showing 13 games

namepublisher(developer)year arrow_downwarddescription
Theme Hospital Electronic Arts (Bullfrog Productions)1997Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and X-rays to diagnose such bizarre diseases as Bloaty Head, Slack Songue or Alien DNA, and treat them with even more bizarre machines like an Head Inflator or a DNA fixer. There are several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don't have to relieve themselves in the corridors, a research department to get the most advanced diagnostic and treatment technologies and a training room where consultants can teach a thing or two to rookies, making them capable doctors. The size and layout of each room can be set by the player, according to the available space. In addition to rooms, the player must provide radiators, seating for patients and drink machines.

However, rooms don't run by themselves. Most diagnostic and clinics can work with regular doctors, but others like the operating theater and the research room require specialized staff while the ward, pharmacy and the fracture clinic require an attending nurse. At the same time, the hospital can't run without handymen cruising around the hospital to water up dry plants, clean up litter and vomit (after all, people go there because they are sick) and fix machines, while receptionists direct patients to the proper rooms.

As levels advance, the player faces increasingly harder situations: VIP visits, emergencies, epidemics and earthquakes, which can either take a toll on reputation or on the bank account. On the other hand, as more and more equipment is required, additional plots of land are available for purchase in later maps.***
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Dungeon Keeper  Electronic Arts (Bullfrog Productions)1997[b]Minimum:[/b]
* Windows 95
* Pentium 150 MHz CPU
* 16 MB RAM
* 4 MB VRAM
* 80 MB HD space
* 4x CD-ROM drive

[b]Recommended:[/b]
* Pentium 200 MHz CPU
* 32 MB RAM***Released on the same CD as the [game=#101488]DOS version[/game].
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Dungeon Keeper 2  Electronic Arts (Bullfrog)1999[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 285 MB HD space
* 4X CD-ROM drive
* 28.8 Kbps internet connection for multiplayer

[b]Recommended:[/b]
* 266 MHz Pentium II CPU
* 64 MB RAM
* 3D accelerator w/ 4 MB VRAM***[b]sacrificing[/b] - once you've built a temple, you can sacrifice your minions there in hopes of summoning more powerful creatures, but without knowing what to sacrifice the minions are effectively wasted. This is rather unimpressive as you just grab your minions and drop them in the sacrificial pool surrounded by the hand icon and hope for the best.***[b]Minions:[/b]
Imp, FireFly, Goblin, Troll, Mistress, Warlock, Dark Elf, Skeleton, Salamander, Rogue, Bile Demon, Vampire, Black Knigt, Dark Angel, Horny

[b]Goodly heroes:[/b]
* Dwarf, Fairie, Guard, Elven Archer, Thief, Knight, Monk, Wizard, Giant, King

Hero listing is likely incomplete.***Comes on 2 CDs but I can't figure out what the second CD is for.***The copy protection may cause problems on newer operating systems (namely XP SP2, Vista and later), but there's an unofficial "patch" for it that apparently removes the need for the CD to be in drive as side effect (although it still whines about it).***The sequel to the multi award winning Dungeon Keeper, the swansong of grandmaster Peter Molyneux before his departire from Bullfrog. The company, on doing this sequel, had to keep up with the original game's quality and fun. The problem was, without Molyneux.

Thankfully, Bullfrog proved that they can still create classic games even without their former mentor. This game takes everything that made it's prequel great, and improves it all.

Briefly, you an evil dungeon keeper (natch), that has to command the place in your reign of filth and decay. Also, protect the place from those damn goody-two-shoes who try to destroy your underground evil dungeon.

I don't want tp spoil the game with words; you simply have to play it.
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Evil Genius Sierra Entertainment;Rebellion (Elixir Studios)2004Siguiendo la estela del clásico Dungeon Keeper, este juego se presenta como un divertidísimo juego de estrategia y administración.

¿Quién quiere ser 007 cuando puedes ser el taponcete que amenaza a toda la humanidad?

Recomendación de guardaespaldas: Lord Kane, su habilidad de entretener es criminal en estadios avanzados del juego. Merece la pena coger a Shen Yu sólo por eso.

Eso sí, cuidado con el imitador de James Bond.

8 de 10***Siguiendo la estela del clásico Dungeon Keeper, este juego se presenta como un divertidísimo juego de estrategia y administración.

¿Quién quiere ser 007 cuando puedes ser el taponcete que amenaza a toda la humanidad?

Recomendación de guardaespaldas: Lord Kane, su habilidad de entretener es criminal en estadios avanzados del juego. Merece la pena coger a Shen Yu sólo por eso.

Eso sí, cuidado con el imitador de James Bond.

8 de 10***2009-06-22 on Steam, by Rebellion (lang: eng, fre, ger, spa)
2009-07-08 on GoG.com, by Rebellion (lang: eng)***Latest version: 1.01 (as of ?)
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Dwarf Fortress  Bay 12 Games2006Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.

Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

*The world is randomly generated with distinct civilizations spanning centuries of detailed history, hundreds of towns, caves and regions with various wildlife.
*The world persists as long as you like, over many games, recording historical events and tracking changes.
*Command your dwarves as they search for wealth in the mountain.
---Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
---Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night.
---Trade for all manner of exotic goods with your neighbors.
---Establish a barony and support the nobility as they make demands of your populace.
---Keep your dwarves happy and read their thoughts as they work and relax.
---Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
---Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
---Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
---Retire your fortress, then unretire it after spending time playing other roles in the world.
---Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, and much much more...
*Play an adventurer and explore, quest for glory or seek vengeance.
---Meet adversaries from previous games.
---Recruit people to come with you on your journey.
---Explore without cumbersome plot restrictions -- thriving capitals, villages, catacombs, labyrinths, bandit camps, caves and more!
---Seamlessly wander the world or travel more rapidly on the region map and in underground tunnels.
---Travel by day and search for a place to shelter as night falls.
---Listen to rumors and help out town and civilization leaders.
---Earn a reputation as a hero, friend, soldier, enemy, thug, etc. with the various civilizations in the world.
---Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
---Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below. Climb, jump and sprint!
---Stealth system with vision arcs which also respects vegetation density and other factors.
---Use signs like shoe impressions and animal tracks to hunt and avoid danger.
---Steal a mummy's treasure or learn the secrets of life and death at a necromancer's tower.
---Visit your retired fortresses and ask your dwarves to join you on adventures.
*The combat model uses skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack.
*Hundreds of animals and other monsters, including many that are randomly generated for each world.
*Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves.
*A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
*Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
*Add new creatures, weapons, plants, metals and other objects via modifiable text files.
*Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).
[Dwarf Fortress Official Website]***[b]Minimum:[/b]
* Windows 98
* 512 MB RAM
* 100 MB HD space***Latest version: 0.31.25 (as of 2011-03-28)
* 0.28.181.40d (2008-09-06)

Oldest recorded version was released on 2006-08-08.

The game's release date should be modified to the date on which "feature complete" version is released (when and if such a thing is released).***The game has two modes, adventure mode which resembles any rogue-like game and the dwarf fortress strategic mode where you build and maintain the fortress and its dwarves.***2002 Development started
2006 First public release

At the time of writing, the game is still in alpha. We (UVL management) should consider this "finished" (as in, set the release date for) when the game has implemented everything everything in the core components and reqs described in [url=http://www.bay12games.com/dwarves/dev.html]this page[/url]. However, unlike many other games listed as "in development" here on UVL, Dwarf Fortress is quite playable already.

Following concepts were found in future plans for DF: [code]diplomacy[/code], [code]ruins[/code], [code]a-life[/code], [code]magic[/code], [code]natural disasters[/code], [code]dimensional travel[/code], [code]trading[/code], [code]hunger[/code], [code]outlaws[/code], [code]literal experience[/code], [code]injuries[/code], [code]taxes[/code], [code]stealth[/code], [code]item durability[/code], [code]riding[/code], ...
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Towns SMP2012Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!
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Spacebase DF-9 Double Fine2014Build a sprawling flotilla-city in space. Peer into the thoughts of its citizens: see their personalities, prejudices, and relationships play out in unexpected ways.***Prototype of this game was created and sold as part of [url=https://www.humblebundle.com/double-fine]Amnesia Fortnight[/url]. labelimagesubject
War for the Overworld Subterranean Games (Subterranean Games;Rise)2015 labelimageminimize
Dungeons II  Kalypso Media Digital (Realmforge Studios)2015 labelimageminimize
Prison Architect Introversion Software2015 labelimageminimize
Dungeons III  Kalypso Media Digital (Realmforge Studios)2017 labelminimizeminimize
Two Point Hospital Sega (Two Point Studios)2018Two Point Hospital is a light-hearted hospital management simulation game and a spiritual successor to the 1997 game Theme Hospital. The player is tasked with the management of a chain of hospitals in Two Point County, with each hospital representing a mission which needs to be completed in order to progress to the next, with different objectives assigned to them.

As with Theme Hospital, the player is required to build the necessary rooms for diagnosis, treatment and comfort of patients, as well as research departments, staff rooms and other infrastructure. Staff, from humble janitors to renowned consultants, need to be hired, trained, rested, and kept satisfied with their job. Finally, hospitals can be customized to a higher degree than before, and items can be unlocked through leveling up existing hospitals. Meanwhile, the hospital's reputation and profitability need to be maintained in order to succeed.

Illnesses are, unlike those in the real world, humourous in nature (e.g. light-headedness means the patient has a literal light bulb instead of a normal head). Minor ones, which do not manifest visually, require simple pharmaceutical treatment to be researched, while visual ones require entire dedicated rooms which are equally absurd.

Aside from the main objectives for a particular mission, staff members can occasionally challenge the player in optional side objectives. Unlike in Theme Hospital, staff can make use of certain facilities like toilets and vending machines in their break times, and have more elaborate demands which affect their satisfaction with their workplace. All staff can be trained by external trainers and can even train each other, and while some skills (e.g. motivation) are common to all professions, there are some which are restricted to only a few professions (e.g. only nurses can be trained for injections, and only janitors can capture ghosts of dead patients).

Aside from staff challenges, there are occasional visits from VIPs and optional emergency objectives, which bring extra reputation, money and Kudosh for successful completion. Kudosh is an in-game currency which is received exclusively from completing challenges and missions, and helps in unlocking customization items for future hospitals, increasing their attractiveness and therefore staff and patient satisfaction.

As of the Superbug Initiative free update, the game's online features allow multiple players to join group projects and track each other's progress.***
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Maia Machine Studios (Mode 7 Games)20182012-10-31 – 2012-11-28 Kickstarter campaign
2013-12-03 Steam Early Access started
2018-11-23 Final release
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