showing 1 - 50 of 61 gameschevron_right
name | publisher(developer) | year arrow_upward | description | |
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Star Trek: Birth of the Federation | Hasbro (Microprose) | 1999 | labelminimizeminimize | |
Les Guignols de l'Info: Le Cauchemar de PPD | Canal+ Multimedia (in visio) | 1996 | labelminimizeminimize | |
Star Trek - The Next Generation: A Final Unity | Spectrum Holobyte;MicroProse Software (Spectrum Holobyte) | 1995 | At last, a well-executed game based on the popular tv show follow-up to the original Star Trek show. The game doesn't waste any time: five minutes into gameplay, the player is confronted with a violation of Federation space, a group of alien defectors requesting political asylum, and a very large and pissed-off Romulan pursuit ship. This title's decent writing and Patrick Stewart's thespian baritone is excellent. In fact, the voice talent of the entire cast is here. Further, almost every aspect of the game: save-screens, astrogation, tactical combat, even the design of the manual is presented in a very attractive, straight-faced style consistent with nice Star Fleet Aesthetics. Players less interested in starship operations and more excited by living the lives of their favorite Star Trek characters may 'delegate' technical operations such as combat and power routing to crew members if they wish, but the hard-core, armchair starship commander can take full control - a very nice arrangement. In fact, if the game has a notable flaw, it may be that options are sometimes a little too open, and the player's range of choices a little too broad. Overall, this game offers an excellent extension of the feel of the show, and a solid game design as well. For its time, the production values are top notch. The film clips are impressive, and a "Holodeck" feature in the game allows you to watch cut scenes again and again to your heart's content. The graphics are well drawn, and all the main characters in ST:TNG are rendered in almost perfect fidelity with their real life counterparts. The voice acting stands out as one of the best voice tracks ever added to computer games. Ironically, the only real problem is that there is sometimes so much details in the background shots that, on occasions, it is difficult to pick out the hotspots.*** [22] | labelimagesubject |
Edukacyjne Koło Fortuny | FORMAT-soft | 1994 | labelminimizeminimize | |
Hurra Deutschland | Rainbow Arts (Promotion Software) | 1994 | This game is based on the German satirical tv-series "Hurra Deutschland" which uses rubber puppets modeled after politicians and other celebrities. The theme of the game is about the German elections from 1994 and you play an unknown politician with the goal to become chancellor. | labelimagesubject |
Star Trek: Judgment Rites | Interplay | 1993 | Sequel to the award-winning Star Trek: 25th Anniversary, Judgment Rites brings back the entire Enterprise crew in 8 all new episodes. Strange things are happening in distant space, such as dead planets spawning life and WW1 planes in outer space. You need to survive these situations. You must navigate your way through space, and send away teams onto planets to investigate situations, communicate with other characters and solve puzzles. Unlike the previous game, action sequences are optional. It's an even better and longer sequel to 25th Anniversary. Although gameplay remains the same (after all, it's a prudent "don't fix it if it ain't broke" philosophy), the plot this time is more complex and puzzles more difficult, which means that "optimal" solution is less obvious. Unfortunately, frustrating combat is also back, and dialogues are tedious at times. It's still a great game, however, and worthy of every adventurer's collection.*** [22]***[media=youtube]pFuHkRlvLBM[/media]*** [37] | labelimagesubject |
The Munsters | Abersoft | 1993 | labelimageminimize | |
Star Trek: 25th Anniversary | Interplay | 1992 | Disk version published in 1992, CD-ROM version published in 1994.***CD-ROM version [22]***[media=youtube]70iE0FQ_qcY[/media]*** [22]*** [52]*** [37] | labelimageminimize |
Thomas the Tank Engine & Friends | Alternative Software (PeakStar Software) | 1992 | labelimageminimize | |
Hill Street Blues | Krisalis | 1991 | labelimageminimize | |
Wheel of Fortune Deluxe | Gametek | 1991 | labelminimizeminimize | |
Monty Python's Flying Circus | Virgin Games (Core Design) | 1990 | labelimageminimize | |
Star Trek Trivia Quiz | K.K. Enterprises | 1990 | labelimageminimize | |
Star Trek: The Computer Game | Symbiotics | 1990 | Released in ONE THOUSAND magazine issue 2/90 and as part of the compilation "Down to Basic III". | labelimageminimize |
Star Trek: The Klingon Alternative | author | 1990 | labelimageminimize | |
Star Trek: The Next Generation | Sherlock Enterprises | 1990 | labelimageminimize | |
Star Trek: The Next Generation - Trivia | Micro FX Software;Apogee (Micro FX Software) | 1990 | labelimageminimize | |
Starship: Flight of the Enterprise | author | 1990 | Release year of 1990 is a best guess because the game files of the Demo version 1.5 have a time stamp from 1990. | labelimageminimize |
Visual Star Trek | ? | 1990 | labelimageminimize | |
Miami Vice | Capstone Software | 1989 | labelimageminimize | |
Star Fleet Battles | ? | 1989 | labelimageminimize | |
Star Trek | author | 1989 | labelimageminimize | |
Star Trek Combat Arena | Elitist Software | 1989 | labelimageminimize | |
Star Trek: The Next Generation - The Transinium Challenge | Simon & Schuster Interactive (Trans Fiction Systems) | 1989 | labelimageminimize | |
The A-Team | Zafiro Software | 1989 | labelimageminimize | |
A Night With Troi | author | 1988 | A Night with Troi is a fan game based on Star Trek: The Next Generation. The player takes the role of an unnamed male member of the ship who convinced Deanne Troi to have sexual intercourse with him. Besides the title screen, there are no graphics. The whole game takes place in her quarters which consist of a living room, a bedroom and a bathroom. The player interacts with the game by typing in commands (the parser is limited and only understands one command per action) which mostly consists of switching rooms and giving commands to Troi, e.g. ordering her to lay down or undress. The sex acts themselves are non-interactive, but the text changes depending on certain parameters like the room and Troi's position. There are no puzzles, but the player needs to find and collect an item in order to have anal sex with Troi. | labelimagesubject |
Add & Subtract with ALF | Vision Software | 1988 | labelimageminimize | |
ALF's Thinking Skills | Vision Software | 1988 | labelimageminimize | |
ALF's World of Words | Vision Software | 1988 | labelimageminimize | |
Captain Power and the Soldiers of the Future | Box Office | 1988 | labelimageminimize | |
Mind Games | Ensign Software | 1988 | I am not 100% sure if these games were released separately or only as part of the "Mind Games" compilation. From checking them out I would say that they are connected and that "Mind Games" is the correct product, being a mini-game collection. So I decided to put in the entry for "Mind Games" and not the single games. | labelimageminimize |
Star Trek: First Contact | Simon & Schuster Interactive (Micromosaics) | 1988 | labelimageminimize | |
Star Trek: The Last Generation | Xordanbhorgh | 1988 | labelimageminimize | |
Star Trek: The Rebel Universe | Simon & Schuster Interactive | 1988 | labelimageminimize | |
The Honeymooners | First Row Software | 1988 | labelimageminimize | |
The Twilight Zone | First Row Software | 1988 | labelimageminimize | |
Yes Prime Minister | Mosaic Publishing (Oxford Digital Enterprises) | 1988 | labelimageminimize | |
3D Star Trek | author | 1987 | labelimageminimize | |
ALF: The First Adventure | Box Office | 1987 | labelimageminimize | |
Super Trek | author | 1987 | labelimageminimize | |
Star Trek: The Promethean Prophecy | Simon & Schuster Interactive | 1986 | labelimageminimize | |
Trek 73 | author | 1986 | labelimageminimize | |
Viper | author | 1986 | VIPER is a one-player arcade game that uses 80x25 ASCII characters, and will work on a Monochrome or Color/Graphics adapter. The object is to shoot down as many Cylon Imperial Fighters as you can before all three Vipers in your squadron are destroyed. Your Viper can move across the bottom of the screen and a short distance up and down. The Cylons will hover above you and shoot at you. Sometimes they will dive down and attack, and in later levels they can swoop down and fire diagonally, or dive, fire, loop, and retreat. If your lasers only nick a Cylon's wings, it will be damaged but not destroyed. In later levels, it may take several hits to destroy a Cylon. Likewise, your ship is usually only damaged on the first hit, but with time, your ship will repair. Until it has, your ship's engines will smoke, depending on how bad the damage is. The controls are as follows: [8] and [2] move your Viper up and down one character. [4] and [6] start your Viper moving left and right. [5] stops it. [Spacebar] fires your lasers. [NumLock] is used to pause/restart the game, and [ScrollLock] will exit the game. | labelimagesubject |
Perry Mason: The Case of the Mandarin Murder | Telarium | 1985 | labelimageminimize | |
Star Trek: The Kobayashi Alternative | Simon & Schuster Interactive | 1985 | labelimageminimize | |
MS-Trek | MapleLeaf Software | 1984 | labelimageminimize | |
Quadrant | author | 1984 | labelimageminimize | |
Star Trek | ? | 1984 | labelimageminimize | |
Wheel of Fortune | author | 1984 | labelimageminimize | |
Star Trek | ? | 1983 | labelimageminimize |