showing 32 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Warrior of Ras Volume I: Dunzhin | Computer Applications Unlimited;Screenplay (Computer Applications Unlimited) | 1982 | labelimagesubject | |
The Hobbit | Melbourne House (Beam Software) | 1983 | labelimagesubject | |
NetHack | Stichting Matematisch Centrum & M.Stephenson | 1985 | labelimagesubject | |
Lord of the Rings - Game One | Melbourne House (Beam Software) | 1986 | labelimagesubject | |
Gnome Ranger | Level 9 Computing | 1987 | labelimageminimize | |
Phantasie | SSI (Logical Design Works) | 1987 | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1987 | Michael Cranford (writer) | labelimagesubject |
Ingrid's Back! | Level 9 Computing | 1988 | labelimageminimize | |
Phantasie III: The Wrath of Nikademus | SSI (Westwood Studios) | 1988 | Doug Wood Winston D. Wood | labelimageminimize |
Demon's Winter | SSI | 1989 | David Shelley Graeme Bayless | labelimageminimize |
Hillsfar | SSI (Westwood Studios) | 1989 | labelimageminimize | |
War in Middle Earth | Melbourne House (Synergistic Software) | 1989 | labelimageminimize | |
J.R.R. Tolkien's The Lord of the Rings Vol. I | Interplay | 1990 | labelimageminimize | |
Vampyr: The Talisman of Invocation | author | 1990 | Brian Weston Victor Shao | labelimageminimize |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | labelimageminimize |
HeroQuest | Gremlin Graphics | 1991 | labelimageminimize | |
J.R.R. Tolkien's Riders of Rohan | Mirrorsoft;Konami (Beam Software;Papyrus) | 1991 | labelimagesubject | |
Lord of The Rings: vol.II: The Two Towers | Interplay | 1992 | Mark Whittlesey Scott Bennie | labelimagesubject |
Betrayal at Krondor | Sierra (Dynamix) | 1993 | labelimageminimize | |
Dungeon Hack | SSI (Dreamforge Intertainment) | 1993 | Thomas Holmes (programmer) | labelimageminimize |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Stronghold | SSI (Stormfront Studios) | 1993 | Al Roughton (graphics) Arturo Sinclair (graphics) Arturo Sinclair (opening sequence) Arturo Sinclair (lead artist) Bret Berry (producer) Brian Lowe (lead tester) Cathryn Mataga (programmer) Cathryn Mataga (designer) Chris Green (graphics) Chris Green (designer) Crispy Green (character animation) David Bunnett (graphics) David Bunnett (designer) David Bunnett (art director) David Clemons (opening sequence) Delphine Louie (graphics) Don Daglow (designer) Don Daglow (project director) Hudson Piehl (additional game design) Jeff Shotwell (gamer tester) John Boockholdt (gamer tester) John Keester (graphics) Kenn Berry (graphics) Kim Moriki (graphics) Kym Goyer (test-support) Marina Goldberg (graphics) Mark Buchignani (designer) Mark Buchignani (sound fx) Mark Buchignani (technical director) Mark Manyen (additional game design) Matt Vella (gamer tester) Rhonda Van (associate producer) Sean House (gamer tester) Steven Scherer (original music) Steven Scherer (sound fx) Tom MacDevitt (gamer tester) Tommy Petrovic (gamer tester) William M. Sullivan (graphics) | labelimageminimize |
The Shadow Of Yserbius | Sierra On-Line | 1993 | Karl Buiter | labelimageminimize |
Dungeons & Dragons: Fantasy Empires | SSI (Silicon Knights) | 1993 | labelimageminimize | |
Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | labelimageminimize |
Dungeon Master II: The Legend of Skullkeep | Interplay (FTL Games) | 1994 | labelimagesubject | |
Master of Magic | Microprose (SimTex) | 1994 | George Alistair Sanger 'The Fat Man' (music) | labelimageminimize |
Stonekeep | Interplay (Interplay Productions) | 1995 | Anthony Bowren (3d rendering artists) Arlene C. Somers (2d graphic artists) Brian Luzietti (music) Charles H. H. Weidman III (2d graphic artists) Cheryl Austin (2d graphic artists) Chris Christensen (programmer) Christian Taylor (designer) David A. Mosher (2d graphic artists) Helena Wickberg (2d graphic artists) Jason D. Anderson (3d rendering artists) Jayesh J. Patel (programmer) Jesse Reynolds (programmer) Jim Gardner (programmer) John Philip Britt (programmer) Kevin Beardslee (3d rendering artists) Kevin W. Bass (programmer) Leonard Boyarsky (2d graphic artists) LoQuan Seh (programmer) Michael Bernstein (programmer) Nick Kesting (programmer) Peter Oliphant (programmer) Spencer Kipe (art director) Spencer Kipe (2d graphic artists) | labelimagesubject |
The Infernal Tome | MVP Software (Magic Lemon Software) | 1996 | Don Lemons | labelimageminimize |
Descent To Undermountain | Interplay (Dragon Play) | 1997 | labelimageminimize | |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | labelminimizeminimize | |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 1999 | labelminimizeminimize |