many unusual characters and talk with them during his quest .. including talking animals as well as people.

Exploration is in 3rd person perspective and most puzzles involve the multitude of inventory items that can be found while exploring.***
[84]
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The Settlers II: Veni, Vidi, Vici  Blue Byte1996Veni, Vidi, Vici is the sequel of the well-known Settlers game. You start your settlement with only one main building. To build any other buildings, you first must find a source for stones and wood. So you start to build little roads where your men transport all the different goods along. There exist more than 30 different professions your men can have, and many different building types. Of course, there are other settlers in your area, too, so war is unavoidable.

The graphics are now in SVGA, and the soundtrack is available as CD-Audio or MIDI.***
[84]
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They Call Me... The Skul  The Learning Company;SoftKey (Byron Preiss Multimedia Company;Saffire)1996In the North Putnam Maximum Security Correction Facility, strange things have been going on. Rumors of secret experiments taking place with some of the inmates, a strange Power Elite gang, and other criminals walking around with super powers. It it to this strange location that Steve Kane was taken when he was wrongly convicted of highway homicide. His life was saved on day by a man named Big John, which unleashed strange powers within him and turned him into the Skul.

They Call me the Skul is one among a series of Virtual Comics. The main purpose of these products is to create an interactive comic book reader that can be sold on cd-roms and viewed on a computer screen. The product also features a shooter game. Inside the game, the player controls Skul as he flies across the city, shooting members of the Power Elite game on top of roofs. Skul can pick up different power-ups. These powerups will shield him from enemy fire, allow him to shoot rapid fire or fire in three directions. These power-ups can be combined. The game continues indefinitely allowing players to rank up a large score.
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Duke Nukem 3D  Apogee Software (3D Realms)1996About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Mega Motion PiXEL STORM ENTERTAINMENT (Virtual Visions)1996 labelminimizeminimize
Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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PowerSlave  Playmates (Lobotomy Software)1996This version is [i]significantly[/i] different form the original console version. labelimageminimize
Bon Bon Paradise Japan Software Engineering Shop (Electronic Music and Animated Graphics)1997 labelminimizeminimize
Dreams To Reality  Amber Company;Cryo Interactive (Cryo Interactive)1997 labelminimizeminimize
Oddworld: Abe's Oddysee GT Interactive (Oddworld Inhabitants)1997 labelminimizeminimize
Axia Webfoot Technologies (Dungeon Dwellers Design)1998 labelminimizeminimize
The Bard's Lore: The Warrior & The Dragon ?1998The free full game can be downloaded, played and shared. The author sold real manuals, cluebooks, spellbook, and maps. Eventually the extra materials became free in digital downloads. The author declared "THE BARD'S LORE is now completely freeware, as of this date (Mars 2002)". However, he means pay-what-you-want a with $0 minimum and a $1 minimum if you choose to pay. "If you really like the game, you can of course deposit the former amount at $10 to my bank account. 1 dollar would be great but thanks to banking fees I cant go any lower.. =/
So if you feel up to it (i.e you liked the game enough to contribute to the maker)"
And his Swiss bank account information is in the documentation.

This used a patched version of The Bard's Tale Construction Set to provide variations and improvements on the original and allowed the author to create a unique adventure.
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