showing 5 games

namepublisher(developer)year arrow_downwarddescription
Rage of Mages  Monolith Productions;Microïds (Nival Entertainment)1998[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 133 MHz CPU
* 16 MB RAM
* SVGA, 1 MB VRAM, 640x480x16
* 4X CD-ROM drive
* 85 MB free HD space
* Windows compatible soundcard
* Mouse

[b]Recommended:[/b]
* Pentium 166 MHz CPU
* 32 MB RAM
* 8X CD-ROM drive***From official site:

"What does the world of Rage of Mages hold in store for you? From the beginning you will be plunged into a world of danger, excitement and dark adventure. Our prologue will teach you the chilling, unforgettable history of this world. A terrible, tragic, seemingly endless war has exhausted the once-noble Kania Empire.
Over the centuries, many a high-spirited Hero has set out on the quest for the magical weapon that will break the devastating cycle of war. But the mysterious island of Uimoir, which harbors the only hope for victory and redemption, has become a Hero's graveyard. Six hundred years have passed, and adventurer after adventurer simply disappears into the island's cold heart of darkness.

But a new generation is willing to take up the desperate challenge again, buoyed with courage and a deep belief in the quest. Moved by their commitment in the face of terrible odds, the court magician decides to equip these new adventurers with a priceless and powerful amulet. But now a new misfortune is about to enter the world along with your expedition.

Will you succeed? Will you fall prey to a horrible fate? Can you prevent the end of the world, or will you vanish like your forefathers into the dark corners of the mysterious, unforgiving island of Uimoir?"
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Rage of Mages II: Necromancer  Monolith Productions;cdv Software Entertainment1999[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 32 MB RAM
* 1 MB VRAM
* 150 MB HD space
* 640x480x16 display mode
* 4X CD-ROM drive

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU***The game installer has issues with large amount of free space (>~42G) on the target drive.

RoM2 has the same issue the original had, so you may need to start the game with `[code]start /affinity 1 rom2[/code]` to get it working properly on multi-core system.***From official site:

"This game was published in Russia by Nival and 1C under the name of Allods 2: Necromancer on April 15, 1999.

The concept of Necromancer is similar to the one of RoM. This game brings together all the best of the two different genres – the role-playing game (RPG) and the real time strategy (RTS). Such daring move of the RoM developers proved to be more than simply justified – this combination ensured the heightened interest of gamers."
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Evil Islands  Fishtank Interactive;1C Company (Nival Interactive)2000Evil Islands is a perfectly balanced blend of mind-blowing hack-and-slash action with a need for cautious, crafty strategic planning. Moving freely between fabulously scenic and diverse game areas, players do battle in command of smaller, potent parties of heroes wielding both magical and fighting skills, in a truly interactive role-playing environment. The course of events unrolls with fatal speed to carry player away to dazzling adventure full of treacheries and guile snares. However, player's fate is in his or her own hands: every item gained on the plains and highlands of the realms of Evil can be taken to the hometown and reassembled to create unique enchanted armor and weapon or unparalleled magic spells.

Everything in the game is true 3D. Unique smooth 3D objects change and morphing technology, procedural texturing, and texture preprocessing allows a whole bunch of new opportunities. See characters' shoulders grow right in the course of the game as their skills develop; admire soft shadows cast by trees and mountains; gape at wounds and grazes as they appear on characters' bodies and armor when they are hurt; and feel the easy grace of levitating creatures as their loose garments flutter in the wind.

Each of the three islands in the game have unique architecture and art style incorporating elements of native art of the Southeastern and Northern Europe, South America and Ancient Egyptian. Muck and mire of the fens, glittering snowy mountains, sunlit grassland and dank, gloomy dungeons make an overwhelming abundance of detail, enhanced with the additional effects of mist, rain and smooth day/night change. The original, fully interactive electronic-symphonic ambient music enriched with ancient Scandinavian, Celtic and Irish tunes, is professionally recorded in MP3-files. More than 1000 environmental sounds and noises reflect game events, time of the day and year.

[b]Features:[/b]
* Best of strategy and role-playing
* Non-linear plot in a mysterious and hostile fantasy universe
* Three islands with unique inhabitants, culture, climate, and monsters
* 3D engine with real-time weather and day/night changes
* Changes in equipment, health and attributes affect the in-game character model
* Item and magic constructors for custom weapons, armor, and spells
* Unique system of skills enriched with dozens of additional abilities
* Characters can walk, run, crawl, sneak, backstab, and steal
* 80 missions totaling 100 hours of gameplay
* Internet and LAN multiplayer support
[Nival]***[b]Minimum:[/b]
* Windows 95, 98, ME or 2000
* 233 MHz Pentium II or Celeron CPU
* 64 MB RAM
* 8 MB VRAM
* 3D accelerator
* 8X CD-ROM drive
* 500 MB HD space***Latest version: 1.06 (as of 2001-04-06)
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Evil Islands: Lost in Astral  Nival Interactive (Matilda Entertainment)2006 labelimageminimize
Allods Online  Nival Online;Gala Networks Europe (Astrum Nival)2009Personally I hate the fact that parties are only formed for mobs that require about 10 or so people to work together ("raid") to defeat. Besides that, parties don't seem to be formed and everyone is soloing. If parties were formed more readily (and actually needed by more than the support classes, such as the healer), I might consider this a good game, but woe, it does not. There's a high variety in the available classes, but the annoyingly non-existant need to work together like in some other MMOs just makes this a very boring single-player experience.

Of course, I don't know about high level stuff since leveling up there on solo takes a looong time. Fact which has escaped me for quite some time, since partying would speed this up, but no-one wants to form parties.***Open beta starts on 2010-02-16.***2009-10-01 Open Beta starts in Russia***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium III CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce FX 5200 or Radeon 9600 GPU
* 800x600 display
* 4 GB HD space

[b]Recommended:[/b]
* 2 GHz Core 2 Duo or Athlon X2
* 1 GB RAM
* 256 MB VRAM
* GeForce 7600 or Radeon X1600 GPU
* 1024x768 display
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