showing 5 games

namepublisher(developer)year arrow_downwarddescription
MageSlayer GT Interactive (Raven Software)1997[b]unfixed bugs[/b] — entering the secret level in the last map of the first realm (the map where the rat lord is), causes the teleport to the next realm malfunction and teleport you to the secret level exit instead of the next realm. The only fix for this is not to enter the secret level.***Playable characters:
* Earthlord
* Warlock
* Archdemon
* Inquisitor***Latest version: 1.1 (as of 1998-02?)***[b]Minimum:[/b]
* Windows 95
* Pentium 90 MHz CPU
* 16 MB RAM
* 1 MB VRAM
* DX-compatible soundcard

[b]Recommended:[/b]
* Voodoo 3D GPU
* 16-bit DSound-compatible SPU
* 2-axis 4-button joystick***ISBN 1-56893-405-X
Product No. 04-12524 (?)
UPC-A: [code]7 42725 60357 8[/code]
EAN-13: [code]0 742725 603578[/code]

The game does not install on NT versions of Windows such as Windows 2000 and later. You can circumvent this easily just by copying the MAGESLAY folder from CD to where-ever you would've installed the game otherwise, it requires nothing more spectacular than that.***MageSlayer was developed by Raven Software from 1996 - 1997 and published by GT Interactive for the PC. Utilizing the same Vampire engine as Take No Prisoners, MageSlayer was Raven's tribute to top-down action games.

The MageSlayer engine utilized Direct 3D to supported most 3D accelerator cards on the market at the time in order to offer superior graphics quality and other features like colored lighting. All of the levels for MageSlayer were created using 3D Studio Max along with several plugins that were custom-written for in house use to make texturing and scripting much easier than it had been in the past.

In addition to a single player experience that featured four character classes, five worlds and thirty levels, MageSlayer also featured solid multiplayer game modes for up to sixteen players. MageSlayer marked another Raven Software collaboration with the fantasy artist Brom, who did the box cover artwork for the title.
[Raven]
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Drakan: Order of the Flame  Psygnosis (Surreal Software)1999[b]Crash on start:[/b] (with newer display devices)
See [url]http://www.arokhslair.net/forum/topic.asp?TOPIC_ID=2712[/url] for unofficial patch that fixes it. Otherwise enable developer console by starting the game while pressing shift and select ruined village from the level list.***Latest version: 445 (as of 2000-02-08?), 444 for Korean release***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 32 MB RAM
* 300 MB HD space
* 3D accelerator

[b]Recommended:[/b]
* 233 MHz Pentium CPU
* 400 MB HD space
* Voodoo 2 or TNT GPU
* Soundcard with Aureal 3D or EAX support***In Drakan: Order of the Flame, you play Rynn, a warrior-heroine who teams up with a wise and powerful dragon named Arokh. With their souls bonded as one, Rynn and Arokh embark on an epic quest to rescue Rynn's younger brother from the clutches of an evil sorcerer. This gorgeous 3D adventure seamlessly blends aerial and ground-based combat, challenging puzzles, and a host of bizarre creatures as you battle it out in the stunning fantasy world of Drakan.
[Surreal]
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The I of the Dragon  Strategy First;Akella;TopWare Interactive (Primal Software)20022002-01-12 – Original Russian release
2004-03-10 – English release? by TopWare***[b]About widescreen support:[/b]
The game unfortunately fails to start after you set a wide resolution, but you can get past this by deleting (or renaming) the Intro.avi in Data/Video/English/ folder or similar path in case of other languages.***The I of the Dragon is the unique Action-RPG where you control not just a puny magician or a stupid barbarian, but a dragon, a huge, powerful magical beast. It starts young and relatively weak, but it grows and learns as the game progresses. 12 huge levels (tens of square kilometers each) hold huge hordes of enemies - more than 40 kinds of evil monsters. You'll help humans to cleanse their land and restore peace, and they'll help you back with new magic spells and their fighting abilities.

Advanced graphics engine created by Primal Software for this game allows us to show huge battles with tens of enemies and humans. Even beautiful special effects are not just eye candy - they drive the gameplay (for example, our terramorphing can change the landscape, raise mountains and fiery volcanoes or create huge ravines that monsters can not cross), change it (day and night cycle changes your fighting tactics), etc.

Highlights:
* A mystical land filled with magical creatures is your playground. And this time you are a not some puny magician, or a stupid barbarian. You are a Dragon! A power to be reckoned with... Fly with the wind. Protect the people, fight the monsters, set fire to forests, level entire mountain ranges!
* Huge levels: each one has tens of square kilometers full of rolling hills, mountains, dense highly-polygonal forests, stones, buildings and other objects
* Real-time terramorphing lets you level down whole mountain ranges and raise new ones instead. Earthquakes, Volcanoes, Craters - you call the shots
* Time of the day with smooth real-time lightmap blending - watch magnificent sunsets and don't forget to look up at five thousands of stars visible during the night. Try to find some familiar constellations
* Three dragons available, each with its own inherent abilities (fire, acid and ice based) and different set of stats which greatly increase replayability value. Make a "fighter"-type dragon, a "mage" or a "sniper" to suit your tastes - possibilities are endless
* Of course, some different kinds of magic are there, so you won't be limited to throwing flame at monsters. Freeze them, tamper with their minds, summon familiars, heal friendly monsters that citizens tamed, learn to locate important objects or teleport to them directly - there are more than sixty spells with breathtaking special effects for each one
[Primal Software]
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HOARD Big Sandwich Games2011[b]Minimum:[/b]
* Windows XP
* 2 GHz dual-core CPU
* 2 GB RAM
* Radeon X800 XL GPU
* 630 MB HD space***YOU ARE THE DRAGON:

* Scare villages!
* Burn castles!
* Collect gold and gems!
* Kidnap princesses!
* Roast pesky knights!
* Fend off thieves!
* Topple giants!
* Build a hoard of treasure!
* Compete or cooperate with other dragons in epic multiplayer battles!
* Your goal is simple, but challenging: build the biggest pile of gold that you can!

Every action you take will have an effect on your score in this "stratecade" game that 1UP observes "hides a surprising layer of complexity and strategy." To be the best, you’ll need to fly deftly, upgrade smartly, and use powerups to your advantage. Most of all, you’ll need to control the kingdom around you: Burn the crops to the ground or let them grow? Keep towns in ruins or let them flourish? In HOARD™, the dragon is in charge.

Key Features:
* 4 game modes: Treasure Collect, Princess Rush, HOARD (survival), and Co-oP
* Over 35 unique kingdoms
* Support for 1-4 players
* Upgradeable dragons with intense related strategy
* Deep rewards system with over 100 Steam achievements
* Leaderboards for global gold-hoarding score competition
* Charming graphics and bass-thumping soundtrack
* Winner: "Best Quick Fix", Nominated: "Best Competitive Multiplayer" (IGN)
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Evolve  2K Games (Turtle Rock Studios)2015One vs. all in monster format, this asimetric action game faces a team of 4 crazy gunman hunters with an abomination of nature fueled by crude melee combat and some sneaky options.

Pros:
-Great variety of monsters, going for more brute approach to almost hit-and-hide tipe of darwinistic nightmares.
-Hide-and-seek gameplay done well.
-Different tactics for different teams of warriors (synergy at its best)

Cons:
-Favors playtime vs. ability (gives to much power through unlockables to experienced players), unbalancing the game A LOT.

5 of 10***Formerly THQ was the publisher/producer until they went bankrupt and the project was bought by 2K Games.
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