showing 39 games

namepublisher(developer)year arrow_downwardtagsdescription
Rochard Recoil Games2011 bloodless bodyslamming caricature casino chapterreplay chapters civilianprotagonist cliffhanger collectibles crystals elevators explosives-sticky extraterrestrial fallbackweapon fallimpact forcefields gimmick gravitycontrol grenadelaunchers gunclubbing healthregen healthregen-fast healthwarning independentaim instantkillers jumping killingblow ladders lamp lawenforcers low-g mine npcdeflection oldskoolsurveillance outlaws overheating pawn physics powerthrow predefinedcontrols pseudo3d remotedetonators robots ropeswinging screenshake secrets spacefaringage spacestation steampowered titularcharacter undefinedelements unity-engine visualizedtrajectory walking Grab a G-Lifter - your new best friend! Use it to change gravity at will, manipulate the environment, and throw huge crates at your enemies.

Join the amazing exploits of astro-miner John Rochard and embark on a gravity-bending journey across the Solar System! Rochard is an award-winning side-scroller featuring hours of mind-blowing gravity gameplay, puzzle-solving and action. Narrated in a humorous cartoony style, Rochard tells a thrilling story of villains, a damsel in distress and a mysterious alien civilization.

Key Features:
* 5 long Chapters crammed with fast-paced platforming action and mind-bending puzzles based on gravity
* A beautifully crafted cartoonish visual style, rich with humor and personality
* Incredible items able to influence gravity and grab, swing and throw objects to solve puzzles or get rid of enemies
* A groovy soundtrack composed by Markus "Captain" Kaarlonen from Poets of the Fall, mixing southern rock/blues and 80′s inspired electronic music
* The legendary performance of Jon St. John as the voice of protagonist John Rochard
* The most advanced use of the Unity engine in a video game
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Serious Sam 3: BFE  Devolver Digital (Croteam)2011 22ndcentury achievements achievements-public achillesheelfoes africa alieninvasion alienmenace aliens alone anticipatorysightings anticipatorystockpiles apocalyptic assaultrifles bludgeons bombs bossbattles centauroids chainreactions chargers city city-cairo-eg city-karnak-eg city-luxor-eg colossi cyborgs dark-limited destructibleenvironment distortedvision drm-gamealtering earth egypt encounters-popup energyweapons environmentalaudio excavation exoticweapons fallbackweapon finishingmoves firstpersonshooter future gianthumanoids giantmonsters giants giantworms gibs gore grotesque handcannons handguns headless helicopters ingamecinematics insectoids instantkillers itemglow jetpack jumping knockback ladders lamp latestart lostequipment machineguns macho magic maleprotagonist militantprotagonist mode-survival monsters mp-cooperative museum npcdeflection nudity oopitems openended overheal precisionrifles precursors pseudocheats ragers reload-auto reload-manual remotedetonators rockets rotaryguns ruins score screenshake screenstaining secrets sequelhook serioussam shotguns skeletons splatter steampowered steamworks steamworkshop suicideattackers swarmers temple throwback translator turrets ugc walking walkingarmory wallcrawlers Un juego de acción sin ralentí, muy juego de los 90', aunque peca un poco de tardar en otrogar las armas y un meelee más satisfactorio.

6 de 10***BFE presumably stands for Before First Encounter.***Serious Sam 3: BFE is a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling the trigger made things go boom. Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3 takes place during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries. Set against the collapsing temples of an ancient civilization and the crumbling cities of 22nd century Egypt, Serious Sam 3 is an exhilarating fusion of classic twitch shooters and modern gameplay features.

[b]Features[/b]
* Frantic Arcade-Style Action – Hold down the trigger and lay waste to a never-ending onslaught of attackers or face being overrun by Mental’s savage beasts. No cover systems, no camping – it’s just you and them. All of them.
* Mental’s Fearsome Legions – A new battalion of unforgettable minions including the rumbling Scrapjack and towering Khnum join the legendary Headless Kamikaze, Gnaar and Sirian Werebull to create the fiercest opposition you’ve ever had the pleasure of mowing down.
* Spectacular Environments – Battle across the expansive battlefields of near-future Egypt bursting at the seams with total chaos. * The shattered cities of tomorrow lined with the crumbling temples of an ancient world become your destructible playground.
* Pure Multiplayer Mayhem – Play through the full campaign mode with up to 16 players or drop the gauntlet and let the heavy ordinance fly in versus modes like Deathmatch and Beast Hunt. This is the next level of Serious Sam multiplayer and all hell is about to break loose.
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Pineapple Smash Crew  RichMakeGame2012 desura energyweapons grenades group levelselection map mapgenerator nopointercapture objectiveindicator remotedetonators roombased steampowered tutorial tutorial-incomplete unlimitedammo veterancy xp-objects Developed by lone-gun designer Rich Edwards with music brought to you by legendary chiptune artist Syphus, Pineapple Smash Crew is a fast paced tactical blast-em-up!

PSC features tight squad formation shooting, aliens, robots, zombies and grenades- lots and lots of grenades! Level up and choose from an assortment of devastating hand-lobbed weaponry, including (but not limited to!): rockets, machine-gun grenades, laser beam grenades, suction grenades, mines, teleporters, holo-bait and bullet shields! also including rare powerups such as Fear, Bullet Time, Invincibility and Four-Times Damage!

Smash through practically infinite randomly generated spaceship designs, grab *all* the loot and kill anything that moves! PSC’s unique modern-retro flavour will take you back to the classics of old and smash you back to the present with a ka-boom!

PSC draws on many classics for inspiration: Alien Breed, Cannon Fodder, Chaos Engine, Gain Ground and even Worms, Toejam and Earl and Speedball 2 . Warhammer fans may detect a subtle Space Hulk vibe in the mix too!
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Jagged Alliance: Back in Action Kalypso Media (Coreplay)2012 achievements achievements-public activepause adv-ptdistr alarmers alcohol amrifles assaultrifles autopause bleeding bodyarmor bombs camouflage capacity-weight children circadiancycle city damageovertime demo depthfog doors draganddrop earth endlessopposition eviloverlord facing fatigue fictionallocation fieldofvision firearms firstaid friendlyfire grenadelaunchers grenades handguns healing healingitems hirelings hitchance hospital house indicator-noise indicator-visibility injuries interrupting inventory inventory-supplies island itemdurability jaggedalliance keys knives ladders limitedcapacity lineofsight lockpicking mailorder malfunctioning mansion meleeweapons mercenaries mercenaryprotagonist minefield mines morale multinationalorganization naturalistic neutralnpcs noports npcfriendlyfire npchealing optionaltasks overburdening overworld pain parttargeting persistentminions postures precisionrifles present privatemilitarycompanies prostitutes rating-pegi-16 rebellion rebelprotagonist redlightdistrict reload-auto reload-manual remotedetonators rockets scavenging school searchedindicator secrets selectivefire sexindustry shallowwater shopping shotguns skillbasedeq smokegrenades smokes soldiers stamina stealth stealth-sight stealth-sound steampowered strayfire stungrenades supportnpcs tactical taskqueuing tasksyncing tasktracker timecompression tips town trapdisarming trash tutorial tutorial-interactive tyrant unloading visualizedtrajectory walking wilderness xp-kills xp-undefined Jagged Alliance Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Back in Action’s innovative "plan & go" combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.

Key features:
* Unrivaled mix of combat (tactics), roleplay, business and strategy
* Innovative "Plan & Go" combat system combines RTS gameplay with turn-based elements
* Realistic war setting with authentic-looking firearms
* Laptop/computer menu as a central anchor point for the player
* Assemble your own unit of mercenaries from numerous unique mercenaries
* Simultaneous control of multiple squads using a strategic map
* Convincing characters who interact with and comment on the game events
* All the dialog has audio
* Acquire resources by capturing mines and encampments
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Dynamite Jack Hassey Enterprises2012 bombs collectibles crystals dark-limited destructibleenvironment escape instantdeath keys lamp levelselection mine missionreset netranking opengl overpowered remotedetonators score sdl stealth stealth-sight unlimitedammo vorbis Juego de acción directa, una especie de sigilo ágil que le hace parecer el primo cenital del Stealth Basstard. (la s extra es intencional, ya que Steam censura la palabra hidalga)
Además incluye un sencillo pero completo editor de mapas.

7 de 10

Nota: El manejo del juego (controles) en esta versión PC/Steam es muy superior a su versión móvil/Android.***Explanation for overpowered tag: the enemies have ranged instanthit/instakill weapons while you only can drop bombs that must be manually detonated at a delay, which you need to find in each level in the first place before they can be used.***Dynamite Jack must blast his way to freedom! Jack, a brave space marine, armed with only bombs and a flashlight, must escape the Anathema Mines! Use stealth to sneak past guards and bombs to obliterate enemies in this intense top-down action-adventure.

Key Feature:
* 28 Thrilling Levels Each level brings you closer to the surface of the Anathema Mines. Battle your way through guards, scientists, cave trolls, lasers, and robotic spiders!
* Map Editor Have you destroyed and crushed the game? It's time to make MORE GAME! The super simple level editor will empower you to create levels in just minutes! You can share them with your friends and the world!
* Play More Maps Ready for more? Every map that is shared will be available for you to play! Skim through the most popular levels and have a blast escaping all the user created maps.
* Speedrun Leaderboards Each level in the game has its own speedrun leaderboard for competing with your friends and everyone else! Each community created map also gets its own leaderboard, so you can compete with your friends on the map you just created!
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Cortex Command Data Realms2012 360degreeaim airbursting alphafunding ammomagazines assaultrifles autocannons ballistics beamweapons bombs brains compositefoes cpplanguage demo destructibleenvironment destructibleworld digging disarming dismemberment display-640x480 doors doors-automatic doors-breakable droppods dropships enemyhealthdisplay energyweapons fanfunding firearms flamethrowers fmod formervaporware freelook friendlyfire friendlyfire-full goldnuggets grapplinghook grenadelaunchers grenades grenades-bouncy handguns hillland humblebundle igfnominee indie inversekinematics itemdurability jumppack ladders leaderparticipation lethalvelocity leveleditor lighthearted locationaldamage locationalhealth lua machineguns missionbased modifiable multiphased nailguns overburdening overpenetration pcdismemberment permanentcorpses physics pixelterrain precisionrifles radialmenu recruiting remotecontrol remotedetonators resourceharvesting robots rockets rotaryguns sdl shopping shotguns shrapnel skeletalanimation slowbackpedal steampowered stumbling submachineguns supervisorprotagonist terraindeformation thermalweapons title-animated tutorial undefinedelements unlimitedammo vorbis war weaponkickback worldborder wreckage Latest version: 23 (as of 2009-05-10?)***Project started sometime around the year 2000. labelimageminimize
Far Cry 3 Ubisoft (Ubisoft Montreal)2012 aaa adv-limited adv-perks africa aimmode alcohol ambientcreatures amrifles animals assaultrifles autosavepoints backstabbing bodydragging bombs bows buggy bunker burning camouflagers capacity-slots capacity-toolslots captives cave challenges chapters chickens circadiancycle civilianprotagonist cleargame clienthost communicator compass controllablehelplessness corpselooting crafting crocodilians dark-limited deathpits dementia difficulty directx11 directx9 distracting dreamworld drifting driving drm drm-login drm-online drugs duniaengine dynamicweather earth endlessopposition eternalfires falldamage fallimpact falseending farcry fasttravel fasttravel-points firearms firstpersonshooter flamethrowers flaregun fofindicator forest freelancing gambling grapplers grenadecooking grenadelaunchers grenades handguns hangglider healthregen host-migrating hunting inbuilttraps incendiarygrenades indicator-poi indicator-threat ingamecinematics inpersoncinematics instantdeathprotection ironsights island jeep jetski jumping knockdown ladders lamp ledges letterbox limitedcapacity loadingnonsense locationaldamage lostequipment machineguns map militarybase mine mines minigames minimap motorboat mp-cooperative mp-dm mp-teams msaa multipleendings npcgenerators npcstrife nudity objectiveclairvoyance objectiveindicator openworld optionaltasks parachuting pirates playerprogression precisionrifles prerenderedcinematics projectilerecovery prologue prostitutes quadbike quicktimeevent randomevents reload-manual remotedetonators rescue rescuees revenge rhib rockets rpgelements ruins scenic seamlessworld sequence-escape sequence-turret sex sharks shopping shotguns slavery sliding splatter ssao stealth stealth-range stealth-sight stealth-sound steampowered submachineguns swimming syringes tagging tattoos telescope temple torture tower town trampling tropic truck tutorial ubi.com underwaterdiving unlockable-items uplay vaulting walking watercraft watercraft-location wildfire wildlife wingsuit xp-deeds xp-kills youngadultprotagonist ziplines labelimageminimize
Hitman: Absolution  Square Enix (IO Interactive)2012 aimmode alarmers alternatesolutions antiheroprotagonist apartmentbuilding assassinating assaultrifles autosavepoints backstabbing blacksheep bodydragging bombs cemetery challenges chinatown cinematicinconsistencies city city-chicago-il clandestine coversystem criminalactivity crowds depthoffield difficulty disguising distortedhearing distracting dogs doors drugs dualwielding eavesdropping elevators envcombat epilogue factory factualinaccuracy fanservice firearms fxaa gardengnomes glacier2engine hammerspace handguns hiding hippies hitman-series holstering hotel improvisedweapons infopropagation interactionhighlight itemglow jigglephysics knives ladders launcher lawenforcers ledges lightbloom limitedsaves mansion meatshield meleeweapons mine mines msaa naturalistic neutralnpcs nonlethalelimination nonlinear optionaltasks orphanage outlawprotagonist overpenetration pacifism playerexposition precisionrifles prerenderedcinematics radar rain redemption remotedetonators researchfacility revisitedlocales rogueprotagonist rubberducks ruins savepoints score scoreloss sequelhook sex-inhuman shotguns slowmotion slums ssao stealth stealth-sight stealth-sound stealthgame stereoscopic stunning submachineguns tasktracker thrownweapons titlementioned torture trespassing ugc vehicle-pontiacgrandam weirdvision witnesses xrayvision A great stealth game, who promotes heavily to be clean and swift over running and gunning everyone (even when its perfectly possible)
Also, it allows the player to be creative in both the art of killing and the art of infiltration, with an arsenal of weapons and an extensive use of furniture and disguises.
Last but not least, mission challenges plus contracts mode increase its replayability to almost infinite, displaying many unlockables to find and a lot of ways to finish each level.

8 of 10***Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Key Features
*Showcasing Glacier 2™ technology: HITMAN: ABSOLUTION has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game and sound design.
*Contracts Mode: Create your own custom hits by choosing the level, targets, weapons and the rules of assassination in an innovative new online mode. Created contracts can be shared with friends or the whole Hitman community and the money that you earn will unlock weapons, upgrades and disguises.
*Freedom of Choice: Stalk your prey, fight them head on or adapt as you go along. As Agent 47 the choice is yours thanks to highly evolved gameplay mechanics and a ground-breaking AI system.
*Experience a Living, Breathing World: In the world of Hitman: Absolution every moment can become a story as unique characters, rich dialogue and Hollywood standard performances combine to create a gameplay experience like no other.
*Disguises: As Agent 47, the identity of almost anyone you meet is yours for the taking. Immobilise your prey, steal their outfit and use your instinct to blend in and deceive your enemies.
*Instinct Mode: See the world through the eyes of Agent 47 and become the world’s deadliest assassin. Using Hitman: Absolution’s Instinct Mode you’ll predict enemy movement, discover new ways to kill and use high powered weaponry with deadly accuracy.
[Steam Store]***[media=youtube]N79x5dU-puw[/media]
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Crysis 3 Electronic Arts (Crytek Studios)2013 aaa aimmode airducts ambientcreatures ammotypes assaultrifles bombs bows cave chromaticaberration cloaking crysis dam difficulty difficulty-ingame drm drm-online dynamicaccuracy ea-origin firearms firstpersonshooter fullbodyawareness fxaa grenades grenadewarning gunclubbing hacking handguns helicopters ironsights itemglow jumping ledges lensflare locationaldamage machineguns minimap modularequipment motionblur msaa nonlinear npclkpbehavior objectiveindicator overgrowth projectilerecovery recap reload-manual remotedetonators rockets ruins scenic secondaryattack shallowwater shotguns skipnoninteractive sliding smaa soldiers stealth swimming tagging telescope tracers turrets tutorial txaa underwaterdiving upgradesystem walking labelimageminimize
Resident Evil 6  Capcom2013 2010s accuracy-pinpoint aimmode aircraft-location anachronic assaultrifles autosavepoints bilingualdialogue biogrowth bodyhorror bombs bossbattles cemetery china city clothingchanges companion cooperation crates deathfakers difficulty dodging doppelgangers europe femaleprotagonist flashcards formerhumans friendlyfire fxaa gore grenadelaunchers grenades gtcar handguns healingitems healthregen healthregen-stunted hud-dynamic incendiarygrenades itemglow jigglephysics juggernauts keys knives legacydesign-controls legacydesign-interface limitedcapacity loot-random loot-unexpected lostequipment maleprotagonist mansion mountain mp-asymmetric mp-cooperative mp-dropin mp-dropinpvp mp-versus multibarrelguns multiplecampaigns multipleperspectives mutagen mutants nopausefunction nplayers objectiveclairvoyance parachronic postcreditsscene precisionrifles present quicktimeevent rating-pegi-18 recoil recurringopponent reload-auto reload-manual remotedetonators residentevil resuscitation rewardingvandalism ruins segmentedhealth sequence-turret sewers shotguns splatter steampowered stunprods submachineguns subterranean subway train-location tutorial unarmedfighting usa vaulting vehicle-pontiacgrandam visualizedtrajectory voicechat walking waveringaim wilderness wintery zombies [b]Campaigns:[/b]
* [b]Leon[/b] & Helena
* [b]Chris[/b] & Piers
* [b]Jake[/b] & Sherry
* [b]Ada[/b]
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Homefront: The Revolution Deep Silver (Dambuster Studios)2016 achievements achievements-public aimmode ammowarning apcs assaultrifles autosavepoints bombs capacity-toolslots circadiancycle city-philadelphia-pa commercial compass cpplanguage cryengine3 damageindicator denuvo drm drm-removed dynamicaccuracy earth firearms firstpersonshooter future futuristic grenades grenadewarning gunclubbing handguns healthregen healthwarning helicopter helicopters ironsights jumping license-proprietary limitedcapacity machineguns mp-cooperative naturalistic northamerica openworld pennsylvania precisionrifles rating-pegi-18 rebellion reload-auto reload-manual remotedetonators rockets soldiers steampowered submachineguns tanks usa walking labelimageminimize
Sniper Elite 4 Rebellion2017 ammotypes auditorymasking ballistics bombs corpselooting day1dlc difficulty difficulty-aspects falldamage firearms handguns healingitems indicator-poi ladders map militantprotagonist mines minimap mp-cooperative npclkpbehavior precisionrifles radialmenu reload-lossy reload-manual remotedetonators sniperelite-series specialistprotagonist stealth stealthgame submachineguns telescope tutorial undefinedelements war worldwar2 labelimageminimize
RimWorld Ludeon Studios2018 alphafunding ambienttemperature animals builders buildingdesigning cannibalism circadiancycle cleaning collective colonysim coversystem crafting destructibleenvironment digging droppods dynamicweather ecosystems enemyhealthdisplay enemyparity energydistribution eventdirector firearms firefighting foraging friendlyfire grenades grid grid-square group harvesters heattransfer hunger imprisoning incendiarygrenades indie isolatedlocale karmiccreatures modsupport multimap needs neutralnpcs openworld openworldsurvivalcrafting peopleresources randomevents remotedetonators resourceharvesting slavery stockpiles stranded structuresupports stunning temperaturechanges temperatuscaleoptions timezones unity-engine wastemanagement wildfire workers xml xp-literal 2014 Alpha access for Kickstarter backers
2016-07-15 Steam Early Access
2018-10-17 Final 1.0 release***Vents exist in the game (alpha 13) but they only transfer heat, not air, so this game is ineligible for ventilation tag.***[media=youtube]DJmYKKzC0uA[/media]
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Black Mesa  Crowbar Collective2020 3plusfactions airducts alieninvasion aliens alphafunding alternateattack ammomagazines asphyxiation assaultrifles beamweapons biogrowth bombs canyon chainreactions chapters chargingweapons cliff commercialized crates crossbows dam deathpits dimensionaltravel distortedhearing distortedvision doors earth elevators encounters-popup energyweapons episodic eruptions escape explosiveobjects fakenames falldamage fangame firearms firstpersonshooter flyingislands formervaporware giantmonsters gibs glowingeyes grenades halflife handguns helicopters hobbyist hunted industrial-setting jargon jumping jumppads lightbloom livingammo livingweapons locationaldamage lostequipment meleeweapons minefield mines mp-dm newmexico northamerica npcstrife otherworld overcharging overkill parasites portals powerarmor prologue radioactiveglow remotedetonators researchfacility rewardingvandalism rockets scientistprotagonist scientists screenshake secretfacility shallowwater shotguns silentprotagonist singlegenderopposition slipperysurfaces soldiers sourceengine splatter submachineguns swimming tanks teleport teleporters telescope temporarycompanions tentaclecreatures tinyfoes totalconversion tripmines turrets underwaterdiving visiblelasers walking walkingarmory wasteprocessingstation zombies zoom
[12]***On the game being vaporware: Between 2009 and 2010 the developers ceased to publish notable new information until suddenly resurfacing and releasing part of the game.

2012-09-14 Black Mesa: Source was released, after which the project went on another hiatus and limited communication.
2020-03-06 The final game was released, no longer free and instead fully commercial project.***Notable gameplay related changes from original:
* Energy leeches were removed
* Rails no longer electrocute
* Rocket test chamber tentacles can't be sneaked around when they're smashing on the same floor simply because of too wildly random swiveling (that is: distractions are much more mandatory)
* On the rails no longer has player changing where the rails lead
* Gauss gun ricochets off the walls instead of penetrating them
* Scientists no longer heal Freeman
* Alien grunts are no longer immune to weapons fire at armored parts of their body

Other notable changes:
* Certain level segments have been omitted or streamlined, making levels shorter.
* Certain level segments have been made to make actual sense (or at least some, unlike the complete lack of seen in the original)
* Weapons are received in different order and in somewhat different places than in the original***Coop was officially dropped on 2010-03-17, stated reason was technical difficulties.***Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.

[b]The Environment[/b]
Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game. The research facility is a former Cold War missile complex based in New Mexico, and features a diverse array of locations ranging from abandoned rocket testing silos to modern administrative offices, from underground physics laboratories to a full-scale hydroelectric dam. The game continues beyond, into an inter-dimensional border world known as Xen. What will set Black Mesa apart from other Source engine modifications in development is the attention to environment detail. Levels will be faithful to the original Half-Life concept and built from scratch, yet will feature higher-resolution textures, detailed world models, and a higher quality of audio ambience courtesy of the Source engines soundscape system. The end goal of such attention to detail is an immersive single-player environment, which will engross the player in a story that is yet to be matched by any other first-person shooter.

[b]Features[/b]
Black Mesa has many features, several of which are still in planning or being tested. Below are a few of the larger and more distinctive features of Black Mesa:

* Detailed and interactive environments based on the original Half-Life game, including reconstructed multiplayer maps;
* Single-player, co-operative and deathmatch modes planned;
* Original music score by Joel Nielsen;
* Artificial intelligence that will dynamically think, react and interact with and about their environment;
* Normal, specular and parallax mapping utilized on world surfaces and models where applicable;
* A priority on gameplay and immersion factors such as ambience, logical functionality and interactivity.

[b]Game Modes[/b]
Black Mesa will feature three game modes designed to provide a high replayability factor.

Single-player
* Assuming the role of Dr. Gordon Freeman you will experience an immersive, story-driven mode of play. A world where around every corner a new threat or situation presents itself, provoking thought and interaction between you and your world. Relying on more than just combat to survive, your wits and intelligence will become strong allies in your fight for survival. Environments will be interactive, rich with detail, fully ambient and NPC characters will react to these environments and your actions therein. A world driven by story, locations conquered by wit, enemies matched with firepower. Welcome to Black Mesa. Run, think, shoot, live, Source.

Co-operative
* Black Mesa co-op will allow players to not only recruit the assistance of security guards and scientists, but also that of your friends! Share the single-player experience by battling through Black Mesa together. Players will be able to wage battles, travel corridors and emerge victorious over the enemies and escape the confines of the Black Mesa Research Facility.

Deathmatch
* The adrenaline pumping, bullet dodging, rockets-flying, big-red-button riddled deathmatch is back in classic Half-Life style, featuring graphically enhanced multiplayer maps and the full lineup of weapons. You'll find yourself having more fun blowing away your friends than, well, anything.
[Black Mesa Team]***[media=youtube]G32_q_3es8E[/media]
[spoiler= ; ][/spoiler]
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