showing 44 games

namepublisher(developer)year arrow_downwarddescription
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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Lands of Lore III  Electronic Arts (Westwood Studios)1999Practically unplayable on Windows XP and newer, crashes with segfault on lol3.dat whenever a video is about to play. This can be avoided by hitting esc key to skip it, but this requires reflexes and obviously depraves you of whatever bits of the story is revealed in them. Some have managed to run the game by removing certain background applications, but there seems to be no agreement what those are.***Latest version: 1.07a (as of 1999-05?)***Comes on 4 CDs.***[b][size=130]Easy To Play.
Hard To Resist.[/size][/b]

Armed with only your sword and spellbook, you must break free of your past to forever close dimensional rifts born from ancient magic. Fear not. Four guilds, the mystic Dawn, and a magical familiar companion will aid you in this perilous task. Be brave or all shall be lost for eternity... even your very soul.

[b]Knowledge At Your Fingertips[/b]
Your in-game journal is a manual that builds itself, giving you all the information you need as soon a you need it. Never be lost. Never be confused.

[b]Easy-to-Use Interface[/b]
An intuitive inventory system puts a vast array of weapons, items and spells at your fingertips.

[b]Breathtaking 3D Enhancements[/b]
Enter the grandeur of the most richly detailed Lands of Lore world ever as incredible lighting effects, realistic shadows and detailed texture maps intensify your every encounter.

[b]Fascinating And Diverse Worlds[/b]
Interact with intriguing characters as you trek through six distinct worlds, ranging from vast, frozen wastelands to underworld labyrinths.

[b]Spectacular Spells and Magic[/b]
Conjure dozens of spells including the Detonation Sphere, Banish, Hologram, Blade Turret, Cataclysm and many more.

[b]Interactive Character Development[/b]
Join up to four guilds—Warriors, Mages, Clerics, or Thieves—to customise your character and strengthen your skills.

[b]Weapons And Magic Items Galore[/b]
Choose from over 60 weapons to defend yourself and over 100 magic items to gain special abilities and ensure your survival.
[Box blurb]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 450 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 233 MHz
* 64 MB RAM
* 12 MB VRAM (Voodoo II or other AGP 2x 3D GPU)
* 1 GB free HD space
* 32X CD-ROM drive
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Requiem: Avenging Angel 3DO;Ubi Soft (Cyclone Studios)1999The game is most definitely influenced by Judeo-Christian mythology. I do not know if there is any Christian religion in it [wip].***
[100]***
[84]***
[53]***On newer systems, the game bugs out around the time you almost reach Elijah (a door guarded by two grunts). There isn't much you can do about it, besides running the game on older system (MSVPC wasn't enough, it seems), or find a savegame that's past that point.

Unfortunately my ability to find such a savegame have returned no results, so anyone wanting to play this needs to be a hard retro geek with actual old system to run the game on.

Update: Or get the updated GOG/Steam version or similar I suppose works too. The original release is not anywhere as workable however.***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 32 MB RAM
* 2 MB VRAM
* 110 MB HD space
* CD-ROM drive

[b]Recommended:[/b]
* 200 MHz Pentium CPU
* 4 MB VRAM
* Glide or Direct3D compatible GPU
* 275 MB HD space***Latest version: 1.3 (as of 2001?) for English, 1.3 (as of 2004?) for Korean releases, 2.0 (as of 2000?) for Japanese release
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Shadow Man Acclaim (Acclaim Studios Teesside)1999 labelimageminimize
Legacy of Kain: Soul Reaver Eidos Interactive;Square Enix (Crystal Dynamics)1999Latest version: 1.2 (as of 1999-11-04?)

There's also an unofficial XP compatibility patch.***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 200 MHz CPU (with 3D accelerator)
* Pentium 266 MHz MMX CPU (without 3D accelerator)
* 16 MB RAM
* 4 MB VRAM
* 320 MB free HD space
* DX-compatible soundcard
* 4X CD-ROM drive
* keyboard
* mouse

[b]Recommended:[/b]
* Pentium 266 MHz CPU
* 3D accelerator
* 32 MB RAM
* 8X CD-ROM drive
* gamepad or joystick

AMD's 3DNow! is advertized on the back cover, so obviously this game can benefit from it.***You're Raziel, one of Kain's Vampire Generals.. or rather, you were. Kain betrayed you, when you showed him that you had evolved beyond him. So he granted you death, by ripping out your new wings and throwing you down in to the Abyss. Dead, at least that's what you thought, you re-awaken in the Underworld, right under the nose the Elder. Confused, weak, and no longer a vampire, you set out to settle some matters with your former master, Kain.

More in-depth description:
[spoiler]... Although you were no longer a vampire, you still suffered some of their natural weaknesses, such that of water burning you like acid or sun scorching your skin like fire. However, you rid most of these weaknesses from yourself over time as you devour the souls of your slain enemies. You're young in your new form, though, and can't hold your physical form forever in the material realm, constantly draining your strength, the longer you stay there unsated. So at any time you're weakened too much, you're transported back into the spirit realm where you can sate your hunger with the lost souls. Your ability to transport yourself back and forth between material and spiritual realms is fundamental to your success, and adds an interesting depth to some puzzles and fights. However, you're practically immortal, even if you were to die, as if you could, you're transported back to the underworld, below throbbing tendrils and the everwatchful gaze of the Elder.[/spoiler]
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The Wheel of Time  GT Interactive (Legend Entertainment)1999Comes on 2 CDs.***Latest version: 333b (as of 2000-05?) labelimageminimize
Half-Life: Opposing Force  Sierra On-Line (Gearbox Software)1999¿Quieres ser un capullo de verde en el universo del Half-Life? Este es tu juego.

Mejora los elementos del Half-Life original, ante el cual pierde sólo por un argumento algo más simple.

P.S.: Como curiosidad comentaré que es uno de los primeros juegos de los que tengo recuerdos (jugando mis tíos segundos mientras yo miraba) Descubrirlo lustros más tarde fue una sensación de dejá vu acongojante.

8 de 10***[b]anatomic damage[/b] — limited to headshots causing more damage and the brute(?) being damageable only when shot at unarmored parts.

widescreen, win2k, winxp — possibly only in the Steam distribution.***Return to the Black Mesa Research Facility as one of the military specialists assigned to eliminate Gordon Freeman. Experience an entirely new episode of single player action. Meet fierce alien opponents, and experiment with new weaponry. Named 'Game of the Year' by the Academy of Interactive Arts and Sciences.
[Valve?]***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* 200 MB HD space
* Mouse
* Keyboard

[b]Recommended:[/b]
* 166 MHz Pentium CPU
* 32 MB RAM***As a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen.

Although you were originally sent into Black Mesa to silence Freeman and his fellow scientists in the facility, you now find yourself stranded and confused--battling fierce new alien creatures and a variety of other foes in an effort to save your own life.
[Gearbox Software]
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The Longest Journey  Egmont Interactive;Empire;KE Media (Funcom)1999One word: atmosphere.
Music and scenery become tangled to form a game that feels like playing a poem mixed with an oniric painting.
Puzzles are really good and also has interesting characters.
Very enjoyable.

8 de 10***2007-05-02 on Steam, by Funcom (lang: eng)
2009-09-17 on GoG.com, by Funcom (lang: eng)***Also published by [i]Micro Application[/i]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 640x480x16 SVGA GPU
* 300 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 266 MHz
* 64 MB RAM
* 4 MB VRAM
* 3D accelerator (D3D)
* 1 GB free HD space
* 8X CD-ROM drive***Between science and magic, between order and chaos, between Stark and Arcadia, there is an ancient Balance.

For thousands of years, this Balance has weighted the scales of the cosmos evenly, ensuring harmony between the twin worlds.

But now, in an age of great turmoil, chaos threatens to turn the scales and bring our most terrifying dreams to life.

The Guardian of the Balance has abandoned his throne...

The armies of the Vanguard are advancing...

A storm is coming...

And the fate of the worlds is in the hands of one person.

Her name is April. She is a Shifter. The power to walk between worlds is within her grasp, and her destiny is foretold in a hundred tales. But the tides of Chaos gain momentum with every passing second, and those who would be gods will not stand idly by. How, then, can one person prevail against impossible odds...

April's future is shrouded in a veil of mystery, and the journey ahead is treacherous and winding.

A journey not only through twin worlds, but into her own heart and soul.

This is the longest journey of them all.

Features

* "The Longest journey" is an epic 3D adventure spanning over one hundred and fifty locations across two distinct and detailed worlds
* Immerse yourself in an exciting and original storyline, interact with over fifty unique characters, enjoy more than 30 minutes of high-resolution video, and solve a huge variety of story-oriented puzzles
* More than fifty hours of playing time!
* "The Longest Journey" features a stunning mix of 2D and 3D high-resolution graphics in both 16- and 32-bit colour, and supports Microsoft Direct3D(tm) compatible accelerator cards.
* Skeletal animation system uses real-time interpolation and motion-captured data combined with highly detailed 3D characters for a smooth and life-like experience.
[Box blurb]***The game demo and complete soundtrack are available from the game website.
Soundtrack: http://www.longestjourney.com/download/music/
Demo: http://www.longestjourney.com/download/demo/
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Planescape: Torment Interplay;CD Projekt (Black Isle Studios)1999This game can be played on HaikuOS using the GemRB replacement engine.***The game has been translated by fans to following languages: Hungarian, Italian, Korean, Spanish and Polish.***[b]Minimum requirements:[/b]
* Windows 95 or 98
* 200 MHz CPU
* 32 MB RAM
* 4 MB VRAM
* 4X CD-ROM drive
* 650 MB free HD space
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The Crossing ? (Arkane Studios)200?Put "on hold" on 2009-05-15 due to financial problems.
ZeniMax filed for trademark on The Crossing when it acquired Arkane on 2016-10-11.***[spoiler=Show trailer;Hide][media=youtube]QhroZHTjNFw[/media][/spoiler]
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Gunman Chronicles  Havas Interactive (Rewolf Software)2000IT'S HIGH NOON IN DEEP SPACE

It's been five years since you took control of the Gunmen, after the General fell in battle fighting the alien Xenomes.

Now the Xenomes are back in force, but this time there's a sinister presence controlling them. The infestation has taken a new, deadlier form and they're wiping out your forces.

You're on your own, facing a gang of genetically-engineered aliens and the desperados controlling them. Luckily you've brought your guns...

Lots of them.

* An all-new gripping tale of betrayal and revenge: over 40 hours of action-packed gameplay.
* Fource immense and unique worlds to pacify
* Extensive weapon customisation options - up to 32 configurations per weapon
* Dozens of different genetically-modified mutants track you with fiendish intelligence
* Intense multiplayer action with up to 32 gunmen via LAN or the Internet.
[Box blurb]***Latest version: retail?***[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 233 MHz CPU
* 32 MB RAM
* 640x480x16 display
* 400 MB HD space

Note: NT4 was not mentioned in the game box, only in the included readme file.***Complete conversion based on the Half-Life engine. Not as popular as the original and lacked its plot, but made up for it with original weapons and superb action sequences.
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Yu-No: A Girl Who Chants Love At The Bound Of This World  Elf2000One day, you suddenly received a package from your father, who was supposed to be dead 3 monthes ago in a archaeological reserch. You opened the package and found a strange device and a letter without date: "Take this to the Triangle Cape tonight... "
You felt strange but still went to the Triangle Cape, supposing that the "tonight" on the letter means this night, and then, the reality changed...
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Undying  Electronic Arts (Dreamworks Interactive)2001EAN-13: [code]5030935028607[/code] (EA Classics)
... SafeDisc copy protection causes read errors on sectors 810 through 10041.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 350 MB HD space***[b]detective protagonist[/b] - paranormal investigator
[b]mystic protagonist[/b] - a fledgling one and mostly by accident than by intent***WHAT DOESN'T KILL YOU, WILL MAKE YOU WISH IT HAD.

Let Clive Barker, the Prince of Horror, prey on your darkest fears in a game of unparalled terror.

1899; At the Island of the Standing Stones, Jeremiah Covenant and his four younger siblings read aloud a dark ritual that unleashes an unimaginable horror on the world. Now, years later, as Jeremiah lies dying last hope rests in the hands of his old comrade Patrick Galloway.

* Master of the Occult: As Patrick Galloway, you are armed with arcane magic and a six-shot weapon of forged metal.
* Hell Raised Enemies: Legions of fiends including pack-hunting Howlers and the mind-shattering Inhabitants of Oneiros.
* A tale of Supernatural Horror: Survive five undying quests to unravel the undying curse of the Covenant family.
* Richly detailed Environments: Explore the massive Covenant estate and it's two parallel universes.
* Superior Firepower: Collect an explosive arsenal, including the Tibetan War Cannon and harness lethal black magic spells such as the chattering Skull Storm.
* Two-Fisted Combat: Fire weapons with one hand while unleashing deadly spells with the other.
[Box blurb]
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Half-Life: Blue Shift  Sierra On-Line (Gearbox Software)2001Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.
[Steam Store]***Demuestra que por lo menos había un segurata decente en Black Mesa, y recuerda: tu objetivo vital es sobrevivir para poder regalar palancas en el futuro.

Similar al Half-Life original desde otro punto de vista, peor que el Opossing Force. No es mal juego, pero no está a la altura de los gigantes del mundo HL.

6 de 10***Comes with "High-Definition Pack" that can be applied to Opposing Force and original Half-Life to improve the graphics. The pack was supposedly made available for free even for those who didn't buy Blue Shift.
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Baldur's Gate II: Throne of Bhaal  Interplay;Black Isle Studios (BioWare)2001BALDUR's GATE: THRONE OF BHAAL is the add-on pack to BALDUR's GATE: SHADOWS OF AMN. It expands and enriches the game play experience by adding several new locations, high-level spells and powerful new characters. Set in the Forgotten Realms world, this is the ultimate conclusion of the Baldur's Gate legend. This game takes you through an all-new storyline rich with intrigue and treachery as you unravel the mysteries of the Dungeon of Watcher's Keep and explore other new areas such as the City of Saradush, the Fortified Monastery of Amkethran, Sendai's Underdark Fortress and your own Abyssal Stronghold.
Take part in the legend.***This game can be played on HaikuOS using the GemRB replacement engine.***[b]data import[/b] - if no character is imported, the player must create a new character that starts with 25,000,000 xp (level 16-19 depending on class).***Latest version: 2.5.26498 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 2.5.26461
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Legacy of Kain: Soul Reaver 2 Eidos Interactive;Square Enix (Crystal Dynamics)2001[b]Minimum requirements:[/b]
* Windows 98 or ME
* Pentium III 450 MHz or equivalent
* 128 MB RAM
* DX 8.0 compatible graphics card with 16 MB VRAM
* 850 MB free HD space

[b]Recommended:[/b]
* Pentium III 700 MHz or equivalent
* DX 8.0 compatible graphics card with 32 MB VRAM***Soul Reaver 2 continues right from where [game=#162000]Soul Reaver[/game] left off. You're on the hunt for Kain, the one who betrayed you and threw you into the Abyss where your vampiric self was transformed into the Soul Reaver that you are now. There's a lot of time travel involved in this one, and is a bit more complex in the plot than the prequel, but at least you get to know the world better, and your own history, before you became a vampire and some odd prophetic stuff about your destiny. The ending was surprising, to say the least, and set ground for [game=#110390]Defiance[/game] quite nicely. The new Elemental Forge enhancements to your Soul Reaver sword was a bit annoying, but you still had most of your old abilities (minus the least useful one), and the Elemental Forges themselves were interesting and visually impressive puzzles (like rest of the game, though I only remember the wind forge right out of the top).
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Silent Hill 2 Konami2002EAN-13: [code]4012927070253[/code] (Director's Cut)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 700 MHz Pentium or Athlon CPU
* 64 MB RAM
* 32 MB VRAM
* 1.8 GB HD space

[b]Recommended:[/b]
* 1 GHz CPU
* 128 MB RAM
* 64 MB VRAM
* 2.3 GB HD space

Supported chipsets: GeForce 2/3/4/256, TNT2, Radeon 9700/9000/8500/7500/7200/7000, Matrox Parhelia/G550/G450/G400, PowervR Kyro I & II.
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Silent Hill 3 Konami (Konami Team Silent)2003 labelminimizeminimize
Legacy of Kain: Defiance Eidos;Square Enix (Crystal Dynamics)2003[b]missing images:[/b] gameplay screens for both Kain and Raziel***Although the game supports all resolutions your display reports as valid, using widescreen resolution will be rather unpleasant since the game understands only 4:3 aspect ratio, so at widescreen resolutions the display appears stretched. Although, the characters are quite spindly, so this may not be as bad as it sounds, the GUI however will appear much larger than it should.***Unleash your inner evil

For the first time ever play as vampire Kain and his archrival, the soul-devouring Raziel. Use their evil, destructive powers to attack and destroy your enemies in the dark odyssey. from which only one of these anti heroes can survive.

[image captions]
- Experience both characters' fearsome battle skills and quests for vengeance in alternate chapters.
- Feed your dark hunger by sucking the blood and devouring the souls of your enemies to survive.
- Advanced AI and amazing combo moves provide intense and enforced combat.
- Increase the power of your weapon with new enhancements like fire, lightning, ice and more.
- Use new telekinetic abilities to pierce enemies on spikes, hurl them off bridges and burn them in fires.
- As Raziel, enter the shadowy realm of the Underworld in the Spectral Plane.
[Box blurb]***Minimum:
* Windows 98SE, 2000 or XP
* Pentium III 700 MHz or equivalent
* 128 MB RAM
* 32 MB VRAM
* 2 GB free HD space

Recommended:
* Pentium IV 1.3 GHz
* 256 MB RAM
* 64 MB VRAM
* 10 button dual-analog controller
[Sanguine]
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Perimeter  Codemasters;1C Company (K-D LAB)2004?? 2004-06-30 by Codemasters

Licensed by 1C***[b]Frames:[/b]
* Ark-9
* Router
* Pioneer
* Cluster
* Harkback
* Zodiac

[b]Others:[/b]
* Scourge***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1 GHz Athlon or Pentium III CPU
* 256 MB RAM
* 64 MB VRAM
* 3.7 GB HD space

[b]Recommended:[/b]
* 2 GHz Athlon XP or Pentium IV CPU
* 512 MB RAM
* Radeon 9500 or GeForce 4 GPU***Latest version: international 1.01 (as of 2004-06), Russian 1.03 (as of 2008-02)
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Silent Hill 4: The Room Konami (Konami;Team Silent)2004There are four different endings (details missing). No UFO joke ending unlike in most other SH games. labelminimizeminimize
Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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Avencast: Rise of the Mage Lighthouse Interactive;Stardock (ClockStone Software)2007Although one of the magic disciplines available in the game is called blood magic, it's not suitable for the [gametag=bloodmagic]blood magic[/gametag] tag, as it seems to be completely unrelated type of magic.***Un RPG normal, sin nada que destacar.

Mediocre.

4 de 10***Latest version: 1.04[a] (as of 2008-07-25?)***US+CA 2007-11 (first week)
UK 2007-11-02
DE 2007-11-16

Scandinavia 2007-11
Southern Europe Q1 2008***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.2 GHz CPU or equivalent
* 512 MB RAM (1 GB for Vista)
* GeForce FX 5700 or Radeon 9700
* 4.4 GB free HD space***"Avencast combines the sense of adventure and character development found in RPGs with fast-paced action in the vein of classic beat 'em ups, all set in a world where magic truly rules the day."

Key Features

* Challenging game play: Keyboard-and-mouse-based controls that enable skilful and dexterity-based special moves and combos
* 60 different combat moves and magic spells from three categories in two magic skill trees.
* More than 40 unique 3d models of monsters and characters
* A multitude of different enemies with a great variety of skills and strategies
* Equip your character with more than 120 unique items including magic weapons and armours
* Detailed, charming 3d graphics and special effects
* Atmospheric moods through real-time soft shadows
* Intriguing storyline in 3 Chapters
* Multifaceted game play through riddles and quests that demand brain and dexterity
* 360° free camera control without annoying auto adjustment
[ClockStone Software]
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Hellgate: London Namco Bandai;Electronic Arts (Flagship Studios)2007Latest version: SP 1.2 (as of ?), MP 1.3d (as of 2008-07)***[b]References:[/b]
* Diablo: Wirt's peg leg***2008-02-22 Korea, published by Hanbitsoft

Note that the original English version of Hellgate has been abandoned and Hanbitsoft continued to develop their release beyond that. They re-published their version internationally, but it has been changed noticeably from its origins and there is no update/upgrade path for original Hellgate: London owners to the Hanbitsoft version. The core game is still very similar, but Hanbitsoft's version resembles MMOs much more closely in terms of features (though still lacks open areas where all players fight for ).***The multiplayer part is similar to that of Guild Wars, with people gathering at the hubs (underground stations; a bit like location specific in-game lobbies) from where they head out into [i]instanced[/i] combat/quest areas. So this is practically a MMO with the same experience available for single-player/offline users (minus the other players).***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU (2.4 GHz for Vista)
* 1 GB RAM (2GB for Vista)
* 128 MB VRAM
* 7 GB HD space
* Radeon 9000 or GeForce 6200***DESCRIPTION

Hellgate : London is the first original title from premier developer Flagship Studios. Set in the near future, Hellgate introduces gamers to a world devastated by demon invasion. Players are thrust into a desolate city scorched by hellfire. Here, the few survivors must meld science and sorcery in order to gain a foothold against the minions of darkness and save the bloodline of humanity.

Hellgate : London combines the depth of role-playing games with the action of first-person shooters while offering infinite replayability and an individualized gaming experience complete with dynamically created levels, monsters, items and events. Players create a hero and then battle through innumerable hordes of demons while completing quests and advancing through experience levels and branching skill paths. A robust, flexible skill and spell system, highly-customizable items and a massive variety of randomly generated equipment allow players to create a hero that is truly unique.

FEATURES

* A New Perspective on RPGs
Combining the depth and customizability of role-playing games with the immersion of those played from the first-person, Hellgate is fast-paced but doesn't require lightning reflexes to achieve a high level of success.
* Unique and Appealing World
Explore an ominous post-apocalypse London alone or with friends. From ancient ruins long buried beneath once thriving streets to shattered cathedrals, fact and myth are blurred into an unceasing nightmare as the last remnants of humanity fight for their very souls.
* Character Classes
Fight against the demons of the underworld as one of several unique character classes. like the Templar, each class has a unique visual and game-play style based on its particular history and place in the world. Randomly generated items that can be modified in numerous ways ensure that heroes are distinct and individualized.
* Hell on Earth
Battle against a wide variety of demonic enemies, each with their own unique attributes, abilities, and vulnerabilities.
* Infinite Re-playability
With dynamically generated levels, massive quantities of randomly created items, chance events and story-driven quests, no two gaming experiences are ever the same. Differing levels of rarity and modification potential for items and skills also mean that every game played is a unique event.
* Single-Player and Online Multiplayer Support
While Hellgate : London stands on its own as a singleplayer game, it also provides a compelling multiplayer experience via a dedicated online gaming destination. By creating unique and individualized gameplay "instances" within a vast online community, Hellgate provides gamers with all the best parts of traditional massive multiplayer games, but without any of the common downsides.
[Namco]
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Silent Hill: Homecoming  Konami (Double Helix Games)2008About unfixed bugs:
There's a common issue where sound effects (not music) coming solely or mostly from the right speaker. Supposedly this does not occur for people with 5.1 or 7.1 speaker setups and some have had success in setting the OS speaker setup to either regardless of what they actually have (personally I had no such luck). No fix nor workaround has been officially provided as far as I can tell (the product became unsupported the instant it was out).***EAN-13: [code]4012927072745[/code]***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Core 2 Duo E6400 or Athlon 64 X2 4200+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon HD series or GeForce 7800 GPU
* 10 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Athlon 64 X2 5200+ or Phenom CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
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Ghostbusters: The Video Game Vivendi (Terminal Reality)2009Who ya gonna call?
The Ghostbusters are back for an all new adventure! With Manhattan overrun again by supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique equipment and gadgets, players hunt, fight and wrangle a wide range of ghosts in an all-new battle to save New York City from its latest paranormal plague.

THE AUTHENTIC GHOSTBUSTERS GAME EXPERIENCE - Delivering a special gaming experience to the tremendous Ghostbusters fan base around the world, Ghostbusters™: The Video Game features the original cast from Columbia Pictures' classic Ghostbusters films, including Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson - together again for the first time in over 20 years. Supporting the original Ghostbusters crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton.
UNIQUE GHOST BUSTING ACTION - Like the films before it, Ghostbusters™: The Video Game is all-new classic adventure with Dan Aykroyd and Harold Ramis returning to the helm to script and create a new storyline that leads gamers through the trials and tribulations of the world's leading paranormal ghost busting team. Players experience a variety of frightening new ghosts, even some based on ideas from Aykroyd and Ramis that never made it into the original feature films.
EQUIPMENT, GADGETS & ENEMIES - Ghostbusters™: The Video Game features never seen before ghost hunting, wrangling and trapping game mechanics with upgradeable gadgets. Gamers can wear ghosts down into a weakened state with the Proton Pack's Blast Stream and use the Capture Stream to wrangle them into the trap, execute different strategic tactics with the new Slime Tether and Stasis Stream, and scan and analyze targets using like the P.K.E. Meter and Paragoggles.***US 2009-06-16 on Steam
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Wolfenstein Activision (Raven Software;Id Software;Endrant Studios)2009[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 64 3400+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X800 GPU
* 8 GB HD space***INT? 2009-10-13 on Steam, by Activision (lang: eng, fre, ger, ita, spa)***Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. Wolfenstein offers players an action-packed experience as they investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine. Ensuring a deep variety of action, Wolfenstein provides gamers with an assortment of interlinked missions that drive an intense, story-driven combat experience; while the Wolfenstein multiplayer experience continues the world-renowned tradition of class-based team objective gameplay with a full arsenal of conventional and supernatural weapons for addictive online warfare.
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Dreamkiller Aspyr Media (Mindware Studios)2009 labelimageminimize
Hellgate  HanbitSoft2009Very much the same game as the original Hellgate: London with offline play removed completely and some other features added.

Immediately obvious differences is the presence of item shop (microtransactions), achievements, auction house, newbie XP boost status effect, and various other features reminiscent of MMOs.

The overall story is less apparent and some things in regards to the story that existed in the original are no longer in.
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Darksiders THQ (Vigil Games)2010Un hack and slash tridimensional con algunos elementos RPG que invocan a tierras hylianas.

Nada nuevo bajo el sol, un juego bastante insípido.

4 de 10***Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

* [b]Apocalyptic Power[/b] – Unleash the wrath of War, combining brutal attacks and supernatural abilities to decimate all who stand in your way
* [b]Extreme Arsenal[/b] – Wield a devastating arsenal of angelic, demonic and Earthly weapons; and blaze a trail of destruction atop Ruin, War’s fiery phantom steed
* [b]Epic Quest[/b] – Battle across the wastelands and demon-infested dungeons of the decimated Earth in your quest for vengeance and redemption
* [b]Character Progression[/b] – Uncover powerful ancient relics, upgrade your weapons, unlock new abilities, and customize your gameplay style
* [b]Battle Heaven and Hell[/b] – Battle against all who stand in your way - from war-weary angelic forces to Hell’s hideous demon hordes***[b]Minimum:[/b]
* Windows XP SP3, Vista SP1 or Windows 7
* Athlon 64 3800+ (2.4 GHz) or Pentium IV 530 (3.0 GHz) CPU
* 1 GB RAM (2 GB for Vista/7)
* 256 MB VRAM
* GeForce 8800, GeForce GT220, or Radeon X1900 GPU
* 12 GB HD space

[b]Recommended:[/b]
* Athlon 64 X2 5200+ (2.6 GHz) or Core 2 Duo E5420 (2.13 GHz) CPU
* 2 GB RAM (3 GB for Vista/7)
* GeForce GTS 240 or Radeon HD3870 GPU
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Dungeon Siege III  Square Enix (Obsidian Entertainment)2011Torn asunder, the delicate balance of power between the kingdom of Ehb's powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and prevent Ehb from descending into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen-shaking magic and pure cunning.

Key Features
* Experience DUNGEON SIEGE on console for the first time.
* Adventure solo or with friends in co-op multiplayer.
* Uncover a deep story that only Square Enix and Obsidian Entertainment can deliver.
* Pick from unique and highly customisable character classes with a wide range of abilities.
* Recruit companions with unique personalities, abilities and views on the world around them.
* Make weighty decisions that impact alliances, enemies and ultimately the culmination of the story.
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The Ur-Quan Masters  ?2011Open source video game "The Ur-Quan Masters" v0.7.0 for Windows, an amateur port of "Star Control II", a space adventure with action sequences published in 1992 for MS-DOS and later 3DO. The project started in 2002 when the source code of the original game was released. labelimagesubject
Minecraft Mojang2011Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.

It can also be about adventuring with friends or watching the sun rise over a blocky ocean. It’s pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.***[media=youtube]MmB9b5njVbA[/media]***Following concepts were removed with some versions:
* healing items (1.8 - re-added with 1.9)
* uncolored lighting (1.8)
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Warlock - Master of the Arcane Paradox Interactive (Ino-Co Plus)2012Un juego de estrategia por turnos en un tablero hexagonal, muy similar en mecánica a las últimas entregas de la saga Civilization.

Su especial interés está en la existencia de diversas "razas" de unidades y el uso de hechizos mágicos de todo tipo (tanto de ataque como para influir el terreno)

Peca de no explicar claramente sus elementos (en especial la colonización, que puede ser muy frustrante)

Muy buen juego, posee el efecto "sólo un turno más"

8 de 10.***Combination of old Master of Magic or Age of Wonders gameplay with the look of newer Civilization games (4 or 5).***The latest game in the popular Majesty series, Warlock: Master of the Arcane introduces turned-based strategy and global conquest to the fantastic world of Ardania. In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

Key Features:
* Feel the magic: Research and master dozens of spells, conjure powerful enchantments and discover awesome spell combinations.
* Ready an army: Command a expansive range of units, all with unique abilities. Mobilize the forces of three races, along with special summoned troops and wild creatures.
* Choose your strategy: There are various ways to achieve victory: by military, diplomatic or even magical means.
* Fight your enemies: Engage in epic battles with large armies marching across the landscape. Players may develop their own tactics and learn to use a large number of units’ special abilities. Add some magic to this, and you will experience a true symphony of war.
* Command the game: Enjoy an innovative city management system, where there are no routine actions, and every decision counts!
* Have faith: Fight on the side of one of the eight gods. Complete their quests and spread their temples across the lands. -- Or throw all gods aside and become one yourself!
* Follow the traditions: Warlock – Master of the Arcane inherits all the best elements of the famous turn based strategies of old. It has modern feel and look, but deep down it is a classic game where each player may master his or her own kingdom through magical and military skill.
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Darksiders II  THQ (Vigil Games)2012 labelimageminimize
Torchlight II  Runic Games2012The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!

Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

Key Features:
* Multiplayer - Play co-op with your friends via LAN or over the Internet for free. No subscriptions, no item sales. Our new matchmaking service lets you find friends, start new games, and join existing games. And, as always, you can play single-player offline as well.
* Customizable Characters - Players will create and customize a character from one of four brand new classes. Each class can be played as either male or female, with customized cosmetic features and looks to make each individual character stand out. All new skills and loot give loads of opportunity for unique character builds.
* Moddability - TorchED, the Torchlight II editor, will give players the ability to create their own mods, adding even more content to the world. Have your friends download the same mod and play together.
* New User Interface - Torchlight II boasts a new and improved user interface, designed to be easier than ever for new players to pick up and play. This intuitive interface ensures you can focus on playing the game the way you want to.
* Open World - We're not only in the town of Torchlight anymore! Explore vast overland areas and multiple hub towns, fight through rain, snow, day and night. Our level randomization ensures new layouts, paths, loot, and monsters every time you play.
* New Game Plus - In New Game Plus, the game's not over until you say it is. Once you've beaten Torchlight II's primary campaign, you can start again with the same character for a significantly greater challenge. You'll keep all of the skills, gold, and gear you worked so hard for!
* Pets & Fishing - These popular features make their return in Torchlight II in improved form. More choices, better effects, and your pet will still make the run to town to sell your loot so you don’t have to.
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DmC Devil May Cry  Capcom (Ninja Theory)2013The story is set several years after Devil May Cry 4.
Legendary DMC action returns, made all the more stylish by the power modern gaming has to offer.

Behold stunning visuals built upon the technology that brought you Resident Evil 7 biohazard. High framerate graphics and flexible design give our creators what they need to offer fans the latest and greatest DMC experience.***
[100]***
[12]***[media=youtube]fkrQ9LKl_vk[/media]
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The Incredible Adventures of Van Helsing NeocoreGames2013 labelimageminimize
Shadow Warrior  Devolver Digital (Flying Wild Hog)2013 labelimageminimize
Black Mesa  Crowbar Collective2020
[12]***On the game being vaporware: Between 2009 and 2010 the developers ceased to publish notable new information until suddenly resurfacing and releasing part of the game.

2012-09-14 Black Mesa: Source was released, after which the project went on another hiatus and limited communication.
2020-03-06 The final game was released, no longer free and instead fully commercial project.***Notable gameplay related changes from original:
* Energy leeches were removed
* Rails no longer electrocute
* Rocket test chamber tentacles can't be sneaked around when they're smashing on the same floor simply because of too wildly random swiveling (that is: distractions are much more mandatory)
* On the rails no longer has player changing where the rails lead
* Gauss gun ricochets off the walls instead of penetrating them
* Scientists no longer heal Freeman
* Alien grunts are no longer immune to weapons fire at armored parts of their body

Other notable changes:
* Certain level segments have been omitted or streamlined, making levels shorter.
* Certain level segments have been made to make actual sense (or at least some, unlike the complete lack of seen in the original)
* Weapons are received in different order and in somewhat different places than in the original***Coop was officially dropped on 2010-03-17, stated reason was technical difficulties.***Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.

[b]The Environment[/b]
Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game. The research facility is a former Cold War missile complex based in New Mexico, and features a diverse array of locations ranging from abandoned rocket testing silos to modern administrative offices, from underground physics laboratories to a full-scale hydroelectric dam. The game continues beyond, into an inter-dimensional border world known as Xen. What will set Black Mesa apart from other Source engine modifications in development is the attention to environment detail. Levels will be faithful to the original Half-Life concept and built from scratch, yet will feature higher-resolution textures, detailed world models, and a higher quality of audio ambience courtesy of the Source engines soundscape system. The end goal of such attention to detail is an immersive single-player environment, which will engross the player in a story that is yet to be matched by any other first-person shooter.

[b]Features[/b]
Black Mesa has many features, several of which are still in planning or being tested. Below are a few of the larger and more distinctive features of Black Mesa:

* Detailed and interactive environments based on the original Half-Life game, including reconstructed multiplayer maps;
* Single-player, co-operative and deathmatch modes planned;
* Original music score by Joel Nielsen;
* Artificial intelligence that will dynamically think, react and interact with and about their environment;
* Normal, specular and parallax mapping utilized on world surfaces and models where applicable;
* A priority on gameplay and immersion factors such as ambience, logical functionality and interactivity.

[b]Game Modes[/b]
Black Mesa will feature three game modes designed to provide a high replayability factor.

Single-player
* Assuming the role of Dr. Gordon Freeman you will experience an immersive, story-driven mode of play. A world where around every corner a new threat or situation presents itself, provoking thought and interaction between you and your world. Relying on more than just combat to survive, your wits and intelligence will become strong allies in your fight for survival. Environments will be interactive, rich with detail, fully ambient and NPC characters will react to these environments and your actions therein. A world driven by story, locations conquered by wit, enemies matched with firepower. Welcome to Black Mesa. Run, think, shoot, live, Source.

Co-operative
* Black Mesa co-op will allow players to not only recruit the assistance of security guards and scientists, but also that of your friends! Share the single-player experience by battling through Black Mesa together. Players will be able to wage battles, travel corridors and emerge victorious over the enemies and escape the confines of the Black Mesa Research Facility.

Deathmatch
* The adrenaline pumping, bullet dodging, rockets-flying, big-red-button riddled deathmatch is back in classic Half-Life style, featuring graphically enhanced multiplayer maps and the full lineup of weapons. You'll find yourself having more fun blowing away your friends than, well, anything.
[Black Mesa Team]***[media=youtube]G32_q_3es8E[/media]
[spoiler= ; ][/spoiler]
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Amnesia: Rebirth Frictional Games2020 labelminimizeminimize
Lust from Beyond Movie Games (Movie Games Lunarium)2021 labelminimizeminimize
Free Stars: The Ur-Quan Masters  Pistol Shrimp2024Experience the award-winning space saga. Travel to hyperspace, discover alien worlds, and meet an eclectic cast of characters. Find out what happened after the Ur-Quan invasion. And if the war still rages, fight for Earth and the Alliance of Free Stars! labelminimizesubject
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