showing 11 games

namepublisher(developer)year arrow_downwarddescription
The Thing  Black Label Games;Torus Media (Computer Artworks)2002WHERE THE MOVIE ENDED, THE TRUE TERROR BEGINS.

In the frozen wastelands of Antarctica, a mysterious shape shifting alien life form has wiped out an American scientific outpost. You're Cpt. Blake leader of a military rescue team sent to investigate the carnage. Trapped by the elements and infected by a horrific enemy, you must keep your squad together. Control their fear, gain their trust and you might just survive.

* Use awesome firepower like explosives and flamethrowers to torch your enemies.
* Control your squad's emotions using innovative trust/fear tactics.
* Fight fear with psychological mind games to survive.
* Experience state-of-the-art environmental effects that create suspense and terror.
* Choose multiple paths to solve levels and accomplish goals.
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium III or equivalent CPU
* 64 MB RAM
* 8 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive***[spoiler=Show spoiler tags;Hide spoiler tags][b]unusual protagonist[/b] — the documents later in the game reveal that the protagonist has been infected by the Thing, but for some reason has not been taken over nor does the blood test reveal it. The document states that this may be due to the protagonist's unusually long and frequent exposure to the creatures.[/spoiler]***Latest version: 1.2 (as of ?)***A sequel to the [url=http://www.imdb.com/title/tt0084787/]1982 movie[/url], starting several months after the events of the movie transpired and continues from thereon with you controlling captain Blake investigating what has happened at the research station.
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Lost Planet: Extreme Condition Capcom2007[b]dying[/b] - Thermal Energy (T-ENG) functions as both the protagonist's health as their capacity for surviving in the cold environment, whenever they're not in a VS or indoors (which is rare) their T-ENG rapidbly drains. On "extreme" difficulty this seems to drain regardless.
[b]undefined healing[/b] - the T-ENG reserves are depleted to restore health automatically, no T-ENG means no healing. T-ENG is gained from destroyed Akrid and from the remains of any object that managed to explode, except for grenades, rockets and your piloted VS.***[b]Minimum:[/b]
* Windows XP
* Pentium IV CPU w/ HTT
* 512 MB RAM
* 256 MB VRAM
* GeForce 6600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Windows Vista
* Core 2 Duo CPU
* 1 GB RAM (2 GB for Vista)
* 512 MB VRAM
* GeForce 8600 GPU
* X360 controller***Gameplay
For the most part it was fun, the levels were extremely small except for the vast expanses of nothing in some places. Fighting medium sized Akrid was especially fun when you didn't have a VS warming your buttocks. The largest variety were just tedious, especially the giant worm that I just avoided after trying to kill it for the fourtieth time (really, are all console games (Lost Planet is console game first and foremost) about repeating the same boss battle for half the whole playing time?) The best parts of the game were usually outdoors, indoors being mostly dull corridors or large halls (cities?) where you're most of the time stomping around with your VS. You seem to play most of the time in VS indoors and as Wayne outdoors, which is kinda funny since anyone with half-a-mind would expect this to be the otherway around. Caves were a bit of an exception for this, but caves are caves. Fighting NEVEC was the part I hated most, and it was the least sensical of it all.

Controls
Since I can configure them as I see fit, I can't really give an opinion on how good they were or not. Everything I could think of had separate button for it and nothing else. The only gripe I have is that the control instructions for the VS (there's two special buttons for VS) had this huge X360 controller showing how to use the different things on it. The problem is, I was playing with keyboard and mouse, and I had to learn them by trial and error since I couldn't make connections between the xbox controller config and my keyboard and mouse configuration (What were they thinking? That everyone has innate understanding of X360 controllers? Or even have them? I'm playing the game on PC so it's far more likely I have a keyboard and mouse in front of me than that blasted thing between my thumbs). Everything worked out well in the end, since trial-and-error works well usually. There were some issues of the controls not being responsive, or there were several different actions made to happen from the same button (only for some VS, not when running around naked with Wayne, our protagonist), this was the most obvious in the final boss battle.

Story
During the cut-scenes, I constantly got this nagging feeling that I've missed part of the story somewhere, but I couldn't figure out where. So it was greatly disjointed and oddly hurried. Quality wise the beginning started nicely, but degraded seriously over time and it was not much of a help that you had the feeling that there's parts of the story missing. The characters weren't developed much, but I don't think that was necessary, and even their own background info was only to clarify why they were there in the first place and nudge the plot forward a bit in a bit awkward manner. Of course there was also the "must" romantic affair, too. Also, the characters were awfully stereotypical, but since the game was so short, there was little chance of them being much else. There was also this strange part that you were alone running through every single Akrid hive and NEVEC base to get to some distant location while your friends lazily used alternative route on their huge ass truck / mobile base, until you joined them at the destinaton. This was never even explained, and in some cases where there was some reason to do it, they could've hauled you closer to the final target before letting you off running and gunning everything in sight. And finally, the ending was disappointing, but sadly this is the norm for almost anything except books.

Major gripes
The game suffers from the usual console game features: ridiculously over-powered boss fights compared to everything else and all too linear story/gameplay. Thermal energy meter gave nothing but another reason to die suddenly when you just happen to use some energy based weapon too much or take too many whacks to your head (Wayne regenerates to full health in seconds by taking a large dose out of your energy reserves). Really, it's just a health reserve that keeps draining itself slowly and sometimes faster (I couldn't figure out what this was based on, some articles have said it's based on the temperature of the surroundings, but that should've meant it shouldn't drop at all or maybe even increase when around volcanic actiivity, lava flow or a smelting pool in some factory). The only thing I did notice to actually cause difference was the use of energy weapons and the special abilities of the VS. Honestly speaking, the game went downhill sometime around the middle of the game when you started fighting NEVEC as much or even more than the Akrid.

Summary
Overall, I'll give it 2 out of 5. The game's emphasis is on graphics, besides that it is horribly lacking.***Supported videocards:
http://www.capcom.com/BBS/showthread.php?t=15043

Game manual:
http://static.capcom.com/lostplanet/LostPlanet_PC_manual.pdf

Firewall port configuration:
UDP in/out: 3075, 27215
UDP out: 27000-27015, 27216
TCP out: 27030-27050***ON A LOST PLANET FIGHT FOR SURVIVAL, HUNT FOR REVENGE

Your memory lies in pieces, like shattered glass... Green Eye... your father... lying dead on the ground. These memories continue to haunt your steps. But now is not the time for quiet contemplation. The Akrid are attacking! It's time to put it al on the line, avenge your father and save the tattered remnants of humanity. Find Thermal Energy, destroy the Akrid menace. On a lost planet, your destiny will unfold...

BLOOD. RUNS. COLD.

Extreme conditions
Battle enemies and the environment. Conserve heat from enemy bodies and keep killing, before your temperature drops.

Survival tools
Defeat giant Akrid using numerous weapons and "Vital Suits" that can upgrade into fast-moving vehicles and heavy tanks.

Band together
Beyond the 12 epic single-player missions, take the battle for survival online with unique 16-player multi-player action.
[Box blurb]
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Lost Planet: Colonies  Capcom2008Lost Planet: Extreme Condition Colonies Edition includes everything that made the original Lost Planet a hit on PC, as well as the following new features:

* New modes for single-player campaign
* Score Attack - Each enemy and destructible object has points assigned to them, with the player being awarded different points depending on how they defeat the enemy.
* Trial Battle Mode - Take on each of the game's Bosses, one after another
* Off limit Mode - Go wild with over-the-top super-charged weapons with unlimited ammunition and increased speed of movement
* New online modes
* Akrid Hunter – Get the chance to finally play as an Akrid as your opponents attempt to take you down
* VS Annihilator – Each team attempts to destroy its opponent's VS while defending its own
* Counter Grab – The team with the longest data posts activation time wins
* Point Snatcher – Take down opponents and collect the most thermal energy points
* Akrid Egg Battle – Steal Akrid eggs from the opponent’s team and bring them safely back to your own base
* Egg Bandit – steal your opponents' Akrid egg, with points awarded for longer capture time
* 4 new maps for online matches: Crossfire City, Area 921, Lost Arena, Assault Space
* 5 new playable character models
* Multiple new weapons for both snow pirates and the robotic VS suits
* Cross-platform Battles – Xbox 360 owners can join forces or play against PC gamers
* New perspectives - Switch to first person view or the over-the-shoulder view for even more intense action
[Capcom]***An enhanced re-release of [[game:Lost Planet: Extreme Condition]].

Some of the important highlights being:
- New single- and multiplayer game modes
- Cross-platform multiplayer

Unfortunately your achievements aren't shared with this from the old game, nor can you move your save games to it. So you pretty much lose all that unless you still want to play the regular version in addition to Colonies.
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Cryostasis  1C Company;505 Games;Aspyr Media (Action Forms)20092009-05-06 on Steam, by Aspyr (lang: eng)***[b]Minimum:[/b]
* Windows XP or Vista w/ SP1
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Core 2 Duo or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 386 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
* 6 GB HD space***Background: Year 1968. The Arctic Circle. Russian drifting polar station 'Polyus 21'. In a twist of fate the main hero, meteorologist Aleksandr Nesterov finds himself aboard the atomic ice-breaker 'North Wind' frost-bound in the icy desert since many years ago. The steel monster that once struggled so fiercely for life and freedom is now held captive by ices. All flesh aboard the ship has not only lost its normal appearance but even the right to die.

Alexander Nesterov who comes from the world of warmth, life and motion finds himself in an environment alien to any thinking being, an everlasting reign of cold, non-existence and immobility, a closed world of a huge Atomic ice-breaker, a space tightly locked by the massive metallic structure.

Cold, darkness, standstill, slowdown of time, physical and chemical process are factors that nourish and unite transformed crew of the Ship. Irrational aggression breaks out: 'Get lost! Don't disturb our regular existence, we are happy with everything. We enjoy our standstill'. Cryostasis is a dramatic story of the Captain and the crew of his Ship encapsulated in an environment of animal fear.

Features:

* Mental Echo. An ability to move into memories of the Ship's crew and change their past actions; Thermodynamics. Is the system of balancing heat and cold. It is the only life-critical habitat for all living beings and physical objects in the game;
* Melee system. Enable player to strike different blows in fight such as uppercuts, jabs and hooks as well as combos;
* 18 highly detailed levels modeled on the basis of real ice-breaker layouts;
* More than 15 enemies with unique characteristics;
* 12 NPCs assisting through the game;
* 9 types of weapons;
* State-of-art engine designed in line with the latest video technologies;
* Atmospheric music and realistic sound effects, support of sound accelerators

Player's goal: The main hero needs to use the Mental Echo to prevent the Captain and his Ship from dying by correcting past mistakes of the crew. The gameplay of 'Cryostasis' is based on direct influence on temperature inside certain premises of the Ship. That is why monsters are that aggressive towards the main hero. Being a source of heat himself the Player poses a real danger to their habitat and the organization of time and life progress established on the Ship.

The global Player's mission is to restore life activity on the Ship replacing Cold by Warmth, Non-Existence by Life and Immobility by Motion.
[1C Company]
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Don't Starve Klei Entertainment2013Un juego de supervivencia simpático pero muy difícil.
Brilla por una dosis de exploración y de capacidad de sorpresa increíble, ya que cada poco aparece algo nuevo o desconocido. También transmite una sensación de vulnerabilidad constante, especialmente por la noche.
Eso sí, prepárate para morir hasta la saciedad (o por ausencia de ella)

6 de 10***Don’t Starve is an uncompromising wilderness survival game full of science and magic.

Play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

[b]Features[/b]
* [b]Uncompromising Survival & World Exploration[/b]: No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
* [b]Constant Updates[/b]: Join an active community that is helping to shape the game for release! Provide feedback and joint discussions with the community and developers.
* [b]Dark and Whimsical Visuals[/b]: 2D characters and odd creatures inhabiting a unique 3D world.
* [b]Randomly Generated New Worlds[/b]: Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.
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Project Zomboid The Indie Stone2013Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
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NEO Scavenger Blue Bottle Games2014Una representación brutal de un mundo posapocalíptico. La sensación de abandono, de misterio y sobretodo de carestía es constante.
Además presenta todo tipo de problemas, misterios y habitantes de todo tipo de este mundo, y una interfaz algo compleja pero muy bien diseñada.
Las opciones de personalización son muy extensas, aunque es verdad que las habilidades sociales no son todo lo útiles que podrían ser y que los humanos son un tanto parcos en la palabra.
Eso sí, no se recomienda jugar a este juego si eres hoarder de pro: tarde o temprano verás como alguien se lleva la mitad de las cosas de tu campamento improvisado.

6 de 10***NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
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The Flame in the Flood The Molasses Flood2016 labelminimizeminimize
Don't Starve Together Klei Entertainment2016La versión multiplayer del Don't Starve.
Todavía está en beta, aún así se puede decir que acertaron a la hora de evitar que ser un gran grupo convirtiera la superviviencia en un paseo.
También esta lleno de pirómanos con coletas, pero tampoco molestan demasiado.

6 de 10***Don't Starve Together is a standalone multiplayer expansion of the uncompromising wilderness survival game, Don't Starve.

Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

Cooperate with your friends in a private game, or take your chances with strangers online. Work with other players to survive the harsh environment, or strike out on your own.

Do whatever it takes, but most importantly, Don't Starve.
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ARK: Survival Evolved Studio Wildcard2017Even when its mixture of animals and technologies from diferent epochs build up for an interesting ecosystem, there are some elements that make the game almost unplayable:
-Horrid graphic optimization (even in lowest settings the game lags a lot)
-Dossier pop-up: the last thing you want when fighting some ferocius creatures is a zoologic explanation right in your face.
-Level-based crafting and looting: slows progress for not reason at all.

4 of 10***(This listing is incomplete and doesn't include promised future critters, only those that are actually in the game at the time of writing)

Dinosaurs:
* Brontosaurus
* Dilophosaurus
* Triceratops
* Stegosaurus
* Utahraptors
* Ankylosaurus
* Parasaurolophus
* Spinosaurus
* Carnotaurus

Reptiles:
* Sarcosuchus

Other:
* Pteranadons
* Giant scorpions
* Mammoths
* Dodos
* Giant spiders
* Mega Piranha
* Megalodons
* Coelocanths
* Phiomia
* Sabertooth tiges
* Carbonemys
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The Forest Endnight Games20182014-05 Steam Early Access
2018-04-30 Final release
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