showing 7 games

namepublisher(developer)year arrow_downwardtagsdescription
Heroes of Newerth  S2 Games;Frostburn Studios2010 3ormoreplayers adv-ptdistr adv-static announcer aoeindicator autocast autolevelup awesomium baseincome bleak brittleabilities buyundo centauroids clansystem comboactions compplay corpseactions damageovertime demons deployablesensors derivedstatistics desaturated desperatepower direct3d directx9 dwarves elephantoids elves endlessopposition energyregen forcedpolymorph forcedteleport fractionals free2play friendlyfire-purposeful healthregen importedglitch insectoids itemcharges itemrecharging k2engine languagefilter levelcap leveleditor magic manaburn markers mentoring microtransactions minibosses moba mode-practice monsters mp-friends mp-matchmaking mp-nodupes mp-npcallies mp-pause mp-ranked mp-rejoin mp-spectating mp-teams mp-voting netranking newerth nocamerapan nonsensicalgear nontolkienian nostrayfire opengl paidkilling playerreporting preloading pvp pvpve realclock resourcedenial ricochetingattacks rooting sciencefantasy screenshake selfduplication selfupdate shadermodel2 shadermodel3 shopping sorcery stunlock stunning tagging teamawareness teleswap treants tutorial tutorial-interactive undead ursinoids vanityitems vibrant voicechat vorbis walking weefolk wildcardeqslots win2k winvista winxp xml xp-kills xp-shared In May 2015 rights and operation of HoN was completely moved to Garena and their US based Frostburn Studios.***[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 2.2 GHz Pentium IV or Athlon 2400+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 5 series or Radeon 9800 GPU

[b]Recommended:[/b]
* 2.0 GHz Core 2 Duo or Athlon 3500+ CPU
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon X1900 GPU
* Broadband internet connection
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Dark Souls  Namco Bandai (From Software)2012 actionadventure adv-intermediary adv-xpdistr amalgams antisavescumming apocalyptic armorupgrades attrbasedeq avianoids axes backtracking bleak blocking bludgeons bossarenas bossbattles bossmeter bows breakmeter cagetransport cave cemetery classless coffins corpselooting counterattacks crystals damageinfo damageovertime darkfantasy darkisnotevil darkness-theme darksouls-series dawnofanewage defensebreaking depthoffield destiny difficulty-single dilapidated dingy display-30fps dodging dragons driders encounters-seen enemyhealthdisplay equipmentupgrades exploration fallimpact fanpatch fasttravel-points fatties fmod forest fragileprotagonist framesynced genderchoice giantgastropods gianthumanoids giantmonsters giantmyriapods giantrats giants giantwolves grapplers greyvsgrey hackandslash handandahalfweapons heads healingitems healingstations humanity humanoids hydrae illusionarywalls immortalprotagonist intelligentanimals invincibilityframes invisibleplatforms itemcharges itemdurability itemglow itemrecharging jokecharacter knives knockbackwards lava legacydesign-controls library loadless lutris magic mandatoryloss mapdeficient medieval meleeweapons metagaming metroidvania mimics mixedresolution monstergirls monsters motionblur mp-cooperative mp-dropinpvp mp-lfg mp-undefined multipleendings mycoids mystics neutralmonsters noagenda noclearobjectives nofailstate npcenvironmentalvulnerability npchealing npcspawning openclassing openpvp openworld packagedenemies palace parrying phyreengine pinatacreatures plantcreatures polearms potions pressureplates prison prophecy pvpve quitsave ragdollphysics rating-cero-d rating-esrb-m rating-pegi-16 ravens recallportal restingreset retrypoints save-opportunistic save-suspend scenic seamlessworld secrets secrets-meta shieldbash shields shortcutopening sizeispower skeletons smaa sorcery soularts souls-series soulslike sparsemusic spellmemory srank stamina statuseffects steampowered steamworks swords tactical targetlock teleport temple thrownweapons titlementioned toxins tumbling tutorial tutorial-noninteractive undead undeadprotagonist undefinedelements undirected unlimitedlives unrestrictedviolence upgradesystem vaguestory volcano weaponsweetspots windowslive xp-kills xp-objects zombieapocalypse zonedgloballighting zoom Drift bags and vagrants are one of the most obscure mechanics of the game. Drift bags are dropped items that are randomly transported to another player's world where they can be picked up, if they aren't picked up they get transported again. Once the drift bag has been transported enough many times, it turns into a vagrant, a rare enemy that spawns in no other way. Vagrants if undefeated will be transported to other players' worlds much like the drift bags.***The game's story is about the waning Age of Fire which the player can help continue or end, the waning of the age also is the cause of the undead curse when Gwyn kindled the First Flame with his essence. Letting the Age of Fire end would bring about Age of Dark (a.k.a. Age of Humanity), but considering how Dark Souls (a.k.a. human souls) are prone to bad things and generally the world's bleak presentation of humans, this would probably be about as bad thing as the previous age or worse.

How bad humans and Dark Souls are or can be is especially shown in Artorias of the Abyss expansion (which is included in the Windows port of the game), though the information gained there can be somewhat misleading. The Abyss appeared because the pygmy went insane, not because it was natural thing to happen with Dark Souls, and the Abyss corrupted Artorias and the Oolacile. Many players seem to assume this is the natural progression for what happens with Dark Souls unfortunately.***With a moody and almost grimterror atmosphere and lore that would make even H.P.Lovecraft shiver a little, a simple but very customizable character development and a gameplay that is hard and "unfair", bringing back the "trial and error" progress system of classical arcade games, this game is simply a jewel of RPG-action goodness.

Sadly, this version is a poorly done port from the console version, almost forcing to be played by handheld control (keyboard + mouse is horribly designed and also missing keybinding for some actions), and the camera feels clunky, slow and very dependant of player panning/autolock.

8 of 10***Dark Souls is an upcoming action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the King’s Crowns and the original, now dying flame at the center of the world. But most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque monsters and several gargantuan, supremely powerful demons and dragons. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. New to Dark Souls is Beacon Fire, where you can share the experiences of your adventure with the spirits of other players. Around the Beacon Fire, you may find the only warmth and calm that exists in this dark world. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?

[b]New Content[/b]
Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

* New Bosses – Including Artorias of Abyss, Chimera of Tomb, and more
* PVP Online Matchmaking System – Quick matching for co-op or PVP
* New Areas – Including Oolacile Tomb, Old Ruins and more
* New Enemies – Including Abyss Guard, Chained Prisoner and more
* New NPCs – Including Hawkeye Gough and more
* New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

[b]Key features:[/b]
* Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges.
* Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
* Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair‐inducing monsters & an incredibly nuanced weaponry & magic spells system. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
* Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game.
* Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style.
* Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
* Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re‐spawn point for players whose health gets low and is the one place in the dark world where players can find a fleeting moment of warmth and calm.***[media=youtube]WlVBVKAFFg4[/media]
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Dota 2  Valve2013 abilitycharges adv-perks ambientcreatures announcer antiepilepsy aoeindicator attributedrain autocast baseincome bloodless brittleabilities broodlings caricature censored centauroids colorblind comboactions compplay deathrecap decoupledresolution demons deployablesensors derivedstatistics desperatepower direct3d dragons dwarves elementals elves esports fatties fogofwar forcedaggro forcedpolymorph forcedteleport fractionals friendlyfire-purposeful giants giantspiders golems hugeweapons ichthyoids importedglitch inorganics insectoids inventory itemcharges itemrecharging levelcap liches lifepowered livingwater lua magic manaburn markers mentoring microtransactions minibosses moba monsters mp-friends mp-nodupes mp-npcallies mp-pause mp-ranked mp-rejoin mp-spectating mp-teams mp-voting mystics nocamerapan nonsensicalgear nontolkienian nostrayfire npcstunning openbeta opengl percentagedamage playercommendations playerreporting plethoraofreferences powerups pvpve regionlocked replays resourcedenial robots rooting sciencefantasy selfduplication selfupdate sixense skeletons sorcery source2engine sourceengine ssao steamworks steamworkshop stunlock stunning summoning teamawareness teleswap textmacros tutorial ugc undead ursinoids voicechat voicemacros vulkanapi walking weefolk wildcardeqslots x86 x86-32 x86-64 Dota 2 Reborn is a major named update which includes new game engine (Source 2), new interface, and support for much broader variety of custom games. Source 2 by itself brings large number of updates like Vulkan support.***Ni tan simple como el LOL ni tan complejo como el HON, esta resurrección del MOBA original se presenta como un juego muy recomendable, especialmente por ser completamente F2P (sólo los estéticos son de pago)

Eso sí, el tutorial es lento y pesado y además debiera ser ignorable, hacerlo obligatorio es un gran fallo para cualquiera que no sea un novato en este tipo de juegos.

7 de 10***[b]Radiant heroes:[/b]
[b]Strength:[/b] Earthshaker, Sven, Tiny, Kunkka, Beastmaster, Dragon Knight, Clockwerk, Omniknight, Huskar, Alchemist
[b]Agility:[/b] Anti-Mage, Drow Ranger, Juggernaut, Mirana, Morphling, Vengeful Spirit, Riki, Sniper, Ursa, Bounty Hunter
[b]Intelligence:[/b] Crystal Maiden, Puck, Storm Spirit, Windrunner, Zeus, Lina, Shadow Shaman, Tinker, Nature's Prophet, Enchantress, Jakiro, Chen, Silencer

[b]Dire heroes:[/b]
[b]Strength:[/b] Axe, Pudge, Sand King, Slardar, Tidehunter, Skeleton King, Lifestealer, Night Stalker, Doom Bringer, Spirit Breaker
[b]Agility:[/b] Bloodseeker, Shadow Fiend, Razor, Venomancer, Faceless Void, Viper, Broodmother, Weaver, Spectre
[b]Intelligence:[/b] Lich, Lion, Witch Doctor, Enigma, Necrolyte, Warlock, Queen of Pain, Death Prophet, Pugna, Dazzle, Leshrac, Dark Seer, Batrider, Ancient Apparition, Invoker
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Dark Souls II  FromSoftware;Namco Bandai Games (FromSoftware)2014 actionrpg adv-intermediary amalgams antisavescumming armorupgrades attrbasedeq avianoids backtracking barragezone blocking bodyarmor bossarenas breakmeter castle cemetery classless cleargame coffins concealeddoors curse dark darkfantasy darkisnotevil darksouls-series difficulty-single dilapidated directx9 doors doubleweapons dreamworld elephantoids encounters-seen enemyhealthdisplay environmentalaudio equipmentupgrades fallimpact fasttravel-points fortress genderchoice gianthumanoids giantmonsters giantmyriapods giants giantspiders grapplers handandahalfweapons havokphysics humanfacedcreatures humblestore immortalprotagonist intelligentanimals invincibilityframes itemcharges itemcomparison itemdurability itemglow itemrecharging jumping ladders lunatics magic mansion mapdeficient medieval metroidvania minibosses monsters mp-cooperative mp-crossaddon mp-dropinpvp mp-lfg mp-undefined mp-versus multipleendings multistagebosses mystics neutralmonsters newgameplus noagenda nofailstate nonchoices npcenvironmentalvulnerability openclassing openpvp outlanderprotagonist parrying phyreengine pinatacreatures protagonistdesigning pvpve quitsave ragdollphysics recallportal restingreset ruins save-opportunistic save-suspend selfluminance shieldbash shields shortcutopening sizeispower skeletons sorcery soularts souls-series soulslike srank staggering steampowered swords targetlock tumbling tutorial tutorial-noninteractive undead undeadprotagonist undefinedelements unlimitedlives unrestrictedviolence unusedcontent upgradesystem vaguestory viciouscycle voicechat walking weaponsweetspots x86 x86-32 xp-kills xp-objects ziplines zombieapocalypse Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
[Steam Store]***Confusingly DS2 DX9 version received an update named Scholar of the First Sin which makes it harder to identify the actual DX11 version released under that name in some circumstances. Although the update makes the DX9 version close to what the DX11 version is, there's still significant differences between them.
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Dark Souls II: Scholar of the First Sin  FromSoftware;Bandai Namco Entertainment (FromSoftware)2015 actionrpg adv-intermediary altered amalgams antisavescumming armorupgrades attrbasedeq avianoids backtracking barragezone blocking bodyarmor bossarenas breakmeter castle cemetery classless cleargame coffins concealeddoors curse dark darkfantasy darkisnotevil darksouls-series difficulty-single dilapidated directx11 doors doubleweapons dreamworld elephantoids encounters-seen enemyhealthdisplay environmentalaudio equipmentupgrades fallimpact fasttravel-points fmod fortress genderchoice gianthumanoids giantmonsters giantmyriapods giants giantspiders grapplers handandahalfweapons havokphysics humanfacedcreatures humblestore immortalprotagonist intelligentanimals invincibilityframes itemcharges itemcomparison itemdurability itemglow itemrecharging jumping ladders lunatics magic mansion mapdeficient medieval metroidvania minibosses monsters mp-cooperative mp-dropinpvp mp-lfg mp-undefined mp-versus multipleendings multistagebosses mystics neutralmonsters newgameplus noagenda nofailstate nonchoices npcenvironmentalvulnerability openclassing openpvp outlanderprotagonist parrying phyreengine pinatacreatures protagonistdesigning pvpve quitsave ragdollphysics recallportal restingreset ruins save-opportunistic save-suspend selfluminance shieldbash shields shortcutopening sizeispower skeletons sorcery soularts souls-series soulslike srank staggering steampowered swords targetlock tumbling tutorial tutorial-noninteractive undead undeadprotagonist undefinedelements unlimitedlives unrestrictedviolence unusedcontent upgradesystem vaguestory viciouscycle voicechat walking weaponsweetspots windowsmedia x86 x86-64 xp-kills xp-objects ziplines zombieapocalypse DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
[Steam Store]***(Jugado hasta la segunda zona)

Hasta ahora he visto que mejora y cambia respecto al anterior varios elementos.

Pros:
-Los controles por fin son decentes.
-No se traba como antes.
-Alterna con mucho más criterio entre lugares claustrofóbicos y espacios abiertos.
-Añade cierta belleza a su habitual mundo tenebroso.

Cons:
-Sigue favoreciendo demasiado las clases de melee puro o con toques de magia frente a cualquier otra.

8 de 10***[b]Scholar of the First Sin[/b] edition brings few mostly irrelevant changes to the base gameplay while bundling the 3 Crowns DLCs. Also exclusively 64 bit and DX11 unlike the original which was exclusively 32 bit and DX9.

[b]Changes:[/b]
* 6 maximum players per session (2 allied summons and 3 invaders) instead of 4, and an additional item to control soul memory.
* Some enemy placements have been changed.
* Includes the Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King DLCs.

Multiplayer and saves for the new edition are also incompatible with the original.
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Dark Souls III  Bandai Namco Entertainment (FromSoftware)2016 attrbasedeq axes backstabbing blocking bludgeons bossarenas bossbattles bows breakmeter cemetery crossbows dark-limited darkisnotevil darksouls-series dawnofanewage difficulty-single dodging dragons elevators encounters-seen enemyhealthdisplay energyitems energystations equipmentupgrades fallimpact fasttravel fasttravel-points handandahalfweapons healingitems healingstations humanfacedcreatures humblestore illusionarywalls immortalprotagonist invisibleplatforms itemcharges itemdurability itemglow itemrecharging ladders lamp lamp-powered magic medieval meleeweapons monsters mp-cooperative mp-dropinpvp mp-versus multistagebosses noagenda nofailstate nonchoices openpvp orangeblue parrying polearms quitsave rating-pegi-16 recallportal restingreset save-suspend scavenging shields sorcery soularts souls-series soulslike spears splatter stamina steampowered swords targetlock tumbling undead undeadprotagonist unlimitedlives xp-kills Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!***
[100]***
[12]***2016-03-24 Japan
2016-04-12 Worldwide

There's no perceivable reason for the delayed worldwide release considering the non-Japanese version was release ready at the same time. In fact some players managed to play the English version of the game (legally) by jumping through few hoops before it was released.
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Dark Souls: Remastered  Namco Bandai (From Software)2018 actionadventure adv-intermediary adv-xpdistr amalgams antisavescumming apocalyptic armorupgrades attrbasedeq avianoids axes backtracking bleak blocking bludgeons bossarenas bossbattles bossmeter bows breakmeter cagetransport cave cemetery classless coffins corpselooting counterattacks crystals damageinfo damageovertime darkfantasy darkisnotevil darkness-theme darksouls-series dawnofanewage defensebreaking depthoffield destiny difficulty-single dilapidated dingy dodging dragons driders encounters-seen enemyhealthdisplay equipmentupgrades exploration fallimpact fasttravel-points fatties forest fragileprotagonist genderchoice giantgastropods gianthumanoids giantmonsters giantmyriapods giantrats giants giantwolves grapplers greyvsgrey hackandslash handandahalfweapons heads healingitems healingstations humanity humanoids hydrae illusionarywalls immortalprotagonist intelligentanimals invincibilityframes invisibleplatforms itemcharges itemdurability itemglow itemrecharging jokecharacter knives knockbackwards lava library loadless magic mandatoryloss mapdeficient medieval meleeweapons metagaming metroidvania mimics monstergirls monsters mp-cooperative mp-dropinpvp multipleendings mycoids mystics neutralmonsters noagenda noclearobjectives nofailstate npcenvironmentalvulnerability npchealing npcspawning openclassing openpvp openworld palace parrying phyreengine pinatacreatures plantcreatures polearms potions pressureplates prison prophecy pvpve quitsave ragdollphysics rating-pegi-16 ravens recallportal restingreset retrypoints save-opportunistic save-suspend scenic seamlessworld secrets shieldbash shields shortcutopening sizeispower skeletons sorcery soularts souls-series soulslike sparsemusic spellmemory srank stamina statuseffects steampowered steamworks swords tactical targetlock teleport temple thrownweapons titlementioned toxins tumbling tutorial tutorial-noninteractive undead undeadprotagonist undefinedelements undirected unlimitedlives unrestrictedviolence upgradesystem vaguestory volcano weaponsweetspots xp-kills xp-objects zombieapocalypse zoom Embark upon an epic dark fantasy in a universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore.***Has significant changes to the engine and certain parts of the gameplay. Some features from the sequels were ported over. This however is not redesign of original Dark Souls, so many of the problems of the original are still present. The assumed goal however of this product is to move support to unified game across all current supported platforms and allow players who never played the original to experience it.

There's been some severe outcry from PC Dark Souls fans for the remaster not doing "enough".
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