showing 10 games

namepublisher(developer)year arrow_downwarddescription
EarthSiege 2: Skyforce Dynamix1995[b]missing images:[/b] title screen, HERC equipment screen, more and better in-game screens labelimageminimize
WarGames  MGM Interactive (Interactive Studios)1998[b]Minimum requirements:[/b]
* Windows 95
* Pentium 133 MHz CPU
* 16 MB RAM
* 2 MB SVGA video card
* 16 MB free HD space
* 4x CD-ROM drive

[b]Recommended:[/b]
* Pentium 200 MHz MMX CPU
* 32 MB RAM
* 4 MB 3Dfx Voodoo graphics card
* 12x CD-ROM drive***Loosely based on the movie by the same name.
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Starsiege  Sierra On-Line (Dynamix)1999 labelimageminimize
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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Gunlok  Interplay (Rebellion)2000Gunlok was the first (and only?) game to be released under the 2000 AD brand without connections to magazine's comic strips.***Set in either late 21st century or early 22nd century.***[b]Minimum:[/b]
* Windows 95, 98, or 2000
* 266 MHz Pentium II
* 64 MB RAM
* 10 MB HD space

[b]Recommended:[/b]
* 500 MHz Pentium III CPU
* 128 MB RAM
* GeForce GPU
* 150 MB HD space***Latest version: 1.2; patch 1 (as of 2000-12-08)
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Outlive Take 2 Interactive (Continuum)2001Believe it or not, this was the first bearable Brazilian game created. Unfortunately, it sucks.

That's right, it downright sucks. A cheap, half-arsed copy of Starcraft, wich in turn was already a copy of Warcraft, and that fact, allied with the game's nationality, explains why it made sucess only in Brazil.

On a world: avoid. If you're not a Stracraft fan, you won't find anything to like. If you are, you will find a similar but worse game.
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Vivisector: Beast Within  1C Company (Action Forms)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 7000 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 1.8 GHz CPU
* 512 MB RAM
* 256 MB VRAM
* GeForce FX or Radeon 7600 GPU***DESCRIPTION

This title is a unique mixture of 3D Action/Horror that blends an immersive interactive story with intense, high-adrenaline action. In the year 1878, the mysterious Dr. Morhead built a laboratory on the remote Soreo Isle and started his experiments on human/animal hybrid genetics, violating the very foundations of nature. His work was aimed at the creation of animals that look, feel and behave more like humans. He created bizarre never-before seen creatures, ModBeasts, Humanimals and Brutes, each kind with unique abilities, tactics and firepower.

After many years of hard labor bringing his desires into reality, Dr. Morhead achieved remarkable results in giving animals a human look, but there was one thing he did not take into account: animals are born as the children of nature, so their powerful bodies retained wild souls. The creatures' true nature could not be concealed forever, and the day came when Dr. Morhead fell prey to his own creations.

Years later, this island was visited by the H. M. S. Spider and a party of sailors went ashore and first found nothing but some small, indigenous wildlife...until they met the real inhabitants of Soreo Isle. The mysterious world of Vivisector consists of a more than sixteen huge levels, pitting players against the wild unpredictable natives of Soreo Isle while struggling their way through lush tropical jungles, deep woods and snowy mountains.

FEATURES

* AtmosFear engine developed by Action Forms that combines state of the art rendering technologies for both indoor and outdoor environments. The AtmosFear engine is fully packed with cutting edge features and supports all modern hardware.
* AtmosFear's Terrain rendering code capable of processing huge outdoor areas filled with photo-realistic vegetation. There are literally no restrictions on where you can move within an area.
* AtmosFear's new indoor renderer powered by the V-COLD editor delivers all the latest features of next generation engines and more.
* State of the art Visual Compound Objects Level Design. The (V-COLD) system is a very powerful, comprehensive and easy to use level-processing tool. It features compound objects and hierarchy of operands for boolean operations, it allows level designers quickly and easily change and improve the geometry of finished levels.
* Deep and frightening interactive storyline.
* Character development system allows players to upgrade their skills and weapons.
* Features bizarre never-before-seen enemies, called ModBeasts and Humanimals, each with unique abilities, tactics and firepower.
* Intuitive Scoring system encourages exploration and effective game play. Use hard-earned achievement points to evolve your character and upgrade equipment.
[1C Company]
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Terminator Salvation  Evolved Games (GRIN;Halcyon Games)2009For 1-2 players simultaneously on same computer. Second player takes control of Blair, Connor's companion.***2009-05-19 on DVD and Steam (US)
2009-05-29 on DVD (EU)
2009-05-30 on Steam (EU)***[b]autoregen[/b] - unlike shooters in the past few years, this usually kicks in after a fight is over as the cooldown after getting hit is quite long, making it hard to rely on this for survival.
[b]2010s[/b] - 2016 to be exact.

[b]recalled[/b] - the retail DVD version apparently wouldn't install, producing "error (-5006 : 0x80070002)" instead, and has been pulled out as a result; Steam release was unaffected.***Set two years prior to the events of [url=http://www.imdb.com/title/tt0438488/]Terminator Salvation movie[/url].
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Darkspore Electronic Arts (Maxis)2011 labelimageminimize
System Shock: Enhanced Edition Night Dive Studios (Looking Glass Studios;Night Dive Studios)2015This also includes classic System Shock which runs on DOSBOX rather than natively. labelminimizeminimize
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