showing 20 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Aqua Run | Soft Spot Micro Systems | 1983 | labelminimizeminimize | |
Jungle Hunt | Atarisoft | 1983 | labelimageminimize | |
ScubaVenture | IBM (Gebelli Software) | 1983 | labelimageminimize | |
Pitfall II: Lost Caverns | Activision | 1984 | labelimageminimize | |
Underwater Treasure Hunt | author | 1986 | Errol Williams | labelimageminimize |
Operation Neptune | Epyx | 1989 | labelimageminimize | |
Twilight Treasures | Softdisk | 1989 | John Romero | labelimageminimize |
Alive Sharks | Alive Software | 1990 | labelimageminimize | |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | labelimageminimize | |
VGA Sharks | Alive Software | 1990 | labelimageminimize | |
Midwinter II: Flames of Freedom | MicroProse;Rainbird (Maelstrom Games) | 1991 | labelimageminimize | |
Titanic | Topo Soft (Gamart) | 1991 | labelimageminimize | |
Aquaphobia | Softdisk Publishing | 1992 | labelimageminimize | |
Mega Man III | Hi-Tech Expressions (Rozner Labs) | 1992 | Programming Sound) Stephen Rozner (design) William Rozner (graphics) | labelimagesubject |
Sea Rogue | Paragon | 1992 | labelimageminimize | |
Treasure Cove | The Learning Company | 1992 | labelminimizeminimize | |
Deus | ReadySoft (Silmarils) | 1996 | labelminimizeminimize | |
The Sacred Mirror of Kofun | Enteractive | 1996 | Jean-Michel Cousteau (photographs) | labelminimizeminimize |
Quake | Activision (id Software) | 1996 | American McGee (level design) John Carmack (lead programmer) John Cash (coder) John Romero (lead designer) level design) Sandy Petersen (design) sound fx) sound) Tim Willits (level design) Trent Reznor (music) | labelimageminimize |
Blood | GT Interactive (Monolith Productions) | 1997 | Nick Newhard (designer) | labelimagesubject |