showing 9 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
The Hobbit | Melbourne House (Beam Software) | 1983 | labelimagesubject | |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | James Van Artsdalen (port) | labelimagesubject |
Pool of Radiance | SSI (Westwood Associates;SSI Special Projects Group) | 1988 | A&a Printers and Lithographers (printing) Brad Myers (programmer) Chuck Kroegel (project manager) Cyrus G. Harris (playtesting) Daria Marasco (artist) Dave Shelley (artist) Dave Shelley (developer) David Boudreau (art) David Boudreau (graphic design) David Boudreau (desktop publishing) David Cook (scenario) David Warhol (music) David Warhol (sound effects) Dick Vohlers (playtesting) Doug Barnett (artist) Eric Nickelson (programmer) Fred Butts (artist) George MacDonald (developer) George MacDonald (rules) Graeme Bayless (playtesting) Inc Credits: James Kucera (playtesting) Jim Ward (scenario) Joana Zegri (artist) Keith Brors (programmer) Louis Hsu Saekow (art) Louis Hsu Saekow (graphic design) Louis Hsu Saekow (desktop publishing) Maurice Molyneaux (artist) Mike Breault (scenario) Paul Murray (developer) Peter Schmitt (programmer) Raymond J. Huges (programmer) Rob Wong (artist) Roland Gustafsson (customized apple dos) Russ Brown (developer) Scott A. H. Ruggies (artist) Scott Barnes (playtesting) SSI Special Projects Group Credits: Steve Perrin (rules) Steve Winter (scenario) Susan Halbleib (artist) Tom Wahl (artist) TSR Victor Penman (developer) Vince Reynolds (artist) Westwood Associates Credits: | labelimagesubject |
Demon's Winter | SSI | 1989 | David Shelley Graeme Bayless | labelimageminimize |
Vocabulary Quest in the Land of the Unicorn | Unicorn Software Company | 1992 | labelminimizeminimize | |
Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | labelimageminimize |
Master of Magic | Microprose (SimTex) | 1994 | George Alistair Sanger 'The Fat Man' (music) | labelimageminimize |
Cavewars | Avalon Hill (Broken Arrow Entertainment) | 1997 | Richard Kim | labelminimizeminimize |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 1999 | labelminimizeminimize |