showing 32 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Freddy Fish | Mirror Images Software | 1983 | labelimageminimize | |
ScubaVenture | IBM (Gebelli Software) | 1983 | labelimageminimize | |
Sea Dragon | Adventure International | 1983 | labelimageminimize | |
Frogger II: ThreeeDeep! | Parker Brothers | 1984 | labelimageminimize | |
Seastalker | Infocom | 1984 | labelimageminimize | |
Sea Speller | Fisher Price;Spinnaker Software (Childware) | 1985 | labelimageminimize | |
Underwater Treasure Hunt | author | 1986 | Errol Williams | labelimageminimize |
Chomp! | Cosmi | 1989 | labelimageminimize | |
Search for the Titanic | Capstone Software (Codesmiths;IntraCorp) | 1989 | labelimageminimize | |
Twilight Treasures | Softdisk | 1989 | John Romero | labelimageminimize |
Alive Sharks | Alive Software | 1990 | labelimageminimize | |
Luffe | Unibank (SilverRock Productions) | 1990 | labelimageminimize | |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | labelimageminimize | |
The Hunt for Red October: The Movie | Grandslam (Audio Visual Magic) | 1990 | labelimageminimize | |
Treasure Trap | Electronic Zoo (Doodlebug Designs) | 1990 | labelimageminimize | |
VGA Sharks | Alive Software | 1990 | labelimageminimize | |
The Punisher | MicroProse (Paragon Software) | 1990 | labelimageminimize | |
Batfish | Mauritius Software | 1991 | labelminimizeminimize | |
Super Solvers: Operation Neptune | The Learning Company | 1991 | labelimageminimize | |
Titanic | Topo Soft (Gamart) | 1991 | labelimageminimize | |
Aquaphobia | Softdisk Publishing | 1992 | labelimageminimize | |
Mega Man III | Hi-Tech Expressions (Rozner Labs) | 1992 | Programming Sound) Stephen Rozner (design) William Rozner (graphics) | labelimagesubject |
Sea Rogue | Paragon | 1992 | labelimageminimize | |
Treasure Cove | The Learning Company | 1992 | labelminimizeminimize | |
Aqua Man | Soleau Software | 1993 | labelimageminimize | |
Discoveries of the Deep | Capstone (Intracorp) | 1993 | labelimagesubject | |
Subwar 2050 | Microprose | 1994 | labelimageminimize | |
X-COM: Terror from the Deep | Paul Hibbard & Pete Moreland (Microprose Software) | 1995 | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | labelimagesubject |
Archimedean Dynasty | Blue Byte (Massive Development) | 1996 | labelimageminimize | |
The Sacred Mirror of Kofun | Enteractive | 1996 | Jean-Michel Cousteau (photographs) | labelminimizeminimize |
Amok | GT Interactive (Lemon) | 1996 | Jesper Kyd (music) | labelimageminimize |
Katharsis | CD Projekt (Metropolis Software) | 1997 | Adrian Chmielarz | labelminimizeminimize |