showing 3 games

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X-COM: Apocalypse  Microprose;2K Games (Microprose)1997 2080s 21stcentury absoluterulership activepause alieninvasion aliens basebuilding biotechnology bodyarmor cdrom circadiancycle city collaborationists combatautoloot construction-gradual control-individuals cpu-486 cultists destructibleenvironment destructibleitems difficulty dimensionaltravel dos5 earth encyclopedia energyweapons expenses-instant fanatics fictionalelement future gameplayinn gog grenades grid grid-square grid-volume group humanoids infantry interspecificconflict inventory investors laserbolts laserweapons layers limitedshopstock mapgenerator mediaindrive militantprotagonist militaryfiction minionpermadeath multiphased neutralnpcs noports noreinforcements obsoletedassets otherworld outsiders overworld parasites persistentminions plasmaweapons portals postmodernage propertydamagepenalty proportionalworld rating-esrb-t recruiting researching retreating robots saveanywhere scavenging serious shopping shoprestocking spu-gus spu-sb starfishaliens steampowered strayfire stunprods suicideattackers supervisorprotagonist tactical tbrtchoice timecompression titulargroup triage turnbasedcombat uniqueminions universaltheatre unloading uvl-missingimages veterancy win95 workers xcom-original xcom-series Julian Gollop (game design)
Nick Gollop (lead programmer)
Richard Wells (lead composer)
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X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995 2040s 21stcentury 3.5disk absoluterulership alieninvasion aliens ammomagazines anxiety basebuilding bodyarmor bodydragging brains cdrom circadiancycle combatautoloot construction-gradual control-individuals cpu-386 crustacoids destructibleenvironment destructibleitems difficulty doors dos5 download drills drones earth encyclopedia energyweapons expenses-instant explosiveobjects fictionalelement future globalorganization gog greys grid grid-square grid-volume group hitchance humanoids infantry instantkillers interspecificconflict inventory investors layers locationalhealth mapgenerator militantprotagonist militaryfiction minionpermadeath moaifigures morale multinationalorganization multiphased neutralnpcs nonlethalelimination noreinforcements npcanxiety obsoletedassets outofturnactions overworld pain permanentcorpses persistentminions plasmaweapons powerfoci propertydamagepenalty psychics recruiting researching retreating robots saveanywhere scavenging serious shopping smokegrenades sonicweapons spheroidworld starfishaliens steampowered strayfire stunprods supervisorprotagonist tactical timecompression timeunits titulargroup triage turnbasedcombat underwater underwaterfacility uniqueminions universaltheatre unloading uvl-missingimages vendortrash veterancy vibroweapons viralcreatures weaponsplatforms workers xcom-original xcom-series Allister Brimble (sound effects design)
Amanda Roberts (maps)
Amanda Roberts (additional art)
Andrew Parton (sound)
Andrew Parton (design)
Andrew Parton (programming)
Andrew Wawrowski (additional writing)
Andrew Williams (maps)
Annette Bell (programming)
Bill Barna (programming)
Drew Northcott (graphics)
Drew Northcott (intro sequence)
Edward Garnier (additional art)
Greg Shill (intro sequence)
Guy Jeffries (graphics)
Jason Avent (maps)
John Broomhall (original music)
Julian & Nick Gollop (original game engine)
Justin Manning (additional art)
Marc Curtis (maps)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Matthew Knott (art liaison)
Matthew Knott (maps)
Nick Cook (intro sequence)
Nick Cook (additional art)
Nick Thompson (programming)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Richard Bakewell (maps)
Scott Johnston (additional programming)
Stephen Goss (game design)
Stephen Goss (intro sequence)
Terry Greer (additional art)
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X-COM: UFO Defense  Microprose (Mythos Games)1994 1990s 20thcentury 3.5disk absoluterulership alieninvasion aliens ammomagazines amoeboids animehair anxiety assaultrifles basebuilding bleeding bodyarmor bodydragging book cdrom circadiancycle combatautoloot construction-gradual control-individuals cpu-386 destructibleenvironment destructibleitems difficulty display-320x200 display-vga doors dos5 download drones earth encyclopedia enemyscan energyweapons expenses-instant explosiveobjects fictionalelement firstaid future globalorganization gog grenades greys grid grid-square grid-volume group guidedweapons handguns hitchance humanoids infantry instantkillers interspecificconflict inventory investors keyboard laserbolts laserweapons layers locationalhealth mapgenerator mars martians militantprotagonist militaryfiction minionpermadeath morale mouse multinationalorganization multiphased naga neutralnpcs nonlethalelimination noreinforcements npcanxiety obsoletedassets outofturnactions overworld pain permanentcorpses persistentminions plasmaweapons powerfoci propertydamagepenalty psychics recruiting researching retreating robots rockets rotaryguns rural saveanywhere scavenging serious shopping smokegrenades spheroidworld spu-adlib spu-pcspeaker spu-sb starfishaliens steampowered strayfire stunprods supervisorprotagonist tactical thermalweapons timecompression timeunits titulargroup triage turnbasedcombat uniqueminions universaltheatre unloading uvl-confusable vendortrash veterancy viralcreatures weaponsplatforms workers xcom-original xcom-series Julian Gollop
Nick Gollop
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