showing 11 games

namepublisher(developer)year arrow_downwardauthor(s)
Doukutsu Monogatari  Pixel2004Daisuke Amaya 'Pixel'
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Psychonauts Majesco;Double Fine Productions (Double Fine Productions)2005Peter McConnell (composer)
Scott Campbell (art design)
Tim Schafer (creative director)
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Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007Joe Kucan (as kane)
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Iji Remar Games2008'Captain Goodnight' (music)
'LifeForce' (music)
Anna Ashabova (voice actor)
Annette Nielsen (voice actor)
Birgitta Johansson (voice actor)
Camila Dalence (voice actor)
Daniel Remar
Erik Sjöstrand (voice actor)
Henrik Engström (voice actor)
Johannes Helgesson (voice actor)
Lisa Lenkel (voice actor)
Louise Stigell (voice actor)
Miguel Nalvarte (voice actor)
Monika Mikucka (voice actor)
Ola Holmdahl (voice actor)
Tom Mauritzon (music)
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Trine Nobilis;Frozenbyte (Frozenbyte)2009Ari Pulkkinen (music)
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Majesty 2  Paradox Interactive (1C:Ino-Co)2009 labelimagesubject
Alpha Protocol Sega (Obsidian Entertainment)2010Brian Mitsoda
Chris Avellone
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Cave Story+ Nicalis (Studio Pixel;Nicalis)2011Daisuke Amaya 'Pixel' (original author)
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Deadlight Microsoft Studios (Tequila Works)2012 labelimageminimize
Ori and the Blind Forest Microsoft Studios (Moon Studios)2015Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
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Ori and the Blind Forest: Definitive Edition  Microsoft Studios (Moon Studios)2016Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
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