showing 9 games

namepublisher(developer)year arrow_downwarddescription
Theme Hospital Electronic Arts (Bullfrog Productions)1997Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and X-rays to diagnose such bizarre diseases as Bloaty Head, Slack Songue or Alien DNA, and treat them with even more bizarre machines like an Head Inflator or a DNA fixer. There are several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don't have to relieve themselves in the corridors, a research department to get the most advanced diagnostic and treatment technologies and a training room where consultants can teach a thing or two to rookies, making them capable doctors. The size and layout of each room can be set by the player, according to the available space. In addition to rooms, the player must provide radiators, seating for patients and drink machines.

However, rooms don't run by themselves. Most diagnostic and clinics can work with regular doctors, but others like the operating theater and the research room require specialized staff while the ward, pharmacy and the fracture clinic require an attending nurse. At the same time, the hospital can't run without handymen cruising around the hospital to water up dry plants, clean up litter and vomit (after all, people go there because they are sick) and fix machines, while receptionists direct patients to the proper rooms.

As levels advance, the player faces increasingly harder situations: VIP visits, emergencies, epidemics and earthquakes, which can either take a toll on reputation or on the bank account. On the other hand, as more and more equipment is required, additional plots of land are available for purchase in later maps.***
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King of Dragon Pass  A Sharp1999 labelimageminimize
Theme Park World  Dice Multi Media (Bullfrog;Electronic Arts)1999The Theme Park is back in town and the clamouring kids are on the verge of battering down the gates. The only thing is you haven't built it yet! Plan and place rides, shops and side-shows, hire staff, research amazing new attractions and facilities and experience your fantastic creations in person! labelimagesubject
StarTopia Eidos Interactive (Mucky Foot Productions)2001 labelimageminimize
Jurassic Park: Operation Genesis  Vivendi Universal;Sierra Entertainment (Blue Tongue Entertainment)2003[spoiler=Show available dinosaurs;Hide][b]Dinosaurs:[/b]
* Dryosaurus
* Gallimimus
* Homalocephale
* Kentrosaurus
* Pachycephalosaurus
* Styracosaurus
* Ankylosaurus
* Brachiosaurus
* Camarasaurus
* Corythosaurus
* Edmontosaurus
* Ouranosaurus
* Parasaurolophus
* Stegosaurus
* Torosaurus
* Triceratops
* Albertosaurus
* Ceratosaurus
* Dilophosaurus
* Velociraptor
* Acrocanthosaurus
* Allosaurus
* Carcharodontosaurus
* Spinosaurus
* Tyrannosaurus[/spoiler]***[b]hunger[/b] — the dinosaurs require sufficient number of food dispensers to keep them fed, also their living areas require water supply, such as a lake, to keep their thirst at bay. Dinosaurs will die after a while if either is missing for too long. Possibly a factor with the tourists as well, but only to keep them at the park longer.
[b]npc anxiety/fear[/b] — seen if a dinosaur breaks free from their containment area (this affects the tourists) or if two different dinosaurs (specifically a carnivore and herbivore or large carnivore with smaller carnivore) are forced to be too close to each other. The dinosaurs may try to avoid the carnivore so much that they can't stave their hunger and eventually starve to death unless the carnivore ends up killing them (is that even possible here? didn't witness it, but hypothetically it could happen). To prevent this, you can either provide separate holding areas for the dinos or large enough single area for them to prowl so they can keep their distance naturally. The latter is obviously much harder set up and maintain, but the game does provide sufficient mechanisms to attempt it.***Latest version: retail.
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Hospital Tycoon Codemasters (DR Studios)2007 labelimageminimize
Skyscraper Simulator Auran (UIG Entertainment)2010 labelminimizeminimize
Zoo Tycoon: Ultimate Animal Collection Microsoft Game Studios (Asobo Studio;Frontier Developments)2017Zoo Tycoon: Ultimate Animal Collection is a re-release of the 2013 title Zoo Tycoon. This re-release has had a lot of new content added and several gameplay features changed.

The Ultimate Animal Collection contains almost 200 animal species to adopt, while the original version contained around 110. These new creatures are mainly from South America and Australia, two continents not covered before. The game adds 10 new campaign levels and a new challenge zoo.

The main gameplay change is that the Zoo Limit from the original version has been removed. So players can build as much as the surface of the zoo provides. The game has been optimised for the Xbox One X, featuring 4K Ultra HD visuals and HDR support. Unlike the previous Xbox One game, this game can also be played on Windows 10.
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Two Point Hospital Sega (Two Point Studios)2018Two Point Hospital is a light-hearted hospital management simulation game and a spiritual successor to the 1997 game Theme Hospital. The player is tasked with the management of a chain of hospitals in Two Point County, with each hospital representing a mission which needs to be completed in order to progress to the next, with different objectives assigned to them.

As with Theme Hospital, the player is required to build the necessary rooms for diagnosis, treatment and comfort of patients, as well as research departments, staff rooms and other infrastructure. Staff, from humble janitors to renowned consultants, need to be hired, trained, rested, and kept satisfied with their job. Finally, hospitals can be customized to a higher degree than before, and items can be unlocked through leveling up existing hospitals. Meanwhile, the hospital's reputation and profitability need to be maintained in order to succeed.

Illnesses are, unlike those in the real world, humourous in nature (e.g. light-headedness means the patient has a literal light bulb instead of a normal head). Minor ones, which do not manifest visually, require simple pharmaceutical treatment to be researched, while visual ones require entire dedicated rooms which are equally absurd.

Aside from the main objectives for a particular mission, staff members can occasionally challenge the player in optional side objectives. Unlike in Theme Hospital, staff can make use of certain facilities like toilets and vending machines in their break times, and have more elaborate demands which affect their satisfaction with their workplace. All staff can be trained by external trainers and can even train each other, and while some skills (e.g. motivation) are common to all professions, there are some which are restricted to only a few professions (e.g. only nurses can be trained for injections, and only janitors can capture ghosts of dead patients).

Aside from staff challenges, there are occasional visits from VIPs and optional emergency objectives, which bring extra reputation, money and Kudosh for successful completion. Kudosh is an in-game currency which is received exclusively from completing challenges and missions, and helps in unlocking customization items for future hospitals, increasing their attractiveness and therefore staff and patient satisfaction.

As of the Superbug Initiative free update, the game's online features allow multiple players to join group projects and track each other's progress.***
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