showing 37 games

name arrow_downwardpublisher(developer)yeartagsdescription
Serious Sam HD: The Second Encounter  Devolver Digital (Croteam)2010 1130s achievements achievements-public aliens alone anticipatorystockpiles arenafpstps armyofone autorun bossbattles burning canyon cave chainreactions chainsaw chargers cpplanguage cyborgs deadlydecor difficulty doors download earth eliteprotagonist encounters-popup enemyhealthdisplay energyweapons europe fallbackweapon firearms firstpersonshooter flamethrowers fortress giantmonsters gibs gore handcannons handguns headless host-dedicated idlenoise inbuilttraps interspecificconflict itemget itempickup-auto itempickup-ignore jumping jumppads laserbolts laserweapons letterbox lostequipment machineguns macho medieval mesoamerican-theme mesopotamian-theme mode-survival monsters mookrush movingplatforms mp-cooperative mp-dm mp-survival mp-teams mp-versus netranking npcfriendlyfire oopitems openal openended overkill playerstats portals powertools powerups precisionrifles pyramid quake rating-esrb-m rocketjumping rockets rotaryguns saveonline score secrets secrets-spots sequelhook serious-engine serioussam shotguns slipperysurfaces smartbomb southamerica splatter steampowered steamworks submachineguns subterranean suicideattackers summery swimming teleport teleporters temple temporalincursion thermalweapons throwback timetravel titularcharacter twitchshooter underwaterdiving voicechat volcanic walking walkingarmory wintery xaudio labelimageminimize
Sol Survivor Cadenza Interactive2010 achievements achievements-public activeabilityset alienmenace aliens anticipatoryfacing artillery aspectratio-auto beamweapons boosters burning chemicalweapons cloakednpcs color-32bit colorblind colorful csharplanguage damageovertime damagetypes demo difficulty difficulty-players drm droppods electricweapons elevation-fake empweapons emweapons encyclopedia enemyhealthdisplay energyweapons flamethrowers gameplayinn giants helicopters impulsereactor indicator-range inexplicabletrajectories insectoids laserweapons levelprogress machineguns militantprotagonist minimumrange mode-survival mortars mp-campaign mp-cooperative mp-survival netframework netranking npcteleporting nuclearweapons orbitalweapons paidkilling proprietarynetwork pve pvefocus pvp radialmenu radiationweapons robots rotaryguns safeweapons saveonline score serverbrowser shieldbreakers shieldpenetrators shotguns socialnetwork splittingcreatures steampowered steamworks supportpowers tanks towerdefense toweroffense tripeds tutorial tutorial-interactive upgradesystem volcanic walkers war warfare-air warfare-land waves windowsmedia winqual wintery x360pad xinput xnaframework Uno de los mejores Tower Defense disponible, con una complejidad creciente según la dificultad de los niveles y muchos elementos a tener en cuenta.

El único fallo que le veo es no dar la posibilidad de acelerar el tiempo.

Un buen juego, de lo mejorcito si te gustan los TD.

7 de 10***[b]Modes:[/b]
* 1-4p campaign (multiplayer defaults to 2p)
* 2p campaign (one player controls construction, another support powers)
* 1-4p survival (default 4p; endless)
* 1-8p versus (Wars; default 2p)
* 1-6p cooperative (default 3p)
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Starcraft II: Heart of the Swarm  Blizzard Entertainment2013 2500s 26thcentury 3plusfactions achievements aliens ambientcreatures antiheroprotagonist asymmetricfactions autosavepoints basebuilding battle.net biogrowth bioships builders burrowers chapterreplay colorblind combatstilettos control-individuals cpplanguage crystals datastreaming deployables depthoffield difficulty disproportionalworld drm drm-activation drm-login enemyhealthdisplay episodic extraterrestrial femaleprotagonist finiteresources fleshvssteel fmod fogofwar forcedlevelend future gamemodediscrepancy garrisons giantmonsters glowingeyes glowsuits grouping groupmind harvesters hatchers havokphysics humanoidprotagonist hybridprotagonist hybrids insectoids inversekinematics languagefilter larvae leaderparticipation leveleditor levelselection license-crossplatform lutris magicalrealism metamorphosis micromanagement mitoticcreatures mode-challenge mode-skirmish modsupport monsters mp-ffa mp-lms mp-matchmaking mp-ranked mp-teams multilevelsecurity multipleworlds mutuallyexclusivepowerups netranking nuclearsolution optionaltasks otherworld paidmods prologue proprietarynetwork psitech psychicpowers psychics rating-pegi-16 recruiting researchfacility resourceharvesting revenge robots saveanywhere sciencefantasy selfupdate sequence-timed space spacecraft-location spacecreatures spacefaringage spawners splatter ssao starcraft taskqueuing tasktracker technofantasy tilebased tropic tutorial ugc unitlimit upgradesystem voicechat volcanic war warfare-air warfare-land wargame waypoints weaponsplatforms wetland windowrestore wintery x86 x86-32 x86-64 Requires Wings of Liberty to function in US and EU versions at least, Chinese version is possibly standalone. labelimageminimize
StarCraft II: Wings of Liberty  Blizzard Entertainment2010 2500s 26thcentury 3plusfactions achievements aerodyne aliens ambientcreatures animals arid asymmetricfactions autocast basebuilding battle.net beamweapons biogrowth bittorrent builders burrowers changinggoals city cloakednpcs cloaking colorblind compplay control-individuals cpplanguage crystals datastreaming demo deployables difficulty directx10 directx9 disproportionalworld dissolvingcorpses drm drm-activation drm-login droppods elites episodic extraterrestrial finiteresources firearms fleshvssteel fmod fogofwar future gamemodediscrepancy garrisons grouping groupmind harvesters hatchers havokphysics healing humid hybrids infantry insectoids intelextrememasters intermissions inversekinematics karmiccreatures landvehicle larvae launcher lava leveleditor levelselection license-crossplatform lutris magicalrealism mecha mercenaries metamorphosis micromanagement militaryfiction minigames minimumrange modsupport mp-demo mp-ffa mp-lms mp-ranked mp-spectating mp-teams multilevelsecurity multipleobjectives multipleworlds netranking neutralnpcs news nonlinear npcstrife optionaltasks otherworld paidmods penalcolony propaganda prophecy proprietarynetwork psitech psychics rating-esrb-t rating-pegi-16 rating-usk-12 rebellion rebelprotagonist recap recruiting repairing resourceharvesting robots sciencefantasy selfupdate sequelhook shadermodel2 shallowwater space spacecreatures spacefaringage spiderbots splatter starcraft structureexpansions structurerelocation suicideattackers superprototype taskqueuing tasktracker technofantasy teleport tentaclecreatures thedestroyer tilebased transformation transports transportvehicle ugc unitlimit upgrades-permanent upgrades-transient upgradesystem voicechat volcanic walkers war warfare-air warfare-land wargame wasteland waypoints weaponsplatforms windowrestore worldcybergames x86 x86-32 x86-64 [M]SRP £44.99 / €59.99 for standard edition, £69.99 / €89.99 for collector's edition.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.6 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon 9800 Pro GPU
* 12 GB HD space
* 1024 x 720

[b]Recommended:[/b]
* 2.4 GHz dual-core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 GTX or Radeon HD 3870 GPU***Collector's Edition content:[quote]* The Art of StarCraft II: Wings of Liberty, a 176-page book featuring artwork from the game
* An exclusive 2GB USB flash drive replica of Jim Raynor's dog tag, which comes preloaded with the original StarCraft and the StarCraft: Brood War® expansion set
* A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director’s commentary, and more
* The official StarCraft II: Wings of Liberty soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks
* StarCraft comic book issue #0, a prequel to the comic series
* A World of Warcraft® mini Thor in-game pet that can be applied to all World of Warcraft characters on a single Battle.net account
* Exclusive Battle.net downloadable content, including special portraits for your Battle.net profile, decals to customize your units in-game, and a visually unique version of the terran Thor unit[/quote]***SC2 is episodic, with the first game (Wings of Liberty) containing the Terran episode followed by "Heart of the Swarm" for Zerg and "Legacy of the Void" for Protoss later on.***StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, [game=#16956]StarCraft[/game]. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features:

* Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* Three completely distinct races: Protoss, Terran, and Zerg
* New units and gameplay mechanics further distinguish each race
* Groundbreaking single-player "story-mode" campaign
* Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
* Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
* Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience
[Blizzard]
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The Ball Tripwire Interactive (Teotl Studios)2010 1940s achievements achievements-public actionadventure ancientmachines archeologistprotagonist autosavepoints bossbattles cave commercialized cpplanguage curiosity deathfakers directionalforce directionalforce-current directionalforce-tilt directx9 earth elevators envcombat environmentalpuzzle eternalfires fov-horizontal gorillas hintsystem humanoids inbuilttraps interactivetriggers isolatedlocale jumping keycodes knockback low-g magic mexico mode-survival monsters mummies netframework nofalldamage nvapex oddappliances physics physx primates repulsion retrypoints river ruins secrets shallowwater splatter steampowered steamworks stranded subterranean swimming theunnamed titlementioned titularobject tropic undead underwaterdiving unrealdevkit unrealengine3 variablegravity volcanic volcano walking A clever puzzle/action-adventure game with heavy emphasis on puzzling and combat using the titular ball. The story is obviously slapped on top as beyond finding the ball, why the protagonist keeps going for miles and miles underground, dropping down immensely deep chutes with no way back and so forth is beyond comprehension and the initial curiosity one can blame on him being archeologist hardly explains why he doesn't just study what he finds and stick around the hole he fell in through to wait for the promised rescue (which he seemingly could've relied on quite easily).

Ergo, if you want story, this is definitely not for you, if you want puzzles and different kind of combat on the other hand...***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3 GHz CPU
* 1 GB RAM
* GeForce 6800 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* Dual-core CPU
* 2 GB RAM
* GeForce 8800 GPU***[media=youtube]caIYXaKp-qo[/media]***[b]The Puzzles[/b]
* [b]First Person[/b] – Playing from a first person perspective, you solve puzzles with the help of a large physics driven ball.
* [b]Ancient Weapon[/b] – Use the ancient weapon to attract the Ball towards you, or use it to hammer the Ball toward objects and enemies.
* [b]Obstacles[/b] – Push the Ball into areas you cannot enter and use it to help you survive the many traps and hazards.

[b]The Combat[/b]
* [b]Variety[/b] – A varity of monsters and creatures inhabbit the world, ranging from a fearsome gorilla to armies of mummies.
* [b]Crushing[/b] – Kill the weak enemies by crushing them with the Ball, ensuring a fountain of blood and gibs every time.
* [b]Boss Fights[/b] – Kill the big ones by using the environment against them!

[b]The Story[/b]
As an archaeologist working on the slopes of a dormant volcano somewhere in Mexico, you get stuck in a cavern. It doesn’t take long before you realize this is more than just a cave. You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you venture deeper into the volcano, you reveal some of mankind’s greatest secrets...
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The Haunted: Hells Reach Valusoft (KTX Software)2011 3ormoreplayers aimmode arid assaultrifles bombs budget burning canyon castle chargedattack chargers combomoves damageovertime dedicatedclient demons dodging dualwielding encounters-popup explosiveobjects finishingmoves firearms giants gore grotesque hell jumping karmiccreatures knives levelprogress mine mode-survival monsters mp-cooperative mpfocus museum npclooting powerups red reload-auto reload-manual remotedetonators repulsion sciencefantasy scythes shotguns splatter storm submachineguns temple unarmedfighting unrealengine3 upgradesystem volcanic walking All Hell Has Broken Loose!!! The Haunted is a fast paced third person action horror game that focuses on delivering an intense multiplayer experience. Your goal is to liberate cursed places and survive the assault from the minions of Hell. The game features several multiplayer modes such as co-op survival, demons vs. humans and demonizer.

Key features:
* 30 stages spread over eight terrifying locations;
* More than 20 enemies;
* Four Human playable characters;
* Masses of upgradable weaponry: the knife upgrades to a chainsaw, witch hammer and glaive;
* Six secret weapons on each level;
* Four exhilarating and distinct game modes: Survival, Inferno (Cooperative), Battle and Demonizer;
* Level events such as meteor showers and lightning storms affect game play;
* Restore your health and respawn your comrades by destroying the soulstones.
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Tomb Raider  Square Enix (Crystal Dynamics)2013 2010s 3plusfactions actionadventure adv-intermediary adv-perks adv-ptdistr aimmode ammotypes animals archeologistprotagonist armyofone assaultrifles axes backstabbing beach bink bossbattles bows bunker cablecars cave cc chickens cleargame collectibles communicator contemporaryfantasy corpselooting counterattacks cover-destructible coversystem coversystem-auto coversystem-context crystalengine cultists cutsceneincompetence dark-limited deadondisplay depthoffield derelictgraveyard diaries dirtyfighting displacementfiction distortedvision distracting dodging earth environmentalpuzzle eternalfires explosiveobjects falldamage fallimpact fasttravel fasttravel-points femaleprotagonist firearms fmod fofindicator forest fxaa gianthumanoids gore grenadewarning hammerspace handguns healthregen healthregen-fast horizontalbars iceaxe improvisedweapons ingamecinematics interactionhighlight invisiblewalls island japan japanese-theme jumping ladders lamp launcher ledges locationaldamage lunatics lutris map metroidvania monkeybars motionblur mp-teams npcinjuries objectiveindicator ogres oopitems originstory paranormal playerprogression pointofnoreturn prematuredetonation prerenderedcinematics present quicktimeevent rain rating-acb-ma15 rating-esrb-m rating-gsrr-r rating-pegi-18 rating-usk-18 reboot recycledtitle resuscitation ruins samurai screenshake selfsacrifice sequelhook sequence-stealth sequence-turret shallowwater shantytown shotguns skipnoninteractive slowmotion speech-japanese speech-russian splatter ssaa ssao stadia stealth stealth-sight stealth-sound steampowered stereoscopic stranded submachineguns summery temple timespan-days tombraider tombraider-2013 tressfx tumbling undead unduehaste unlockable-art upgradesystem uvl-confusable voicechat volcanic volcano walking waterfalls weaponupgrades weirdvision wilderness windy wintery wolves xp-kills xp-method xp-objects youngadultprotagonist ziplines Probablemente el mejor Tomb Raider jamás hecho, aunque abusa un poco de los QTM y se nota la ausencia de puzzles.
Aún así, la mezcla de acción-plataformas está mejor realizada que nunca.

8 de 10***Notes on tags:
[spoiler]
[b]Giant humanoids[/b] - the Oni are not explained what they really are, whether they are actually Japanese demons ([url=/groups/info/ogres]ogres[/url] really) or just some of the samurai who suffer from gigantism.
[b]Undead[/b] - the Stormguard. Although nothing really suggests this except for that you can kill them by destroying their belt buckles, which presumably animate their dead bodies.
[/spoiler]
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Torchlight Runic Games2009 2hmeleeweapons abilitycriticals achievements achievements-public actionrpg adv-ptdistr adv-static amoeboids animateweapons arcanepunk armyofone attrbasedeq automap axes blankprotagonist bludgeons bodyarmor bossbattles bows capacity-slots capacity-stacks cemetery classbased companion containers cpplanguage criticalchance crossbows crystals demo demons diablolike difficulty direct3d directx9 dissolvingcorpses doors download drm drm-activation dualwielding dualwielding-asymmetric dungeon dungeoncrawler dwarves elitemobs enemyhealthdisplay energyitems energyregen epicgamesstore explosiveobjects fasttravel-points fictionaluniverse firearms fishing fmod gameshield gems giantspiders gog handguns healingitems humanoidanimals imps interactivetriggers inventory itemgenerator itemglow itemidentification itempickup-auto itempickup-instant itemsets jewelry karmiccreatures keyboard knives knockback levelbasedeq leveleditor leveluprestoration license-crossplatform lighthearted limitedcapacity loot-random lootemup magic magic-held magic-instant magicrings magicweapons mapgenerator meleeweapons mimics mine minimap mode-endless mode-hardcore modifiable monsters mouse murinoids mutagen neutralnpcs nofailstate nohealthregen obsoletedassets ogre-engine opengl optionaltasks paperdoll plantcreatures playerprofiles polearms portals precisionrifles presetmaps priceinfo projectilecutoff protagonistnaming pygmies pyrokinesis quickkeys quitsave rating-esrb-t recallportal restorativegluttony retrypoints rewardingvandalism robots ruins safepowers sauroids saveonline sciencefantasy shopping silentprotagonist singlesave skipnoninteractive smalldevicemode socketables sorcery stash stash-shared stationaryattack steampowered steamworks stylized subterranean subterraneanrealm suicideattackers summoning swords tilebased title-animated titlementioned titularlocale tooltips torchlight-series town transformativecorruption tripeds undead unknownpast volcanic vorbis walking wands weefolk widescreen winxp xp-deeds xp-kills Un juego RPG estilo Diablo, fiel a las bases del subgénero.

Como gran virtud veo el de poder vender el inventario mandando a la mascota y los hechizos de ranura, que permiten aumentar tus capacidades más allá de tu clase y convertir en un gran invocador a tu mascota. El sistema de drops también tiene su gracia.

Buen juego.

6 de 10***[b]karmic creatures[/b] - some zombies release poisonous fumes in wide radius upon death, some blobs electrocute anyone hitting them.

--- added in patch (2009-12-18)
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achievements
achievements-steam***Word of Ember blazed across the land, and the town of Torchlight flared to life.

Ember is the essence of magic and the keystone of alchemy; it lures the restless with promises of power and riches. Miners burrowed deep beneath the dirt streets of Torchlight, discovering veins of the ore richer than any found in living memory- but they were not the first to covet these mines. The miners broke through into the buried past, a dangerous labyrinth of caverns and ruined civilizations, twisted creatures and the bones of those who came before. Evil bubbles up from the depths and threatens to overrun this town as it has so many others. The heart of a villain has infused the Ember, and his darkness seeps through the veins. To survive, the townspeople must break the cycle of destruction; they need a champion who can destroy the evil at its root. Removing the source of the rot may purify the Ember, but it is a long and perilous journey. The champion must battle through rock and fire, through lost cities and ancient tombs, into the palace of the villain himself.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember – a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

[b]KEY FEATURES[/b]

* [b]Randomization[/b] – Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
Easy, approachable interface – Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world.
* [b]Retirement System[/b] – Once characters are sufficiently leveled up, they can "retire" and bestow specific benefits and perks to new characters.
* [b]Pets[/b] – Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services.
* [b]Character Classes[/b] – Players will create and customize a character and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different.
* [b]Fishing[/b] – Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
* [b]Editor[/b] – Runic Games is embracing our modding community by providing an editor so our players can create and design their own content.***[b]Minimum:[/b]
* Windows XP
* 800 MHz CPU
* 512 MB RAM
* 64 MB VRAM
* Radeon 7200, GeForce 2 or GMA 950 GPU
* 400 MB HD space***[b]Classes:[/b]
* Vanquisher
* Alchemist
* Destroyer
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Turok  Touchstone Studios (Propaganda Games)2008 1life achievements aimmode amerindprotagonist ammomagazines assaultrifles autosavepoints ballistics bossbattles bows bulkycharacters capacity-toolslots cave damageindicator deathpits dedicatedclient difficulty dinosaurs directx9 dodging doors drm dualwielding dvd elevators extraterrestrial firearms firstpersonshooter flaregun forest fullbodyawareness future giantinsects grenades healthregen healthregen-fast healthvisualization hexapeds humid ingamecinematics insectoids jumping knives ladders limitedcapacity lostworld meganeura militantprotagonist mp-ctf mp-dm mp-teams nojumping npcspawning objectiveindicator openal otherworld pain physx precisionrifles quazal quicktimeevent reboot recycledtitle rockets rotaryguns ruins savepoints securom7 serieschange serious shotguns spacefaringage spiderbots stealth stealth-sight stranded submachineguns subterranean titlementioned titularcharacter tropic turok tyrannosaurus unrealengine3 uvl-tiein volcanic vorbis walkers walking widescreen winvista winxp wounds [b]npc spawning[/b] - does not cover humans
[b]flare gun[/b] - only available as an attachment to the shotgun
[b]dodging[/b] - since there's no way to run/sprint, this is pretty much the only way to briefly move faster in any direction, essential against larger predators.***Latest version: retail***EAN-13: [code]8716051023432[/code] (2 DVDs)***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 2.4 GHz Pentium IV or Athlon 3400+ or equivalent processor
* 1 GB RAM
* 18 GB free HD space
* 128 MB VRAM (GeForce 6600 or Radeon X1300 or better [excluding X1550])
* 16-bit DX9-compatible sound card
* 8X DVD-ROM drive

[b]Recommended:[/b]
* 2 GB RAM
* 16X DVD-ROM drive
* Internet connection
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UnEpic author2011 ♫takefive 1life achillesheelfoes acid adv-ptdistr amoeboids antiheroprotagonist automap autosavepoints autosaves-periodic axes backstabbing backtracking bludgeons bodyarmor bossbattles bossmeter bows burning captives carnivorousplants castle cave cemetery chemistry civilianprotagonist clingers constrainedlocale counselor crafting-sites criticalchance damageinfo damageovertime damagetypes dark demo desura difficulty displacementfiction doors draganddrop dragons drm drm-activation edgescroll elementals elevators elves falseending fasttravel-points fauns floatingeyes freezing fromanotherworld gelatinouscubes gems giantants giantgastropods giantinsects giantsnakes giantspiders giantworms goblinoids goblins gog grapplers graverobbing heads healingitems healingstations healthdrops healthwarning hintsystem hitmoderation inbuilttraps indie inventory inventory-supplies invisiblefoes itemgenerator jumping karmiccreatures keys knights knives knockback knockbackwards laboratory ladders lamp langhungarian library loot-random magic magic-ingredients magicrings mapannotation meleeweapons metagaming metroidvania mine moaifigures monsters mystics necromancers neutralmonsters neutralnpcs nofalldamage nonlinear npcdisarming npchealing npcspawning obsoletedassets optionaltasks orcs pet playerstats polearms portals potions premadeprotagonist pressureplates prison quickkeys recallportal respec rewardingvandalism robots roombased savepoints scientists score secrets serialkey sewers sex shallowwater shopping skeletons skillbasedeq sorcery spawners statuseffects stealingnpcs steampowered strangebedfellows suicideattackers supportnpcs swords tasktracker teleport teleporting temporarycompanions tentaclecreatures toxins tutorial undead undefinedelements volcanic vorbis walking wallcrawlers wands xp-kills ziplines Daniel was just an average guy. He was a great videogame player, a big fan of sci-fi movies, and a novice RPG player. In the midst of an RPG, he was teleported to a castle. At first, Daniel believed that he was having a massive hallucination. Eager to keep playing within the RPG to create his own adventure, he decides to go along for te ride until his delirium comes to an end.
Once inside the castle, Daniel is inhabited by a mysterious shadow. This dark spirit can communicate with Daniel, but not control him. The shadow has a simple goal: to escape from the prison of Daniel's body. There's a catch, though-- the dark spirit can only escape if Daniel perishes.
Struggling against enemies in the castle, with the dark spirit attempting to murder him at every turn. Daniel finally discovers his goal: to kill Harnakon, the master of the castle, and free the Pure-Spirits who are trapped within. While the stage seems set for a typical role-playing adventure, Daniel will soon discover that everything is not what it seems...

RPG 2D platform game
200 rooms to explore
7 bosses to kill
70 spells to learn
100 different weapons
More than 2000 lines of clever dialogue and pop-culture references
Full RPG character sheet, including upgradeable skills
Quests
Potions, Scrolls, Rings, Magical weapons and artifacts
Pets
Achievements
Statistics, including a worldwide leaderboard
Multiple endings and difficulty settings
Interactive Castle Map, which can be written on and altered
...and hidden treasures galore!***Un dungeon crawler bastante corriente, que sólo destaca por las trampas y algunos elementos narrativos.
Su nombre le describe bastante bien, carece de nada que lo convierta en épico, sin embargo su humor tan friki, castizo y chabacano lo convierten en entretenido y simpático, y digno de ser probado.

5 de 10***[media=youtube]Qr5dCc7_xqM[/media]
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Ys Origin  Nihon Falcom;XSEED (Nihon Falcom)2006 achievements achievements-public achillesheelfoes actionrpg adv-static alternatecampaigns altprotagonistencounters amoeboids arid aspectratio-16-9 aspectratio-4-3 asphyxiation axes backtracking bodyarmor bossbattles chargedabilities claws clergy clingers damageinfo deathfakers deities demonicmenace demons difficulty directx9 divineabsence dungeon eax eax2 elevators enemyupgrade energyregen equipmentbased evilgenius evilisgood formerhumans giantmonsters gliding grinding hackandslash healingstations healthpickups hitflash jewelry jumping keyboard keys levelcap leveluprestoration loot-noitems loot-random loot-unexpected magic magicartefacts mitoticcreatures mode-timed monsters mouse movingplatforms mystics nofalldamage nopointercapture notquiteearth npcspawning obsoletedassets physicalgods powerups premadecharacters pressureplates quicksand recallportal rescue retro rewardingvandalism rookieprotagonist savepoints screenshake search sequelhook shallowwater singlecontroller slipperysurfaces sorcery spawners speech-french splatter steampowered stunning supportnpcs swords teleporters titlementioned tower trivialresearch tutorial tutorial-noninteractive underwater underwaterwalking unlockable-characters unlockable-modes upgradesystem volcanic walking wildcardeqslots winvista winxp xp-kills ys-series 700 years before the events of Ys I & II, the land of Ys was on the brink of destruction. Demons came in droves and forced the twin Goddesses who ruled the land to whisk their subjects away from the surface, into the safe embrace of the clouds. The demons were persistent, however, erecting a massive tower in pursuit. The battle that raged upon the ground had begun ascending for a second round up above.

One day, amidst this turmoil, the Goddesses stole away into the night, vanishing from Ys altogether. And there's only one place they could have gone: the Devil's Tower.

A search party of knights and sorcerers was hastily formed and dispatched to the surface in hopes of retrieving these runaway deities. Among its members were apprentice knight Yunica Tovah and troubled sorcerer Hugo Fact.

This is their story. Or at least, it's how each of them remembers it.

Expanding upon the gameplay elements introduced in Ys: The Ark of Napishtim and further developed in Ys: The Oath in Felghana, Ys Origin perfects the formula by adding different styles of play and new features never before seen in the Ys universe. Best described as an arcade-like platformer RPG with Metroidvania elements and a complex, multi-faceted narrative, Ys Origin is the perfect mix of action, exploration and story. Screen-filling bosses with complex AI, unique platforming elements, innovative puzzles and a deeply involving mystery await within the wildly varied confines of this classic Ys dungeon.

Come see how long you can last in the Devil's Tower...

Key Features:
* Officially available in English for the very first time.
* Three unique playable characters in story mode, with additional variations (and characters?) unlockable through other modes.
* Five difficulty levels ranging from "Very Easy" for casual players to "Nightmare" for true Ys masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Unlockable Arena Mode pits players against massive hordes of enemies for unique gameplay rewards.
* Over 40 unique Steam Achievements, Steam Cloud support and hundreds of highly competitive leaderboards.
* Minutely configurable high-resolution graphics with true widescreen support.
* Fully adjustable controls supporting virtually any USB gamepad, as well as a standard keyboard and mouse setup.***Steam/English release was on 2012-05-31***Prequel to the whole Ys series and the second game that doesn't revolve around Adol Christin (first was Ys Strategy), set some 700 years before the events of Ancient Ys Vanished (Ys 1&2).

The chosen character affects the story some, but the played areas and such are the same. Encountered NPCs, including bosses, are not always the same and the dialogue tends to be different even if following the same lines. Some items are found in different places too.
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Ys: The Oath in Felghana  Falcom;XSEED Games (Falcom)2005 achievements achievements-public achillesheelfoes actionrpg adv-static adventurerprotagonist amoeboids ancientenemy aspectratio-16-9 aspectratio-4-3 backtracking bodyarmor bossbattles burrowers castle casualtrespassing cave chapel chargedabilities chargedattack chargers clergy colorcodednpcs combobonuses cpplanguage damageflicker damageinfo dark-limited difficulty directx8 directx9 disappearingplatforms dragons dungeon eax eax2 enemyupgrade energyregen grinding hackandslash harpies healingstations healthdrops heathaze heroprotagonist hitmoderation hostileflora inbuilttraps ineptveteran insectoids jewelry jumping knockback lava levelcap leveluprestoration loot-noitems loot-random loot-unexpected magic magicartefacts meleeweapons mine mitoticcreatures mode-timed monsters mountain mystics nofalldamage nohealthregen npcspawning npcteleporting obscuredprotagonistdialog obsoletedassets origlang-japanese paidkilling playerexposition playerteasing powerups rage revenge rewardingvandalism ruins safezone savepoints selfluminance selfsacrifice shopping singlecontroller sorcery splatter steampowered steamworks sweepingstrikes swords teenprotagonist town treachery trivialresearch undead unlockable-modes vagueage volcanic walking warriorprotagonist wildcardeqslots wintery xp-kills ys-series zombies When redheaded thrill-seeker Adol Christin and his eternal blue-haired companion Dogi make an unannounced visit to Dogi's homeland of Felghana after an eight-year absence, it quickly becomes apparent that things have changed dramatically. Hordes of violent monsters roam the outskirts of town, a long-dormant volcano has suddenly sprung back to life and the new lord of the land has begun mercilessly and inexplicably extorting money from its long-suffering citizens. While Dogi seeks out his former combat master for answers, Adol tends to the townsfolk -- and finds himself embroiled in a world of political conspiracies, ancient legacies and unthinkable taboos.

A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English with added Steamworks features such as achievements and cloud saving.

Come see why Falcom fans the world over regard this game as "Ys, Perfected"!

Key Features:
* Six difficulty levels ranging from "Very Easy" for casual players to "Inferno" for true old-school gaming masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Over 30 unique Steam Achievements as well as Steam Cloud support.
* Adjustable high-resolution PC graphics with original blood effects intact.
* Gamepad support in addition to standard keyboard and mouse controls.
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