showing 8 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Eternal War: Nightmares | XrucifiX | ? | labelimagesubject | |
Quake Mission Pack no. 1: Scourge of Armagon | Activision (Hipnotic Interactive) | 1997 | labelimageminimize | |
Quake Mission Pack no. 2: Dissolution of Eternity | Activision (Rogue Entertainment) | 1997 | labelimageminimize | |
Quake | Activision (id Software) | 1997 | American McGee (level design) John Carmack (lead programmer) John Cash (coder) John Romero (lead designer) level design) Sandy Petersen sound fx) sound) Tim Willits (level design) Trent Reznor (music) | labelimageminimize |
Hexen II | Activision;id Software (Raven Software) | 1997 | Kevin Schilder (composer) | labelimagesubject |
Hexen II - Mission Pack: Portal of Praevus | Activision (Raven Software) | 1998 | labelimagesubject | |
Laser Arena | Valusoft (Trainwreck Studios) | 2001 | labelminimizeminimize | |
Eternal War: Shadows of Light | Two Guys Software (XrucifiX) | 2006 | 'The Trinity' (founder) 'The Trinity' (operations) 'The Trinity' (development) 'The Trinity' (design) Brandon Schwindt (concept art) Joshua Hughes (script) Joshua Hughes (assistant design) Mackenzie Ponech (founder) Mackenzie Ponech (co-ceo) Mackenzie Ponech (development) Mackenzie Ponech (design) Michael Rogers (programming) Patrick Ponech (founder) Patrick Ponech (co-ceo) Patrick Ponech (assistant design) Patrick Ponech (legal) Patrick Ponech (finances) Rob Adamson (concept art) | labelimagesubject |