showing 3 games

namepublisher(developer)year arrow_downwarddescription
Sudeki  Zoo Digital Publishing (Climax)2005[b]combo moves[/b] - timed freeform three-part combination of the two attack buttons (all combinations work, producing different final hits). Consider that normal hit does some 10-20 damage and the final hit of a combo does 200, these are well worth the negligible effort (especially considering the simplest combinations seem to be the most useful).

# averted #
display-800x600 - the title screen is the only basis for this, the dialog texts would suggest 640x480, but everything else looks great in any resolution expect wide.***Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring.

* Real-time, bone-crunching combat with incredible spells and combos.
* Control any one of the four champions at any time, and skip between them at will.
* Customize each character's armour, weapons and spells and evolve new powerful attacks.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 1.8 GB HD space
* keyboard
* mouse***Refuses to install on anything newer than WinXP, reason unknown as the installer quietly exists. Tampering with the MSI file proved fruitless.

There's a very hackish solution to this however. You need to uncompress [code]sudeki.cab[/code] and [code]sudeki1.cab[/code] into some folder on your harddrive and then create a .bat with the following contents.
[spoiler=Show .bat contents;Hide]md "Sudeki"
md "Sudeki\data"
md "Sudeki\launcherdata"
md "Sudeki\sound"
md "Sudeki\sound\Speech"
move "binkw32.dll" "Sudeki\binkw32.dll"
move "protect.dll" "Sudeki\protect.dll"
move "SOLData.baf" "Sudeki\SOLData.baf"
move "Sudeki.exe" "Sudeki\Sudeki.exe"
move "SudekiLauncher.exe" "Sudeki\SudekiLauncher.exe"
move "SOLWORLDM.gex" "Sudeki\data\SOLWORLDM.gex"
move "WINSOLM.fubi" "Sudeki\data\WINSOLM.fubi"
move "WINSOLM.gex" "Sudeki\data\WINSOLM.gex"
move "AutogenStrings.xml" "Sudeki\launcherdata\AutogenStrings.xml"
move "DefaultOptions.xml" "Sudeki\launcherdata\DefaultOptions.xml"
move "LauncherConfig.xml" "Sudeki\launcherdata\LauncherConfig.xml"
move "SudekiPC_Launcher_Ailish.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Ailish.bmp"
move "SudekiPC_Launcher_Buki.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Buki.bmp"
move "SudekiPC_Launcher_Elco.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Elco.bmp"
move "SudekiPC_Launcher_Logo.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Logo.bmp"
move "SudekiPC_Launcher_Tal.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Tal.bmp"
move "UserStrings.xml" "Sudeki\launcherdata\UserStrings.xml"
move "accursed.xwb" "Sudeki\sound\accursed.xwb"
move "accursedSoundScript.XSB" "Sudeki\sound\accursedSoundScript.XSB"
move "Accursed_sfx.xwb" "Sudeki\sound\Accursed_sfx.xwb"
move "Ailish.xwb" "Sudeki\sound\Ailish.xwb"
move "ailish_sfx.xwb" "Sudeki\sound\ailish_sfx.xwb"
move "Ailish_weapons.xwb" "Sudeki\sound\Ailish_weapons.xwb"
move "airship.XSB" "Sudeki\sound\airship.XSB"
move "airship.xwb" "Sudeki\sound\airship.xwb"
move "Alexine.XSB" "Sudeki\sound\Alexine.XSB"
move "ALICESoundScript.XSB" "Sudeki\sound\ALICESoundScript.XSB"
move "aquaticlaw.XSB" "Sudeki\sound\aquaticlaw.XSB"
move "archanitelSoundScript.XSB" "Sudeki\sound\archanitelSoundScript.XSB"
move "archonite_missiles.xwb" "Sudeki\sound\archonite_missiles.xwb"
move "Arlo.XSB" "Sudeki\sound\Arlo.XSB"
move "Arlo.xwb" "Sudeki\sound\Arlo.xwb"
move "Balor.XSB" "Sudeki\sound\Balor.XSB"
move "Behemoth.XSB" "Sudeki\sound\Behemoth.XSB"
move "Behemoth_shield.XSB" "Sudeki\sound\Behemoth_shield.XSB"
move "behemoth_shield.xwb" "Sudeki\sound\behemoth_shield.xwb"
move "BS_AilishTrain.XSB" "Sudeki\sound\BS_AilishTrain.XSB"
move "BS_Ailishtrain.xwb" "Sudeki\sound\BS_Ailishtrain.xwb"
move "BS_Brightwater.XSB" "Sudeki\sound\BS_Brightwater.XSB"
move "BS_brightwater.xwb" "Sudeki\sound\BS_brightwater.xwb"
move "BS_Citadel.XSB" "Sudeki\sound\BS_Citadel.XSB"
move "BS_Citadel.xwb" "Sudeki\sound\BS_Citadel.xwb"
move "BS_CrystalReef.XSB" "Sudeki\sound\BS_CrystalReef.XSB"
move "BS_CrystalReef.xwb" "Sudeki\sound\BS_CrystalReef.xwb"
move "BS_CyantineC.XSB" "Sudeki\sound\BS_CyantineC.XSB"
move "BS_CyantineC.xwb" "Sudeki\sound\BS_CyantineC.xwb"
move "BS_DevilsBelch.XSB" "Sudeki\sound\BS_DevilsBelch.XSB"
move "BS_DevilsBelch.xwb" "Sudeki\sound\BS_DevilsBelch.xwb"
move "BS_Elco_flees.XSB" "Sudeki\sound\BS_Elco_flees.XSB"
move "BS_Elco_flees.xwb" "Sudeki\sound\BS_Elco_flees.xwb"
move "BS_FarexLore.XSB" "Sudeki\sound\BS_FarexLore.XSB"
move "BS_FarexLore.xwb" "Sudeki\sound\BS_FarexLore.xwb"
move "BS_IllumCastle.XSB" "Sudeki\sound\BS_IllumCastle.XSB"
move "BS_IllumCastle.xwb" "Sudeki\sound\BS_IllumCastle.xwb"
move "BS_IllumCountry.XSB" "Sudeki\sound\BS_IllumCountry.XSB"
move "BS_IllumCountry.xwb" "Sudeki\sound\BS_IllumCountry.xwb"
move "BS_mungo_fight.XSB" "Sudeki\sound\BS_mungo_fight.XSB"
move "BS_mungo_fight.xwb" "Sudeki\sound\BS_mungo_fight.xwb"
move "BS_NassGrotto.XSB" "Sudeki\sound\BS_NassGrotto.XSB"
move "BS_NassGrotto.xwb" "Sudeki\sound\BS_NassGrotto.xwb"
move "BS_ShadaniMo.XSB" "Sudeki\sound\BS_ShadaniMo.XSB"
move "BS_ShadaniMo.xwb" "Sudeki\sound\BS_ShadaniMo.xwb"
move "BS_TalTraining.XSB" "Sudeki\sound\BS_TalTraining.XSB"
move "BS_TalTraining.xwb" "Sudeki\sound\BS_TalTraining.xwb"
move "BS_TempleMo.XSB" "Sudeki\sound\BS_TempleMo.XSB"
move "BS_TempleMo.xwb" "Sudeki\sound\BS_TempleMo.xwb"
move "BS_Transentia.XSB" "Sudeki\sound\BS_Transentia.XSB"
move "BS_Transentia.xwb" "Sudeki\sound\BS_Transentia.xwb"
move "BS_TResearchC.XSB" "Sudeki\sound\BS_TResearchC.XSB"
move "BS_TResearchC.xwb" "Sudeki\sound\BS_TResearchC.xwb"
move "BS_void.XSB" "Sudeki\sound\BS_void.XSB"
move "BS_void.xwb" "Sudeki\sound\BS_void.xwb"
move "buki.xwb" "Sudeki\sound\buki.xwb"
move "BUKISoundScript.XSB" "Sudeki\sound\BUKISoundScript.XSB"
move "Buki_sfx.xwb" "Sudeki\sound\Buki_sfx.xwb"
move "Cafu.XSB" "Sudeki\sound\Cafu.XSB"
move "cave_engine.XSB" "Sudeki\sound\cave_engine.XSB"
move "Cave_engine.xwb" "Sudeki\sound\Cave_engine.xwb"
move "Devils_Belch.XSB" "Sudeki\sound\Devils_Belch.XSB"
move "Devils_Belch.xwb" "Sudeki\sound\Devils_Belch.xwb"
move "Elco.xwb" "Sudeki\sound\Elco.xwb"
move "ELCOSoundScript.XSB" "Sudeki\sound\ELCOSoundScript.XSB"
move "Elco_sfx.xwb" "Sudeki\sound\Elco_sfx.xwb"
move "Elco_weapons.xwb" "Sudeki\sound\Elco_weapons.xwb"
move "Environment_event_KMO.XSB" "Sudeki\sound\Environment_event_KMO.XSB"
move "environment_event_templemo.x" "Sudeki\sound\Environment_event_templemo.XSB"
move "Environment_gen.xwb" "Sudeki\sound\Environment_gen.xwb"
move "Envir_bwr.XSB" "Sudeki\sound\Envir_bwr.XSB"
move "Envir_BWR.xwb" "Sudeki\sound\Envir_BWR.xwb"
move "envir_bwr_2.xwb" "Sudeki\sound\envir_bwr_2.xwb"
move "Envir_BWR_IM.XSB" "Sudeki\sound\Envir_BWR_IM.XSB"
move "Envir_castle_IM.XSB" "Sudeki\sound\Envir_castle_IM.XSB"
move "Envir_Citadel.XSB" "Sudeki\sound\Envir_Citadel.XSB"
move "Envir_Citadel.xwb" "Sudeki\sound\Envir_Citadel.xwb"
move "Envir_Devil.XSB" "Sudeki\sound\Envir_Devil.XSB"
move "Envir_Devil.xwb" "Sudeki\sound\Envir_Devil.xwb"
move "Envir_emit_TMo.XSB" "Sudeki\sound\Envir_emit_TMo.XSB"
move "Envir_gen.XSB" "Sudeki\sound\Envir_gen.XSB"
move "Envir_gen_torch.XSB" "Sudeki\sound\Envir_gen_torch.XSB"
move "Envir_ill_castl.XSB" "Sudeki\sound\Envir_ill_castl.XSB"
move "Envir_Ill_Castl.xwb" "Sudeki\sound\Envir_Ill_Castl.xwb"
move "Envir_ill_count.XSB" "Sudeki\sound\Envir_ill_count.XSB"
move "Envir_Ill_countryside.xwb" "Sudeki\sound\Envir_Ill_countryside.xwb"
move "Envir_KMO.XSB" "Sudeki\sound\Envir_KMO.XSB"
move "Envir_KMO.xwb" "Sudeki\sound\Envir_KMO.xwb"
move "Envir_kren.xwb" "Sudeki\sound\Envir_kren.xwb"
move "Envir_Nass_grot.XSB" "Sudeki\sound\Envir_Nass_grot.XSB"
move "Envir_Nass_grot.xwb" "Sudeki\sound\Envir_Nass_grot.xwb"
move "Envir_Research.XSB" "Sudeki\sound\Envir_Research.XSB"
move "Envir_Research.xwb" "Sudeki\sound\Envir_Research.xwb"
move "Envir_Shadowland.xwb" "Sudeki\sound\Envir_Shadowland.xwb"
move "Envir_sh_mo.XSB" "Sudeki\sound\Envir_sh_mo.XSB"
move "Envir_sh_mo.xwb" "Sudeki\sound\Envir_sh_mo.xwb"
move "Envir_T_Mo.xwb" "Sudeki\sound\Envir_T_Mo.xwb"
move "Envir_void.XSB" "Sudeki\sound\Envir_void.XSB"
move "Envir_void.xwb" "Sudeki\sound\Envir_void.xwb"
move "Envir_wind.xwb" "Sudeki\sound\Envir_wind.xwb"
move "Env_Animals.xwb" "Sudeki\sound\Env_Animals.xwb"
move "Env_bats.xwb" "Sudeki\sound\Env_bats.xwb"
move "Env_burners.xwb" "Sudeki\sound\Env_burners.xwb"
move "Env_CastleDoors.xwb" "Sudeki\sound\Env_CastleDoors.xwb"
move "Env_Castle_b.xwb" "Sudeki\sound\Env_Castle_b.xwb"
move "Env_cricketAtm.xwb" "Sudeki\sound\Env_cricketAtm.xwb"
move "Env_Crystal_R.XSB" "Sudeki\sound\Env_Crystal_R.XSB"
move "Env_Crystal_R.xwb" "Sudeki\sound\Env_Crystal_R.xwb"
move "Env_DayBirds.xwb" "Sudeki\sound\Env_DayBirds.xwb"
move "Env_desertBirds.xwb" "Sudeki\sound\Env_desertBirds.xwb"
move "Env_doglegBirds.XSB" "Sudeki\sound\Env_doglegBirds.XSB"
move "Env_ev_bwr.XSB" "Sudeki\sound\Env_ev_bwr.XSB"
move "Env_ev_kren.XSB" "Sudeki\sound\Env_ev_kren.XSB"
move "Env_gen_barrier.XSB" "Sudeki\sound\Env_gen_barrier.XSB"
move "Env_Gen_fire.XSB" "Sudeki\sound\Env_Gen_fire.XSB"
move "Env_IC_dvd.xwb" "Sudeki\sound\Env_IC_dvd.xwb"
move "env_magic_gate.xwb" "Sudeki\sound\env_magic_gate.xwb"
move "Env_nightBirds.xwb" "Sudeki\sound\Env_nightBirds.xwb"
move "Env_outsideAtmos.xwb" "Sudeki\sound\Env_outsideAtmos.xwb"
move "Env_stream.xwb" "Sudeki\sound\Env_stream.xwb"
move "Env_transentDvd.xwb" "Sudeki\sound\Env_transentDvd.xwb"
move "Env_transentia.XSB" "Sudeki\sound\Env_transentia.XSB"
move "Env_transentia.xwb" "Sudeki\sound\Env_transentia.xwb"
move "Env_waterfall.xwb" "Sudeki\sound\Env_waterfall.xwb"
move "Env_waves.xwb" "Sudeki\sound\Env_waves.xwb"
move "Env_wood_spik.xwb" "Sudeki\sound\Env_wood_spik.xwb"
move "Farex_Lore.XSB" "Sudeki\sound\Farex_Lore.XSB"
move "flying_heads.XSB" "Sudeki\sound\flying_heads.XSB"
move "flying_heads.xwb" "Sudeki\sound\flying_heads.xwb"
move "game_credits.XSB" "Sudeki\sound\game_credits.XSB"
move "Game_credits.xwb" "Sudeki\sound\Game_credits.xwb"
move "Gluespider.xwb" "Sudeki\sound\Gluespider.xwb"
move "Glue_spiderW.XSB" "Sudeki\sound\Glue_spiderW.XSB"
move "grotesque.XSB" "Sudeki\sound\grotesque.XSB"
move "GSSoundScript.XSB" "Sudeki\sound\GSSoundScript.XSB"
move "Guard_sphere.XSB" "Sudeki\sound\Guard_sphere.XSB"
move "haycart.XSB" "Sudeki\sound\haycart.XSB"
move "haycart_NPC.XSB" "Sudeki\sound\haycart_NPC.XSB"
move "haycart_NPC.xwb" "Sudeki\sound\haycart_NPC.xwb"
move "hit_matrix.XSB" "Sudeki\sound\hit_matrix.XSB"
move "Hydrogenate.xwb" "Sudeki\sound\Hydrogenate.xwb"
move "HydrogenateSoundScript.XSB" "Sudeki\sound\HydrogenateSoundScript.XSB"
move "IC_Hagren.XSB" "Sudeki\sound\IC_Hagren.XSB"
move "IC_hagren.xwb" "Sudeki\sound\IC_hagren.xwb"
move "IC_kid_1.XSB" "Sudeki\sound\IC_kid_1.XSB"
move "IC_kid_2.XSB" "Sudeki\sound\IC_kid_2.XSB"
move "Illumina_guardA.XSB" "Sudeki\sound\Illumina_guardA.XSB"
move "Illumina_guardB.XSB" "Sudeki\sound\Illumina_guardB.XSB"
move "IM_Env_dark.xwb" "Sudeki\sound\IM_Env_dark.xwb"
move "IM_env_generic.xwb" "Sudeki\sound\IM_env_generic.xwb"
move "IM_Farex_Lore.xwb" "Sudeki\sound\IM_Farex_Lore.xwb"
move "IM_feet_hits.xwb" "Sudeki\sound\IM_feet_hits.xwb"
move "IM_gen_torch.xwb" "Sudeki\sound\IM_gen_torch.xwb"
move "IM_Gluespider.xwb" "Sudeki\sound\IM_Gluespider.xwb"
move "IM_portal.XSB" "Sudeki\sound\IM_portal.XSB"
move "IM_portal.xwb" "Sudeki\sound\IM_portal.xwb"
move "IM_sheep.xwb" "Sudeki\sound\IM_sheep.xwb"
move "IM_silence.xwb" "Sudeki\sound\IM_silence.xwb"
move "IM_SS_generic.xwb" "Sudeki\sound\IM_SS_generic.xwb"
move "IM_Talos.xwb" "Sudeki\sound\IM_Talos.xwb"
move "IM_Tilly.xwb" "Sudeki\sound\IM_Tilly.xwb"
move "IM_UI.xwb" "Sudeki\sound\IM_UI.xwb"
move "IM_ui_music.XSB" "Sudeki\sound\IM_ui_music.XSB"
move "IM_ui_music.xwb" "Sudeki\sound\IM_ui_music.xwb"
move "IM_waves.XSB" "Sudeki\sound\IM_waves.XSB"
move "IM_waves.xwb" "Sudeki\sound\IM_waves.xwb"
move "Kazel.XSB" "Sudeki\sound\Kazel.XSB"
move "kazel.xwb" "Sudeki\sound\kazel.xwb"
move "kren.XSB" "Sudeki\sound\kren.XSB"
move "kren.xwb" "Sudeki\sound\kren.xwb"
move "kren_eye.XSB" "Sudeki\sound\kren_eye.XSB"
move "kurianknight_a.XSB" "Sudeki\sound\kurianknight_a.XSB"
move "kurianknight_b.XSB" "Sudeki\sound\kurianknight_b.XSB"
move "kurianknight_c.XSB" "Sudeki\sound\kurianknight_c.XSB"
move "kuriank_tourTSA.XSB" "Sudeki\sound\kuriank_tourTSA.XSB"
move "lupavox.xwb" "Sudeki\sound\lupavox.xwb"
move "Mergadroid.XSB" "Sudeki\sound\Mergadroid.XSB"
move "missiles.XSB" "Sudeki\sound\missiles.XSB"
move "mungomofo.XSB" "Sudeki\sound\mungomofo.XSB"
move "mungomofo.xwb" "Sudeki\sound\mungomofo.xwb"
move "nassaria.XSB" "Sudeki\sound\nassaria.XSB"
move "Nassaria.xwb" "Sudeki\sound\Nassaria.xwb"
move "Nico.XSB" "Sudeki\sound\Nico.XSB"
move "NPC_3d_speech.XSB" "Sudeki\sound\NPC_3d_speech.XSB"
move "NPC_child.xwb" "Sudeki\sound\NPC_child.xwb"
move "NPC_hayton.XSB" "Sudeki\sound\NPC_hayton.XSB"
move "NPC_Hayton.xwb" "Sudeki\sound\NPC_Hayton.xwb"
move "NPC_Lexi.XSB" "Sudeki\sound\NPC_Lexi.XSB"
move "NPC_Maomao.XSB" "Sudeki\sound\NPC_Maomao.XSB"
move "NPC_nana.XSB" "Sudeki\sound\NPC_nana.XSB"
move "pirouette.XSB" "Sudeki\sound\pirouette.XSB"
move "pirouette.xwb" "Sudeki\sound\pirouette.xwb"
move "portal.XSB" "Sudeki\sound\portal.XSB"
move "portal.xwb" "Sudeki\sound\portal.xwb"
move "QGSSoundScript.XSB" "Sudeki\sound\QGSSoundScript.XSB"
move "QueenGlue_Death.XSB" "Sudeki\sound\QueenGlue_Death.XSB"
move "Queen_GlueSpider.xwb" "Sudeki\sound\Queen_GlueSpider.xwb"
move "reptufallo.XSB" "Sudeki\sound\reptufallo.XSB"
move "reptufallo.xwb" "Sudeki\sound\reptufallo.xwb"
move "roboarchanite.XSB" "Sudeki\sound\roboarchanite.XSB"
move "RobotAquaticlaw.XSB" "Sudeki\sound\RobotAquaticlaw.XSB"
move "Robot_Guard.XSB" "Sudeki\sound\Robot_Guard.XSB"
move "Robot_Guard.xwb" "Sudeki\sound\Robot_Guard.xwb"
move "Robot_gZ1000.XSB" "Sudeki\sound\Robot_gZ1000.XSB"
move "Robot_gz3000.XSB" "Sudeki\sound\Robot_gz3000.XSB"
move "s2_Ailish.xwb" "Sudeki\sound\s2_Ailish.xwb"
move "S2_aquaticlaw.xwb" "Sudeki\sound\S2_aquaticlaw.xwb"
move "S2_Archonite.xwb" "Sudeki\sound\S2_Archonite.xwb"
move "S2_Behemoth.xwb" "Sudeki\sound\S2_Behemoth.xwb"
move "S2_grotesque.xwb" "Sudeki\sound\S2_grotesque.xwb"
move "S2_Guard_sphere.xwb" "Sudeki\sound\S2_Guard_sphere.xwb"
move "S2_kren.xwb" "Sudeki\sound\S2_kren.xwb"
move "S2_kren_eye.xwb" "Sudeki\sound\S2_kren_eye.xwb"
move "S2_kurianknight.xwb" "Sudeki\sound\S2_kurianknight.xwb"
move "S2_mergadroid.xwb" "Sudeki\sound\S2_mergadroid.xwb"
move "S2_pirouette.xwb" "Sudeki\sound\S2_pirouette.xwb"
move "S2_RAquaticlaw.xwb" "Sudeki\sound\S2_RAquaticlaw.xwb"
move "S2_Tal_kazel.xwb" "Sudeki\sound\S2_Tal_kazel.xwb"
move "S2_venomgnat.xwb" "Sudeki\sound\S2_venomgnat.xwb"
move "S2_woluf.xwb" "Sudeki\sound\S2_woluf.xwb"
move "S2_Wyrd.xwb" "Sudeki\sound\S2_Wyrd.xwb"
move "sacrifice.XSB" "Sudeki\sound\sacrifice.XSB"
move "Sacrifice.xwb" "Sudeki\sound\Sacrifice.xwb"
move "scribe.XSB" "Sudeki\sound\scribe.XSB"
move "Scribe.xwb" "Sudeki\sound\Scribe.xwb"
move "sfx_generic.XSB" "Sudeki\sound\sfx_generic.XSB"
move "sfx_generic.xwb" "Sudeki\sound\sfx_generic.xwb"
move "Shadowland.XSB" "Sudeki\sound\Shadowland.XSB"
move "shadow_orb.XSB" "Sudeki\sound\shadow_orb.XSB"
move "sheep.XSB" "Sudeki\sound\sheep.XSB"
move "SoY_Bat.XSB" "Sudeki\sound\SoY_Bat.XSB"
move "SoY_Eagle.XSB" "Sudeki\sound\SoY_Eagle.XSB"
move "SoY_Sfx.xwb" "Sudeki\sound\SoY_Sfx.xwb"
move "SoY_Wolf.XSB" "Sudeki\sound\SoY_Wolf.XSB"
move "SoY_Wolf.xwb" "Sudeki\sound\SoY_Wolf.xwb"
move "speech.XSB" "Sudeki\sound\speech.XSB"
move "Spiritstrike_g.xwb" "Sudeki\sound\Spiritstrike_g.xwb"
move "Spot_soundDvd.xwb" "Sudeki\sound\Spot_soundDvd.xwb"
move "spot_sounds.XSB" "Sudeki\sound\spot_sounds.XSB"
move "spot_sounds.xwb" "Sudeki\sound\spot_sounds.xwb"
move "SS_AklStrH.XSB" "Sudeki\sound\SS_AklStrH.XSB"
move "SS_citadel.XSB" "Sudeki\sound\SS_citadel.XSB"
move "SS_citadel.xwb" "Sudeki\sound\SS_citadel.xwb"
move "SS_CReef.XSB" "Sudeki\sound\SS_CReef.XSB"
move "SS_CReef.xwb" "Sudeki\sound\SS_CReef.xwb"
move "SS_DBelch.XSB" "Sudeki\sound\SS_DBelch.XSB"
move "SS_ICSE.XSB" "Sudeki\sound\SS_ICSE.XSB"
move "SS_ICSE.xwb" "Sudeki\sound\SS_ICSE.xwb"
move "SS_iC_doorMusic.xwb" "Sudeki\sound\SS_iC_doorMusic.xwb"
move "ss_illcastleDvd.xwb" "Sudeki\sound\ss_illcastleDvd.xwb"
move "SS_ill_castle.XSB" "Sudeki\sound\SS_ill_castle.XSB"
move "SS_ill_castle.xwb" "Sudeki\sound\SS_ill_castle.xwb"
move "ss_Nassaria.XSB" "Sudeki\sound\ss_Nassaria.XSB"
move "ss_Nassaria.xwb" "Sudeki\sound\ss_Nassaria.xwb"
move "SS_NBW.XSB" "Sudeki\sound\SS_NBW.XSB"
move "SS_NBW_dvd.xwb" "Sudeki\sound\SS_NBW_dvd.xwb"
move "SS_ShadaniM.XSB" "Sudeki\sound\SS_ShadaniM.XSB"
move "SS_ShadowW.XSB" "Sudeki\sound\SS_ShadowW.XSB"
move "SS_ShadowW.xwb" "Sudeki\sound\SS_ShadowW.xwb"
move "SS_Shad_Dvd.xwb" "Sudeki\sound\SS_Shad_Dvd.xwb"
move "SS_TempleM.XSB" "Sudeki\sound\SS_TempleM.XSB"
move "SS_TempleM.xwb" "Sudeki\sound\SS_TempleM.xwb"
move "SS_TRC.XSB" "Sudeki\sound\SS_TRC.XSB"
move "S_aquaticlaw.xwb" "Sudeki\sound\S_aquaticlaw.xwb"
move "S_archonite.xwb" "Sudeki\sound\S_archonite.xwb"
move "S_Behemoth.xwb" "Sudeki\sound\S_Behemoth.xwb"
move "S_Farex_Lore.xwb" "Sudeki\sound\S_Farex_Lore.xwb"
move "S_grotesque.xwb" "Sudeki\sound\S_grotesque.xwb"
move "S_Guard_sphere.xwb" "Sudeki\sound\S_Guard_sphere.xwb"
move "S_Illumina_Gd.xwb" "Sudeki\sound\S_Illumina_Gd.xwb"
move "S_kurianknight.xwb" "Sudeki\sound\S_kurianknight.xwb"
move "S_mergadroid.xwb" "Sudeki\sound\S_mergadroid.xwb"
move "S_missile.xwb" "Sudeki\sound\S_missile.xwb"
move "S_RAquaticlaw.xwb" "Sudeki\sound\S_RAquaticlaw.xwb"
move "S_shadow_orb.xwb" "Sudeki\sound\S_shadow_orb.xwb"
move "S_talos.xwb" "Sudeki\sound\S_talos.xwb"
move "S_Venomgnat.xwb" "Sudeki\sound\S_Venomgnat.xwb"
move "S_Woluf.xwb" "Sudeki\sound\S_Woluf.xwb"
move "S_Wyrd.xwb" "Sudeki\sound\S_Wyrd.xwb"
move "s_xcavator.xwb" "Sudeki\sound\s_xcavator.xwb"
move "Tal.xwb" "Sudeki\sound\Tal.xwb"
move "Talos.XSB" "Sudeki\sound\Talos.XSB"
move "TalSoundScript.XSB" "Sudeki\sound\TalSoundScript.XSB"
move "Tal_sfx.xwb" "Sudeki\sound\Tal_sfx.xwb"
move "templeDrPuz.XSB" "Sudeki\sound\templeDrPuz.XSB"
move "TempleInPuz.XSB" "Sudeki\sound\TempleInPuz.XSB"
move "test.XSB" "Sudeki\sound\test.XSB"
move "test.xwb" "Sudeki\sound\test.xwb"
move "tetsu.XSB" "Sudeki\sound\tetsu.XSB"
move "tetsu.xwb" "Sudeki\sound\tetsu.xwb"
move "Tilly.XSB" "Sudeki\sound\Tilly.XSB"
move "TMO_puzzles.xwb" "Sudeki\sound\TMO_puzzles.xwb"
move "ui.xwb" "Sudeki\sound\ui.xwb"
move "UISoundScript.XSB" "Sudeki\sound\UISoundScript.XSB"
move "VenomgnatSoundScript.XSB" "Sudeki\sound\VenomgnatSoundScript.XSB"
move "V_of_souls.XSB" "Sudeki\sound\V_of_souls.XSB"
move "V_Of_Souls.xwb" "Sudeki\sound\V_Of_Souls.xwb"
move "WolufSoundScript.XSB" "Sudeki\sound\WolufSoundScript.XSB"
move "wyrd.XSB" "Sudeki\sound\wyrd.XSB"
move "xcavator.XSB" "Sudeki\sound\xcavator.XSB"
move "xcavator_metal.XSB" "Sudeki\sound\xcavator_metal.XSB"
move "speech.1.sf" "Sudeki\sound\Speech\speech.1.sf"
move "speech_ailish.xwb" "Sudeki\sound\Speech\speech_ailish.xwb"
move "speech_Akloria.xwb" "Sudeki\sound\Speech\speech_Akloria.xwb"
move "speech_AklStrH.xwb" "Sudeki\sound\Speech\speech_AklStrH.xwb"
move "speech_alexine.xwb" "Sudeki\sound\Speech\speech_alexine.xwb"
move "speech_Arlo.xwb" "Sudeki\sound\Speech\speech_Arlo.xwb"
move "speech_balor.xwb" "Sudeki\sound\Speech\speech_balor.xwb"
move "speech_buki.xwb" "Sudeki\sound\Speech\speech_buki.xwb"
move "speech_DBelch.xwb" "Sudeki\sound\Speech\speech_DBelch.xwb"
move "speech_Elco.xwb" "Sudeki\sound\Speech\speech_Elco.xwb"
move "speech_env_bwr.xwb" "Sudeki\sound\Speech\speech_env_bwr.xwb"
move "speech_env_ICa.xwb" "Sudeki\sound\Speech\speech_env_ICa.xwb"
move "speech_Env_shdw.xwb" "Sudeki\sound\Speech\speech_Env_shdw.xwb"
move "speech_haskilia.xwb" "Sudeki\sound\Speech\speech_haskilia.xwb"
move "speech_hask_b.xwb" "Sudeki\sound\Speech\speech_hask_b.xwb"
move "speech_Hayton.xwb" "Sudeki\sound\Speech\speech_Hayton.xwb"
move "speech_kazel.xwb" "Sudeki\sound\Speech\speech_kazel.xwb"
move "speech_kren.xwb" "Sudeki\sound\Speech\speech_kren.xwb"
move "speech_Nassaria.xwb" "Sudeki\sound\Speech\speech_Nassaria.xwb"
move "speech_Nico.xwb" "Sudeki\sound\Speech\speech_Nico.xwb"
move "speech_pc2pc.xwb" "Sudeki\sound\Speech\speech_pc2pc.xwb"
move "speech_shadow.xwb" "Sudeki\sound\Speech\speech_shadow.xwb"
move "speech_spot.xwb" "Sudeki\sound\Speech\speech_spot.xwb"
move "speech_Tal.xwb" "Sudeki\sound\Speech\speech_Tal.xwb"
move "speech_Talos.xwb" "Sudeki\sound\Speech\speech_Talos.xwb"
move "speech_tetsu.xwb" "Sudeki\sound\Speech\speech_tetsu.xwb"
move "speech_Tilly.xwb" "Sudeki\sound\Speech\speech_Tilly.xwb"
move "speech_TRC.xwb" "Sudeki\sound\Speech\speech_TRC.xwb"
move "speech_TSA.xwb" "Sudeki\sound\Speech\speech_TSA.xwb"[/spoiler]
After that, just run the .bat file. You'll get a new sub-folder named "Sudeki" which contains the game's files in their proper places (presumably). The cotents of that folder are all you need to play.***EAN-13: [code]5060034553434[/code]***Latest version: patch #1 (as of 2005)***[b]missing images:[/b] title screen, actual gameplay screens***Working title: [i]Symphony of Light[/i], changed because of similarity with [game=Castlevania: Symphony of the Night]Castlevania: Symphony of the Night[/game], according to [url=http://en.wikipedia.org/wiki/Sudeki]Wikipedia[/url].
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BioShock Infinite  2K Games (Virtual Programming)2013Outraged at the wrong people, with his life at stake, a veteran of the U.S. Cavalry and now hired, Booker DeWitt has only one opportunity to make a clean sweep. He must save Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust each other, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and skills as they fight on zeppelins in the clouds, along high-speed airlines and on the streets of Columbia, all while surviving the threats of the City of Air and discovering its dark secret.***
[100]***
[12]***A game that raises the formula of the previous Bioshock both in location and in game mechanics, with a direct action, without complexes and with a very hard critic to the American patriotism that is the environment and events of the game in general.

Also it is very good in both aesthetics and alternative music that draws its last argument.

9 of 10
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Injustice: Gods Among Us - Ultimate Edition Warner Bros. Interactive (NetherRealm Studios;High Voltage Software)2013 labelimageminimize
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