showing 10 games

namepublisher(developer)year arrow_downwarddescription
Praise Champion 2 Left Behind Games? labelminimizeminimize
Praise Champion: Karaoke World Tour Cloud 9;Left Behind Games (Cloud 9)2011 labelminimizeminimize
From Dust Ubisoft (Ubisoft Montpellier)2011Un godgame de manejo del entorno donde el cambio del relieve es impresionante y donde te deseperarás cuando lleguen los desastres naturales antes de lo que esperabas.

Muy original, tan desesperante y frustrante como divertido.

7 de 10***[b]Minimum:[/b]
* Windows XP /w SP3, Vista w/ SP2, or 7 w/ SP1
* 1.8 GHz Core 2 Duo or Athlon 64 X2 4400+ (2.3 GHz) CPU
* 1 GB RAM (2 GB for Vista/7)
* 256 MB VRAM
* GeForce 8800 GT or Radeon HD 3000+ GPU
* 4 GB HD space

[b]Recommended:[/b]
* 2.66 GHz i7 920 or 3 GHz Phenom II X4 CPU
* 3 GB RAM
* 512 MB VRAM
* Geforce 9 series or Radeon HD 4000 series GPU***From Dust is the latest original game concept by Eric Chahi, creator of the cult classic, "Another World / Out of this World". Immerse yourself in a world as exotically beautiful as it is dangerous! You control the destiny of a primitive tribe against the backdrop of a world in constant evolution—a universe where mighty Nature reclaims what is hers; and your mastery of the elements is your people’s only chance of survival...

[b]Key Features:[/b]
* Ground-Breaking Technology
Play in the sandbox of one of the most advanced real-time nature simulations, where everything you see and interact with evolves dynamically, offering a constantly renewed experience.
* Unique Art Direction
Discover a large variety of environments: Tropical islands, volcanic landscapes, deserts and so much more...
* Rich Story Mode
Explore 13 breathtaking territories of emergent gameplay. Master the natural forces at play on a mysterious archipelago and help a primitive tribe to recover the lost powers of their ancestors.
* Confront Mighty Nature
Protect your tribe against Nature’s most devastating attacks. Face down tsunamis, wildfires, earthquakes, volcanoes, torrential rains...
* Master Godlike Powers
Control the forces of nature to sculpt the world in your image. Hold back lava, stop raging waters, empty lakes, grow forests and raise mountains!
* Live Up to the Challenge
Race against the clock on 30 additional maps in Challenge Mode. Each scenario is a puzzle-like challenge where time is of the essence...
* Online leaderboards
Compare your Challenge Mode scores with the community on worldwide leaderboards.
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Gone Home The Fullbright Company2013June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features
A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.
An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.***
[100]***
[12]***[Spanish]
Un juego de exploración con muy buenas ideas y conceptos pero una realización meramente aceptable.

A favor:
-Un montón de detalles que hacen la casa creíble (desde el papel higiénico hasta los negativos fotográficos, está lleno de de pequeños detalles muy logrados)
-Humor sutil (deberes mal contestados, cartas de rechazo excesivamente educadas, parodias de cómics, pensamientos de la protagonista con respecto a ciertos objetos...)
-Una interesante forma de contar una historia mundana, de un modo casi detectivesco.
-Los comentarios de los desarrolladores (abundantes y realmente buenos)
-Buena música ambiental, ayuda mucho a la narración.

En contra:
-La velocidad de movimiento: el sólo poder andar a paso de mosca alarga excesiva e innecesariamente el juego.
-Tamaño de la casa: unido a lo enterior forman una sinergía muy perniciosa.
-Exceso de elementos: a pesar de que otorgan cierta libertad al jugador, despistan demasiado del argumento principal sin aportar gran cosa (a excepción de algunos casos memorables)

5 de 10, me duele tener que reconocerlo pero me parece que hubiera sido una experiencia mucho mejor si estuviera más condensada (por ejemplo, Thirty Flights of Loving es un juego bastante similar en su manejo, pero donde todos los elementos sirven para enriquecer y enaltecer la historia, y es trepidante en todo momento)

[English translation]
A exploration game with very good ideas and concepts but a merely acceptable realization.

Pros:
- A lot of details that make the house credible (from the toilet paper to the photographic negatives, it's very successful filled with small details )
-Subtle humor (badly answered homework, excessively polite letters of rejection, parodies of comics, thoughts of the protagonist with respect to certain objects ...)
"An interesting way of telling a mundane story, in a quasi-detective way."
-The comments of the developers (abundant and really good)
-Good ambient music, it helps a lot to the narration.

Cons:
-The speed of movement: only being able to walk at a fly's pace unnecessarily lengthens the game.
-Size of the house: together with the above, forms a very pernicious synergy.
-Excessive elements: although they give the player some freedom, they throw too much of the main argument without contributing much (except for some memorable cases)

5 out of 10, it hurts to state it but I think it would have been a much better experience if it were more condensed (for example, Thirty Flights of Loving is a fairly similarly handled game, but where all the elements serve to enrich and enhance the history, and it is fast at all times)
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Brütal Legend Double Fine Productions2013Un hack and slash mas brrrutal que los frosties, con un humor soberbio propio de Double Fine y con pequeños toques de estrategia y de juego de conducción.

Brütalmente imprescindible, el menú principal es legendario.

8 de 10
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Beatbuddy: Tale of the Guardians Reverb Publishing (THR3AKS)2013Un juego de ritmo muy intuitivo, con un mundo que interactúa por completo con la música y algunos puzzles y retos interesantes.
Peca de ser demasiado repetitivo y de tener una música muy machacona.
Por lo demás es un juego aceptabe, aunque por debajo de otros juegos de control similar (como el Aquaria, que es mucho más variado y ofrece mucha más libertad)
Los extras son en realidad un Making Off del juego, no están nada mal.

5 de 10
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Crypt of the NecroDancer Brace Yourself Games2015 labelimageminimize
The Reject Demon: Toko Chapter 0 — Prelude Sekai Project (Lupiesoft)2015 labelimageminimize
Wailing Heights Outsider Games2016 labelimageminimize
No Straight Roads  SoldOut Software (Metronomik)2020 labelminimizeminimize
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