showing 1 - 50 of 188 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |||||||||||
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Clue | Hasbro Interactive (3T Productions) | 1996 | labelminimizeminimize | |||||||||||
Zombie Wars | Microforum (Gee Whiz! Entertainment) | 1996 | Elizabeth Pickering (voice actor) George Stamatiadis (sound effects) George Stamatiadis (voice actor) Hugh 'Star Wars' Fleming (voice actor) John Passfield (maps) John Passfield (designer) John Passfield (voice actor) Robert Crane (programmer) Robert Crane (designer) Robert Crane (voice actor) Steve Stamatiadis (graphics) Steve Stamatiadis (designer) Steve Stamatiadis (artist) Steve Stamatiadis (voice actor) Steven Baker (music) Tony Ball (programmer) Tony Ball (maps) Tony Ball (voice actor) | labelminimizeminimize | ||||||||||
Interstate '76 | Activision | 1997 | labelimageminimize | |||||||||||
Quake | Activision (id Software) | 1997 | American McGee (level design) John Carmack (lead programmer) John Cash (coder) John Romero (lead designer) level design) Sandy Petersen sound fx) sound) Tim Willits (level design) Trent Reznor (music) | labelimageminimize | ||||||||||
Moto Racer | Electronic Arts (Delphine Software) | 1997 | Paul Cuisset | labelimageminimize | ||||||||||
Fallout | Interplay (Black Isle Studios) | 1997 | Brian Fargo Christopher Taylor Leonard Boyarsky Tim Cain | labelimagesubject | ||||||||||
Urban Assault | Microsoft Game Studios (TerraTools) | 1998 | labelimageminimize | |||||||||||
Urban Assault: Metropolis Dawn | ? (TerraTools) | 1998 | labelminimizeminimize | |||||||||||
Dune 2000 | Westwood Studios (Intelligent Games) | 1998 | labelimageminimize | |||||||||||
I've Got Some Balls | Shatterstorm? | 1999 | Sebastian Aaltonen | labelimageminimize | ||||||||||
Messiah | Interplay;SoldOut Software (Shiny Entertainment) | 1999 | David Perry (designer) Jesper Kyd (music composer) | labelimageminimize | ||||||||||
Kaiki! Drill Otoko no Kyōfu | Tetratech | 1999 | labelminimizeminimize | |||||||||||
Crusaders of Might and Magic | 3DO | 1999 | labelimageminimize | |||||||||||
Wizards & Warriors | Activision (Heuristic Park) | 2000 | D.W. Bradley | labelimageminimize | ||||||||||
Starship Troopers | Hasbro Interactive (Blue Tongue Software) | 2000 | labelimageminimize | |||||||||||
Giants: Citizen Kabuto | Interplay (Planet Moon Studios) | 2000 | labelimagesubject | |||||||||||
Alone in the Dark: The New Nightmare | Infogrames (Darkworks;Spiral House) | 2001 | labelimagesubject | |||||||||||
Advanced Strategic Command | ? | 2001 | Marc Schellenberger (mapeditor) Marc Schellenberger (programming) Martin Bickel (programming) Martin Bickel (coordinating) Rafael K (beos port) | labelimageminimize | ||||||||||
Black & White | Electronic Arts (Lionhead Studios) | 2001 | Peter Molyneux | labelimagesubject | ||||||||||
Red Faction | THQ (Volition) | 2001 | labelimageminimize | |||||||||||
Etherlords | Fishtank Interactive;DreamCatcher Games;Strategy First (Nival Interactive) | 2001 | labelimagesubject | |||||||||||
Wizardry 8 | Sir-Tech;Crucial Entertainment;Night Dive Studios (Sir-Tech) | 2001 | labelimagesubject | |||||||||||
Druuna: Morbus Gravis | Microïds;1C Company (Artematica Entertainment) | 2001 | labelimagesubject | |||||||||||
Alien Shooter | Big Fish Games;Sigma Team (Sigma Team) | 2002 | labelimagesubject | |||||||||||
Red Faction II | THQ (Volition;Outrage Games) | 2002 | labelimageminimize | |||||||||||
Space Rangers | 1C Company;Micro Application (Elemental Games) | 2002 | labelimageminimize | |||||||||||
Moto Racer 3 | Electronic Arts;Infogrames (Delphine Software) | 2002 | Paul Cuisset | labelimageminimize | ||||||||||
Command & Conquer: Renegade | Electronic Arts (Westwood Pacific) | 2002 | labelimagesubject | |||||||||||
The Elder Scrolls III: Morrowind | Bethesda Softworks (Bethesda Game Studios) | 2002 | labelimagesubject | |||||||||||
Mafia | Gathering of Developers;Take 2 Interactive (Illusion Softworks) | 2002 | labelimagesubject | |||||||||||
Haegemonia: Legions of Iron | DreamCatcher;Wanadoo Edition;Microïds (Digital Reality) | 2002 | labelimageminimize | |||||||||||
Darkened Skye | Simon & Schuster Interactive;Oxygen Interactive (Boston Animation) | 2002 | labelimagesubject | |||||||||||
Bandits: Phoenix Rising | PAN Vision (GRIN) | 2003 | labelimageminimize | |||||||||||
Unreal II – The Awakening | Infogrames (Legend Entertainment) | 2003 | Glen Dahlgren Grayson Edge James Parkman Matthias Worch Michael Verdu Scott Dalton | labelimageminimize | ||||||||||
Command & Conquer: Generals | Electronic Arts (EA Pacific) | 2003 | labelimagesubject | |||||||||||
Splinter Cell | Ubi Soft (Ubi Soft Montreal) | 2003 | labelimagesubject | |||||||||||
Hulk | Vivendi Universal Games (Radical Entertainment) | 2003 | labelimageminimize | |||||||||||
Homeworld 2 | Sierra;Vivendi (Relic Entertainment) | 2003 | labelimagesubject | |||||||||||
Command & Conquer: Generals: Zero Hour | EA Games (EA Los Angeles) | 2003 | labelimageminimize | |||||||||||
Etherlords II | Strategy First;DreamCatcher Games (Nival Interactive) | 2003 | labelimagesubject | |||||||||||
Freedom Fighters | Electronic Arts (IO Interactive) | 2003 | Jesper Kyd (music composer) | labelimageminimize | ||||||||||
Chrome | Strategy First (Techland) | 2003 | labelimageminimize | |||||||||||
Beyond Good & Evil | Ubisoft (Ubisoft Montpellier) | 2003 | labelimagesubject | |||||||||||
SpellForce: The Order of Dawn | Aspyr Media;JoWood Productions (Phenomic Game Development) | 2003 | labelimageminimize | |||||||||||
Deus Ex: Invisible War | Eidos (Ion Storm) | 2003 | labelimagesubject | |||||||||||
Alien Shooter: Fight For Life | Sigma Team | 2004 | labelminimizesubject | |||||||||||
Alien Shooter: The Experiment | Sigma Team | 2004 | labelminimizesubject | |||||||||||
Glest | Glest Team | 2004 | labelimageminimize | |||||||||||
Breed | cdv Software Entertainment (Brat Designs) | 2004 | Aled Lloyd (level designer) Aled Lloyd (architecture artist) Aled Lloyd (voice actor) Andy Catling (level scripting) Andy Catling (level designer) Andy Catling (environment) Andy Catling (landscape artist) Andy Wright (level designer) Andy Wright (level scripting) Andy Wright (concept artist) Ben Cosh (level scripting) Billy Allison (animator) Darren Pearce (writer) Darren Pearce (voice actor) Dr. Giovanni Vindigni (music) Ed Scio (director) Ed Scio (lead programmer) Ed Scio (designer) Ed Scio (voice actor) Gabriel Wetz (sound effects) Jason Gee (director) Jason Gee (lead artist) Jason Gee (designer) Jason Gee (level scripting) Jason Gee (level design) Jason Gee (character artist) Jason Gee (vehicle artist) Jason Gee (voice actor) Jason Gee (sound effects) Jef Wall (character artist) Jef Wall (vehicle artist) Jef Wall (promotional artist) Jef Wall (voice actor) Jef Wall (sound effects) Nathan McCree (music) Sharon Wall (voice actor) Spencer Low (producer) Spencer Low (voice actor) Spencer Low (sound effects) Steve Snake (programmer) | labelimageminimize | ||||||||||
Painkiller | Dreamcatcher (People Can Fly) | 2004 | labelimageminimize | |||||||||||