showing 20 games
name | publisher(developer) | year arrow_downward | description | |
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Aqua Run | Soft Spot Micro Systems | 1983 | The game has been reviewed in contemporary magazines but is still missing.*** [125] | labelminimizeminimize |
Jungle Hunt | Atarisoft | 1983 | labelimageminimize | |
ScubaVenture | IBM (Gebelli Software) | 1983 | labelimageminimize | |
Pitfall II: Lost Caverns | Activision | 1984 | labelimageminimize | |
Underwater Treasure Hunt | author | 1986 | labelimageminimize | |
Operation Neptune | Epyx | 1989 | labelimageminimize | |
Twilight Treasures | Softdisk | 1989 | Released on Big Blue Disk #35. | labelimageminimize |
Alive Sharks | Alive Software | 1990 | labelimageminimize | |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | [spoiler=cheat (required for the sewer gap);close cheat]A+S+D+F+G+H[/spoiler][spoiler=other cheat (also does gap);close cheat]Q+W+E+R+T+Y+U+P[/spoiler] | labelimageminimize |
VGA Sharks | Alive Software | 1990 | labelimageminimize | |
Midwinter II: Flames of Freedom | MicroProse;Rainbird (Maelstrom Games) | 1991 | labelimageminimize | |
Titanic | Topo Soft (Gamart) | 1991 | labelimageminimize | |
Aquaphobia | Softdisk Publishing | 1992 | labelimageminimize | |
Mega Man III | Hi-Tech Expressions (Rozner Labs) | 1992 | The gameplay is largely similar to the NES [game=#8000]Mega Man[/game], so mostly a combination of platforming and shooting. As in every Mega Man game, the player can defeat the robot masters in any order and will obtain their weapon after defeating them. Of course, every robot master is weak against a certain weapon but since the bosses are not much of a challenge, one might as well use the standard weapon. In fact, all of the six initial bosses except for Bit Man use a nearly identical pattern that is very easily seen through and countered. Bit Man's pattern at least is something different, but he's not much of a challenge either. The levels are a bit more labyrinthine than in the Capcom Mega Man games though often the branches only lead to powerups or deadends. Surprisingly, in this game Mega Man is able to swim, and the level designers made sure that he has to use that ability quite often. I also find it odd that many of the enemies appear to be real animals instead of robots (for example the crabs and nautilus-like molluscs). And the nautiluses are some of the sturdiest enemies in the game.***There is no Mega Man II for DOS, this game is the direct sequel to [game=#210815]Mega Man[/game]. It is probably called Mega Man III for marketing reasons. That is presumably also the reason for reusing the box art of the original [game=#8000]Mega Man III[/game] for this game. The box art shows Spark Man from the NES version, which might be the reason to include a similar looking robot into this game to justify the picture on the package. The Spark Man double is called Bit Man. | labelimagesubject |
Sea Rogue | Paragon | 1992 | labelimageminimize | |
Treasure Cove | The Learning Company | 1992 | labelminimizeminimize | |
Deus | ReadySoft (Silmarils) | 1996 | Unofficial sequel to Robinson's Requiem. | labelminimizeminimize |
The Sacred Mirror of Kofun | Enteractive | 1996 | labelminimizeminimize | |
Quake | Activision (id Software) | 1996 | [b]Minimum:[/b] * MS-DOS 5.0 * Pentium CPU (w/ math co-processor) * 8 MB RAM * 80 MB HD space [b]Recommended:[/b] * 16 MB RAM***[b]Episodes:[/b] 1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive" 2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead" 3) [i]The Netherworld[/i] : "Primal fear in a strange dimension" 4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP. [Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever. [Roland] | labelimageminimize |
Blood | GT Interactive (Monolith Productions) | 1997 | [b]Episodes:[/b] * The Way of All Flesh * Even Death May Die * Farewell to Arms * Dead Reckoning [b]Difficulty levels:[/b] * Still Kicking * Pink on the Inside * Lightly Broiled (default) * Well Done * Extra Crispy [b]Weapons:[/b] * Pitchfork * Flare gun * Shotgun * Tommy gun * Aerosol can * TNT bundle * Proximity/remote detonator * Napalm launcher (functions like rocket launcher) * Tesla cannon * Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate. New game features & additions include: * 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action. * 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators. * 17 enemies * New enemies, bosses, sounds, and art. * Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours. * Beautifully rendered cutscenes to enhance the mood and story of the game. * Stunning redbook-audio cd soundtrack. * Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath! [Monolith]***[b]Minimum:[/b] * DOS 6.2 * 75 MHz Pentium CPU * 16 MB RAM * 80 MB HD space * 4X CD-ROM drive * Sound Blaster [b]Peripherals:[/b] * Keyboard * Mouse * Gamepad * Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything. [b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i]. [b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers. [b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it. | labelimagesubject |